Sega, you could learn from this guy and stop adding
crappy ports to the appstore (streets of rage for example).
If you're playing console ports on PC in multiplayer then it's fair game considering how
crappy the ports are for PC (especially if they lack proper mouse smoothing and have framerate limiters).
Although I'm sure in another 2 or 3 years devs will forget about PC gamers and make
crappy ports again.
ur kidding me on defending
another crappy port for the ps3 if ur so smart why would a developer before the games release talk about stuff like this?
crappy port http://images.eurogamer.net... sloppy seconds http://www.n4g.com/ViewImag... and to top it off ps3 games running and looking better on 360 http://images.eurogamer.net... AC - HD http://www.gametrailers.com... AC - SD http://www.gametrailers.com...
To the Dev's of this game and
the crappy port, etc..
(And not
some crappy port job they normally do)...
Not exact matches
Having the exclusive baseball license should put more resposibility on these guys, but instead they
ported the
crappy xbox version to xbox 360.
Carmack is good at what he does... i doubt that he will let his game be a
crappy version on another console, hes not a lazy a $ $ fanboy that says * if they want the game, ask someone else to do the
port * lol
Qwiboo also specialise in mobile game so it might be that the
ports are
crappy.
They've been developed simultaneously at IG but PC version isn't a
crappy console
port.
Yet when games like the Lego series come out, it gets the
crappy 3DS
port.
Unfortunately, the consoles are all poor quality and only about three or four dozen games on the sets are actually
ports of Sega Genesis games, while the rest are really
crappy indie games with titles like Curling 2010 and, ugh, Mr. Balls.
But arent you tired of the same old games year in year out with no risk taking from any publisher and getting
crappy console
ports, basically developers just throwing PC the crumbs of whats left?
the closest it's ever gotten to having an eighth generation console game (256
port not withstanding) is its adaptations of the Pac - Man and the Ghostly Adventures cartoon on Wii U, which I count as one of the aforementioned
crappy cartoons.
It's such a shame to see such wasted potential — this game could have been one of the forerunners of Steam's new Big Picture Mode, but instead, it's just another
crappy console
port.
Think, for example, about all the
crappy mobile
ports of traditional games; they had new constraints (small form factor, touch controls, a different context for playing) and generally tried to ignore them or fight through them.
Guess partly it is a fault of todays «next gen»
crappy consoles built with hardware from 2007, which only contributes to the degradation of todays game industry, on the other hand — nobody forced EA to do a simple
port of console game to PC.
But the Pixel has a million little foibles that make it kind of
crappy: the USB - C
port at the bottom is sharp and digs into my fingers when I hold it, Bluetooth connections are easily cut off if I cover up the glass window on the back, and the headphone audio coming out of the Pixel is just terrible.