Sentences with phrase «create audio effects»

While this one is obviously geared at Guild Wars 2 fans, I'd recommend checking it out if you want to learn how sound designers come up with some (frankly ingenious) methods to create audio effects for your favourite games.
Part of Develop's ongoing Audio Special, Schütze's piece explores how developers today can reap unexpected rewards from adopting modern generative audio methodologies, which allow the audio team to use small «sound building blocks» to create audio effects in real time.
Tsuyoshi Yukawa has written sound effects for the Yakuza series beginning with the second installment and offers his personal experience creating audio effects to ground the drama in its historical time period.

Not exact matches

Audio from the original trailer was re-purposed to give a 3D audio effect on top of the existing trailer, creating an immersive experience.
The New York Times has a audio commentary slideshow with Aaron McBride, the visual effects art director for Iron Man, describing how the suit up machine was created for the film, featuring concept art like the photo seen above.
I really enjoyed the stylised graphics that when matched with the special effects, audio and storyline, it created this quite immersive story from start to finish with fun characters.
Add the excellent level design, great character design and special effects and the graphics meld well with both the audio and the gameplay to easily create one of the best Monster Hunter experiences to date.
The audio is effectively engulfing when it aims to be; sound effects are well - mixed and create appropriate atmosphere.
Both tracks sound fantastic, as the audio makes create use of stereo separation, surround sound, and bass effects.
Brian began his career in game audio in 1987 as a composer, sound effects designer and music programmer for Williams Electronic Games in Chicago writing music and creating sound effects for pinball machines and coin - operated video games.
Resources provide opportunities to: - explore a variety of audio - music, noise, silence, speech, special effects - explore audio files - mp3, mp4, wav, AIFF, CD, DAB, FM - explore mono and stereo - monitor own audio consumption - explore broadcast audio and non broadcast audio - explore uses and gratifications - Blumler and Katz - explore microphones - edit audio using editing software - follow a Media brief to create a radio programme (broadcast audio)- explore and create radio sweepers, promos, idents, music beds etc. - conduct research - primary and secondary Differentiation using a points system.
We used various audio sources and different types of music in our testing, and the system created a nice surround effect while producing excellent separation and clarity with each one.
This has the effect of widening the soundstage, creating a much stronger sense of space for those open world games, but it comes with a massive sacrifice in terms of audio quality.
Brian began his career in game audio in 1987 as a composer, sound effects designer and music programmer for Williams Electronic Games in Chicago writing music and creating sound effects for pinball machines and coin - operated video games.
The aural quality and presence of Killzone 2 is evidently heard in every action you perform, be it reloading your weapon, firing said weapon, slashing your trusty knife, the crunch of the soil underfoot or the tapping of your boots on cold and hard pavement, the distinct sound of a rusty old Helghast assault rifle being reloaded from behind cover 10 yards away... regardless whether it's voice, sound effect, music (an orchestral style which hearkens back to Michael Giacchino's Medal of Honor days), or environmental audio, all of it was created and put to use in such a top - notch way that there is no ignoring the fact that you surely are jacks - of - all - trades, Guerrilla Games.
The games — sadly Windows - only, due to Game Maker's reliance on DirectX — are evocative of the arcade experience, combining Minter - like screen effects and staticky bursts of audio to create an effect that oscillates between hypnotic and unsettling.
ESSENTIALS TRACK: This session will cover more advanced, but still essential to know topics in game audio technology, including how sounds are delivered to the game team, how complex, interactive sound effects are created using modern game audio tools and how sounds and music are placed in a video game using a game engine like Unity.
ArenaNet have shown us how these sounds are created in the past - such as when the sound design team played with fire - but today they have released a new video in collaboration with Sennheiser that focuses on the audio effects and ambiance for the Heart of Thorns expansion.
All audio and sound effects are being created by Basiscape who are renowned for their work on RPG's such as Dragon's Crown, Muramasa: the Demon Blade and Valkyria Chronicles.
Musical instruments haven't changed much in that time, so the audio team has a less tricky job ahead of them when it comes to creating a similar - but - different vibe of music and sound effects for the game.
As the character's sanity level decreases, game play is affected such as by controlling game effects, audio effects, creating hallucinations and the like.
I'm a video editor and motion graphics artist, so I work with the animation team, our visual effects artists, the audio team and the art director to create our trailers, behind the scenes videos and other video content for promotional purposes.
The soundbar has multiple speakers all firing around the room to create a virtual surround sound effect that even bounces audio off the ceiling.
However, no TV has ever applied this technology to its own screen - and nor, so far as we know, has any brand ever managed to deliver a stereo effect from a single flat surface like Sony has with the patented audio solution it's created for the 55A1.
While most sound bars rely solely on digital signal processing for virtual surround effects, Yamaha's sound projectors employ an array of small drivers the company calls «beams,» which bounce sound off the walls to create a bigger, more immersive audio environment.
Here you have that 60W 4.2 soundbar integrated, attempting to create those Atmos immersive audio effects.
This is a Nokia tech which creates a surround sound effect when you're recording audio.
It relies on the speaker hardware as well as the software processing to create the effect, with Dolby saying that the MateBook X has bespoke speakers, with two motors each, meaning they can drive more air and create better audio effects - as well as producing sound beyond what you'd expect from a compact notebook.
The app has picked up a significant update to version 6.0 that adds several Nougat features, including support for multi-window mode, app shortcuts, audio effects while streaming, and the ability to create shareable lists of your favorite podcasts.
Turtle Beach create a stereo effect by splitting the HyperSound Glass panel into two channels down the middle, giving the impression of 3D audio.
Immersive three - dimensional surround sound formats such as Dolby Atmos ®, DTS: X ® and Auro 3D ® unleash the ultimate movie, music, TV an gaming audio experience by incorporating «height effects» emanating from overhead to create a dome of sound that blankets you for a more convincing and believable performance.
We weren't able to experience all that the Boom key is capable of in our short time with the device, but it does serve a multitude of functions, including launching the camera from standby mode, shuffling through photos in the Gallery, automatically optimizing the audio experience for enhanced loudness and clarity, or create a really cool parallax effect on the home screen to see things like the current weather information.
Commonly referred to as «object based surround sound», Dolby Atmos, DTS: X and Auro - 3D use height effects to create the most convincing home audio experience possible for movies, TV, music and gaming lovers.
The sound of rain falling all around you, an arrow or bullet whizzing by your head, or the panning effect of a jumbo jet flying over, these are the kind of head - spinning, duck - for - cover audio experiences that create a more convincing audio experience.
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