The game also runs at a beautiful 60 frames per second at 1080p which successfully
creates a good looking game on this console, especially the Japanese inspired backgrounds and strange demonic looking characters.
Not exact matches
The
game's being
created by Sonic Team, the folks behind the
best Sonic
games in years — it
looks to be the latest in the series» many, many re-boots attempting to
create a great 3D Sonic
game.
but u are continuinh talking about «our philosophy»...» our philosophy» like u said has been pass the ball without any idea and without winning any mayor throphy for the last 12 years... so let alexis do what he do... he can lose balls, but he scores, he
creates, he fights, give us beautifull moments of football, and
better than all, win us
games... a team with 11 ozil does nt win
games... with 11 alexis yes... so stop demanding more ozils and to criticate alexis... it is not a coincidence that ozil always
looks for alexis, its because he knows alexis is the man who can transform him from the most creative player to the assist king, and again,
better, eho can help him to win
games (i love ozil and he is a winner, do nt missundertand me)..
Arsenal do have a
good team except for few mistakes after being in control they lost their cohesion and
created school errors and just after they score they loose it again but honestly they tried and tried hard but the olympiakos goal keeper kept his team afloat with the help of the referee and from the match statistics we had 62 % position with 8 on target and 8 corners while olympiakos had 38 % with 5 on targets with 4 corners from the statistics we can say we won the
game so in a sense two mistakes and we lost the
game Still
looking forward for Sunday come on Arsenal
Had a quiet
game in terms of goalscoring chances but is always
looking to
create, and has
created a
good partnership with Coquelin.
i am not too bothered by the manner we won today the most important thing is the 3 pts remember burnley beat liverpool not so long ago, also for the people who thought the title was already lost after just a few
games (which by the way was stupid to think)
well not only man city got beaten but their team
looked jaded / tired and even though they have a very
good squad they missed de bruyne terribly, it is not the same team without him they couldn, t
create any chances which is
good news, it can, t be
good for a team to depend so much on one player (we should know a thing or two about this) in case he gets injured hopefully we have moved on from this and can deal with injuries to our players in case it happens to us, we had our fair share and it is time for us and to watch other teams getting depleted, COYG.
Well im not in a wonderland he has his failings as we all do and great teams find a way to win
good teams sit where we are 6 -5-4 but thats besides the point and it would be nice if your aunty had bolocks cause then we d be second but ive watched the
games were an offensive team most the time although were terrible in the pissing rain but for the most part the
game plans have worked weve
created chances quality scoring chances one after the other problem is for me the finishing unless we sit back with 9 man behind the ball or ten when you push forward you will give up a goal if you lousy forwards fail to finish the set ups have been there this year but our strikers have failed to kill the
games if we
create quality chances and grab leads in the first 60 minutes like we have for the most part and in those
games those
games should of been killed even if we give a goal or two alongside the strategy but we failed to hit multiple should be goals we tried laca we'll see abou auba although hes a bit lazy so far but we'll see but we've lacked that quality in front goal a player the chances have been there im
looking at the failure of the strikers and maybe that is his fault but monreal has scored as many goals recently as our strikers and thats sad our defenders or a midfielder will score and our stikers cant tally one in th first 60 mins of a
game alongside them then were tired for last 40 give them hope there still only down one and we rue our missed chances while they push thats where iv been frustrated with this season not the tactics but the finishing
The same is true of chances
created but when you
look at key passes per
game, he is a bit
better than the other Gunners.
I agree with you the players need some heat to perform to theor abilities and stop wasting
created opportunities to kill
games and or hold onto leads and i agree they need some heat to kick em in the arse to prevent them from under performing against milan but milan isnt city or chelsea but we need to beat them to get far in competition but i do nt think the players missing chances this year is whole heartey down to the manager and we need to finish out the year strong but with cazorla comong back and strengthening some spots in off season and now praying we finally have jack back this squad
looks dangerous next year and wenger will have a
good year with arsenal next year cazorla and another player will take time off xhaka and or put more pressure on him to perform but we have had success in recent seasons barley missing out on top four last year with highest points to ever miss out yes they need heat to perform strong rest of year but it is not wengers time to go yet be needs another season and if these two years are falling off we have done
better than are rivals in are tough years
Despite being out of favour at Stamford Bridge last season, the Spaniard
looked good in the few
games he did manage to feature in,
creating plenty of chances.
Long as The Arsenal can stay focused and work harder to smooth the rough edges in their
game, like staying calm in front of goal every time when presented with scoring chances, because I know they will
create, we should be
good to go.Don't underrate Leicester, they
look like a decent team already.
Also, Washington started
creating better looks for itself and knocking them down, especially Bradley Beal, for whom the Hawks had no answer all
game.
But we ddnt dominate in either just had more lateral possession... what was clear from both
games is that wenger had failed to
create a midfield that could control the
game through the right mixture of power pressing and passing... And as long as we have xhaka Ramsey elneny and coquellin as the choice set for midfield that will remain the problem... even Saturday it was the one area where spurs
looked better than us and that was with sasoko for god sake... And this can only be laid at wenger's door
Arsenal though are just a
well - oiled machine at the moment and will
create the chances, but
look for the
game to go under 2.5 goals.
However, while United
looked good for long periods of the
game,
creating multiple chances, they struggled... Continue Reading →
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games on their phones or
Need for Speed: Rivals takes some of the
best features from prior franchise entries and combines them with a seamless single - multiplayer mode to
create an absolutely terrific, utterly bonkers race - and - chase
game that
looks and sounds as
good as it drives.
Steep is a very
good looking game on the Xbox One with some exceptional attention to detail that really makes it feel you are on some distant snow encrusted mountain that also
creates a sense of speed and a true to life winter sporting experience as you engage in these sports.
Crashday adopts a similar mentality to Nadeo's TrackMania, offering you the chance to race, perform stunts, and
create your own tracks in a tasty
looking game engine that does shiny cars and enormous draw distances very
well.
It's Wednesday, which means it's time for another
look at how
well the Japanese video
game market is doing based on Media
Create sales for the previous week.
Today we
look at 10 of the
best open world
games created till date.
MX Superfly takes all the
good aspects of MX 2002 and throws away all the bad, to
create a really nice
looking motocross
game.
Right off the bat you can see that Climax Studios has had some real positive impacts on
creating a much
better looking game then last years, although its not perfect it is moving in the right direction.
Overall Hitman: Contracts has some
good and some bad that kind of cancelled themselves out to
create a pretty average
looking game, that's defiantly not going to win any awards for its visuals.
The
best -
looking, most realistic
game we've ever
created — Forza Motorsport 7 was built from the ground up for Project Scorpio to be an immersive true 4K and 60 fps experience.
EA did quite
well last year when they
created Def Jam: Vendetta, which I thought was a pretty solid
looking game.
We also get an extended
look at the new EXO - suit that will be available in the
game, as Frank combines what appears to be a smoothie machine with it in order to give his attacks an ice elemental effect, as
well as
create cyclones of freezing air.
The makers of Just Cause
create a Mad Max
game that has one of the
best -
looking open worlds ever, but is it as
good as the movie?
With a killer licensed soundtrack featuring artists like Skope and A. Skillz & Krafty Kuts, the music in Trailblazers matches up quite
well with the
look and feel of the
game to
create an overall experience that made for an enjoyable, upbeat weekend of racing.
Project Cars and similar simulator
games are probably the
best bet for
creating a beautiful
looking WiiU title.
If you are
looking at
creating 3D
games or immersive learning simulations you must read Karl's books and blog or
better yet, hire him!
Since you're
creating your
game using sliders there's absolutely no way of knowing whether or not the title you're working on is
looking good or if it needs to be canned straight away and started from scratch.
What I'm driving at here is that Far Cry 3 is at its
best when you're just wandering around the island, letting the emergent gameplay work its magic and
create set - pieces before your eyes that actually require player interaction, unlike most modern action
games which show you lets of cool things by grabbing your head, smooshing your face into the TV and screaming, «
LOOK AT THIS!
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects
created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile
games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as
well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile
games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is
looking for possibilities to do it externally as
well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo
creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be
good or bad - Nintendo will continue to
create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
While I certainly don't expect or need outstanding graphics on par with Triple A titles, considering how long Milestone have been using this engine and
creating racers with it I would have expected them to have at least managed to learn some tricks to improve the visual quality of their
games, but I can't honestly say this
looks any
better that their previous SBK entry, or the one before that, and possibly even the one before that.
(which is discounted with PS + too) Killzone
looks really
good too, not just with Guerrilla always
creating stunning
looking games, but the fact that they have moved away from the grey and brown of old.
Peggle on the PSP took us a lot of time to get right to make sure we
created a
game that
looked good on the smaller screen (I hope your PSP has a smaller screen than your TV!)
Lionheartx10 takes up the story: «I started by
creating two Qutee discussions to
look at the «
Good vs Bad» in both
games and received over 1,200 comments, most of them incredibly detailed.
Ubisoft Montreal
created one of the
best looking games available at the moment.
Sucker Punch has
created a show piece
game for PlayStation 4 owners as it's easily in the top 3 for
best looking next gen
games so far.
If you happen to live in central Europe or just want to have a
look at the
game (the tutorial and training modes will run smoothly independently of your connection to the server), just
create a free account at www.quantum-rush.net, download the client and you are
good to go.
Developer CD Projekt RED isn't being shy with praise when chatting about their freshly announced The Witcher 2: Assassins of Kings; the trailers, screenshots (below) and videos on the official site have been showing off what they say is the
best -
looking role - playing
game ever
created.
«What we're
looking at is this meta - economy... outside of #PUBG that opens the door to profiteering and
creating these shadow companies of selling and trading... It's not necessarily
good for the
game.»
When I reviewed the original DiRT nearly two years ago it was considered one of the
best looking games ever
created.
In 2010 they were originally commissioned to
create Duke Duken 3D Reloaded — however, this project was cancelled due to the
game looking better than Duke Nukem Forever and was seen as a threat against Forevers sales (according to Wiki).
The group's goal is to
create the most beautiful underwater
game to date with the
best looking water and lighting effects.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making
good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to
creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the
game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the
game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall
looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are
well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Visually, the
game does
look good at 4K and although not as detailed as other titles, the developers have done a fetching job at
creating the worlds of Disney - Pixar, particularly the new Finding Dory area which
looks quite lush and the underwater effects help bring this area to life.
Now the
game itself uses the HD capabilities very
well,
creating very bright, colourful worlds for you to explore and it is a joy to
look at.
Add in all the sights and sounds of racing plus a pumping soundtrack, including the ability to
create your own and you have everything you need for not only a gorgeous
looking game but one that sounds perfect as
well!