If the short films are successful, the studio plans to team with advertisers to
create branded entertainment, Grace said.
Not exact matches
As a founder of Benchmark
Entertainment in 1995, Taylor pioneered the business of
creating radio shows as an extension of the magazines and
brands they represent.
«Sexy»
brands in fashion,
entertainment and tech
created swathes of content linked directly to their products.
At the same time, the company also decided to make a much more concerted foray into the global children's
entertainment market, setting up a stand - alone division in Los Angeles with a mandate to
create TV and digital content to work alongside the company's portfolio of toy
brands.
Since 2003 we have successfully
created authentic and dynamic opportunities for
brands to connect with their communities and we continue to ensure the final product is one that balances budgets with
brand goals and
entertainment with exceptional audience experience.
About Condé Nast
Entertainment: Condé Nast
Entertainment (CNE) is a division of Condé Nast that focuses on the development, production, and distribution of original television, feature film, and digital video offerings based on the company's iconic media
brands, which for more than one hundred years have
created the world's greatest content for the world's most influential audiences.
In a way, if I were to make a recommendation to wholesalers, they should become real estate agents and allow the
brands to take over, do the concept, «shop in shops,» and then
create areas for
entertainment in their stores.
You may not have been aware that several of the leading adult
brands create their own fake accounts in the name of
entertainment.
Patricia Röckenwagner has been upped to Chief
Brand Officer of STX Entertainment, a newly created role that will oversee all aspects of communications and marketing for the global STX brand, its strategic positioning and the company cul
Brand Officer of STX
Entertainment, a newly
created role that will oversee all aspects of communications and marketing for the global STX
brand, its strategic positioning and the company cul
brand, its strategic positioning and the company culture.
Paramount Pictures Corporation (PPC), a major global producer and distributor of filmed
entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), home to premier global media
brands that
create compelling television programs, motion pictures, short - form content, apps, games, consumer products, social media experiences, and other
entertainment content for audiences in more than 180 countries.
Interactive
Entertainment have unveiled a
brand new trailer for the upcoming mobile game Harry Potter: Hogwarts Mystery; check it out here... Harry Potter: Hogwarts Mystery is the first mobile game where players can
create their own character and experience life as a Hogwarts student.
«This
entertainment system
creates an entirely new viewing experience in the vehicle,» said Ford Expedition
Brand Marketing Manager Craig Patterson.
A commercial, cultural, and
entertainment destination, the Hollywood location will deliver on The Unbound Collection by Hyatt
brand promise of
creating story - worthy and shareable experiences for modern travelers.
Whether your goal is community outreach and involvement, conservation support, increased
brand recognition, cause marketing, or client
entertainment, we can
create a customized benefits package to develop a mutually beneficial partnership.
We
create the extraordinary experiences and visual appeal necessary for consumer,
entertainment, tech and corporate
brands to spark resonance and move consumers to action.
«With more than 200 games on notable platforms globally, and its proven success
creating renowned franchises like Dead Island, Deep Silver is perfectly positioned to lead these
brands into the next generation of interactive
entertainment for fans around the world.»
Jonas Lygaard, senior director of
brand & business development for Konami Digital
Entertainment B.V. said: «The UEFA Champions League licence has given us a platform to
create unique experiences and provide football fans from all over the world with an opportunity to enjoy this competition first - hand.
Developed by award - winning NetherRealm Studios, Injustice: Gods Among Us introduces a new franchise in the fighting game genre and a
brand new story
created in collaboration between NetherRealm Studios, DC
Entertainment and comic book writers Justin Gray and Jimmy Palmiotti.
Sony Interactive
Entertainment, Insomniac Games, and Marvel team up to
create a
brand - new, authentic Spider - Man adventure exclusively for PlayStation 4.
Sony Interactive
Entertainment, Insomniac Games, and Marvel have teamed up to
create a
brand - new and authentic Spider - Man adventure.
«We're a family business with a passion for
creating fantastic family
entertainment, and we know our collaboration with Cartoon Network, combined with our expertise and ability to make great games will mean we can bring fun
brands we love to gamers around the world.»
«Capcom has long admired Sanrio and their ability to
create memorable and cherished lifestyle
brands so it is a distinct pleasure to partner with them for this new cross-over line of merchandise,» comments Joshua Izzo, Director of Licensing at Capcom
Entertainment.
And if you have some friends who are fans of WWE's
brand of «sports
entertainment,» then you may even have a blast seeing whose
created wrestler is the better grappler.
«With his impeccable taste and experience developing and producing
entertainment in nearly every format imaginable, Evan is the unique executive to revitalize and canonize our partners»
brands by working with Hollywood to
create stories that will last for centuries,» said Stories president and CEO Tomoya Suzuki.
A Hibernum partner for the past 5 years, Louis - René's passion for great games is reflected in his drive to
create the most fun and engaging experiences for players as well as in the creation of original
entertainment brands.
«
Creating a World for Companies and
Brands» 3:50 - 4:20 in Moscone West 2002 Tony Christopher, CEO & President, Landmark
Entertainment Group
We expect Rockstar Games, our wholly - owned publisher of the Grand Theft Auto, Max Payne, Midnight Club, Red Dead and other popular franchises, to continue to be a leader in the action / adventure product category and to
create groundbreaking
entertainment by leveraging our existing titles as well as by developing new
brands.
Simply more mobile: There's a ton of opportunity for mobile game developers to
create long - lasting
entertainment brands that stay culturally relevant over long periods of time.
Taffet has also
created award winning interactive experiences, motion design and
branding for
entertainment clients and networks.
-- Instructed to act for one of the largest entities in the world
creating and producing
entertainment brands in a dispute concerning a professional sports body.
Turner Broadcasting System, Inc., a Time Warner company,
creates and programs
branded news;
entertainment; animation and young adult; and sports media environments on television and other platforms for consumers around the world.
This article explains how
brands can
create video creative that is engaging and
brand - centric in order to reward viewers with relevance or
entertainment and prevent early skipping.
Extensive track record of driving superior event management, and
brand equity in the hospitality,
entertainment and restaurant / nightclub industries, seeking a forward thinking organization where these transferable skill sets and experience will
create a powerful and engaging value proposition.
Works with a production team to both
create and source original content for the [company name]
brand and for deals focused on local business owners, hotels,
entertainment events and retail products.
Create Resume Liam Anderson 100 Main Street, Cityplace, CA, 91019 H: (555) 322-7337 C: (555) 322-7337
[email protected] Education Bachelor of Arts: Media Study, Current University of California Berkeley — 101 Sproul Hall Berkeley, CA 94704 Courses High Light The special marketing classes in Berkeley Business Haas School: Special Topics in Marketing (Product
Branding and
Entertainment)-LSB-...] Continue Reading →
Entertainment Publications (Troy, MI) 4/1999 — 5/2000 Partnership Marketing Manager • Designed marketing campaigns targeting customer loyalty, retention, and acquisition programs • Served as key member of product development team for creation and launch of new products •
Created sales and marketing tools featuring money - saving offers focused on image
branding • Managed a team of five marketing and administrative professionals
«Mills has long been known for
creating retail and
entertainment destinations under the «Mills»
branded flag,» said Laurence Siegel, chairman and CEO, in a statement.