Labor Day has a familiar vibe to it, I have seen bits and pieces of the story before, and I have seen similar characters on the big screen and on the small screen, but it is all about the direction and how the director decides to
create deep characters, effective story and a heartbreak,
Not exact matches
Her saving grace there, as in Out of the
Deep I Cry, is her ability to
create a story both intensely human and delightfully unpredictable, with events flowing naturally from collisions of
character rather than the exigencies of plot.
Its
deep and intricate story chronicling the mysterious legacy of Rennes - le - Chateau in France is infinitely compelling, and every facet of the game's construction, from music, dialog, puzzles, and
characters,
create an incredible experience culminating in one hell of a satisfying ending.
THE BUZZ: Saints Row: The Third is coming, and one of the big features of the game will be a
deep level of
character customization for
creating...
Gosling channels the pain of his Blue Valentine
character and pours it into the empty vessel of his Drive persona,
creating an aching but
deep - down kindly criminal, whose face constantly fights back the emotions it wants to betray.
For the first time, players will have the freedom to define their
character, story and style based on the choices they make, the paths they choose and the style of skating they use on the proving grounds from Philadelphia and Baltimore to Washington, D.C. Tony Hawk's Proving Ground features
deeper customization than ever before, including a Video Editor with full - featured editing tools and visual effects for
creating «epic skate videos,» and a fully customizable online Skate Lounge where players can skate with friends in the ultimate pad.
Director McMurray may have taken a more studious approach than did Spike Lee in «School Daze,» a social satire set on an African American campus, but he and co-writer Christine Berg have internalized Z's journey at the expense of
deeper character development and
creating any mounting tension.
Obviously the series has both the scope and time to be able to explore the various dramas of Westworld to a much
deeper degree, especially the existential crises of the «
characters»
created to service visitors.
The story might not be particularly
deep, and the only semblance of
character development you'll see is the level of gear your player -
created Hunter forges.
Also ported over are features on the history and development of «Tarzan,» among them segments on the
Deep Canvas Process, Production Progression Demonstration, three publicity trailers, From Burroughs to Disney, an Early Presentation Reel, a short feature on the Research Trip to Uganda, six segments on
creating The
Characters of Tarzan, a three - minute bit on The Making of the Music, Building the Story and Storyboard to Film featurettes, 10 minutes of deleted and alternate scenes, and a couple tidbits on the international / intercontinental aspects of «Tarzan.»
 Developed by award - winning High Moon Studios and based on Hasbroâ $ ™ s legendary Transformers property, the game allows players to become the ultimate Transformers weapon in the final, epic war set on the Transformers home planet of Cybertron. Complete with full online co-op and a variety of
deep, competitive multiplayer modes including the ability to
create your own Transformers
character for the first time ever in a video game, Â Transformers: War for Cybertron is the title fans have been waiting for.
We've already seen great
characters created using WWE 2k14's
deep character creation toolkit, but why stick to superheroes when the possibilities are endless?
There is repeated mention in the film of an «incident» in 2008 in which Lucy Punch's
character, Amy Squirrel (seemingly), went off the
deep end and
created all manner of chaos that no one wants repeated.
When
creating a villain or even a hero, the writers, directors, actors and actresses themselves, look
deep into their hearts and pull pieces of their favorites to bring their
character to life.
In Ruth E. Carter's wardrobe, tribal attire is fantastic, even for background
characters,
creating a sense of
deep - rooted identity.
In the movie's design, Faulkner's novel functions chiefly as a source of imagery and atmosphere; a good chunk of the dialogue is unintelligible (it's doubtful that even viewers raised in the
Deep South will be able to understand more than a third of what Tim Blake Nelson says), which
creates the impression that the
characters are as textural as the swaying trees in the background.
Jim is
creating a program designed to do the
deep work of enabling a wide range of coaches to
create positive cultures that build these vital aspects of
character.
While Selman and Elizabeth point out that the traditional view has been to steer students away from the movie version of a book, for fear that they'll watch the movie instead of reading, the two researchers hypothesize that
creating a
deep and thought - provoking connection between a movie and a book could actually increase students» interest in reading that book and that the very act of comparing and contrasting the way a story is told in two media could lead to a
deeper understanding of the ideas in the story and of the
characters and the choices they make.
Techniques to
create deeper social emotional learning experiences for children will also be covered, including: studying the story illustrations and asking children how
characters might feel, discussing alternatives to how a
character might feel, asking children how they might feel in a similar situation, asking open - ended questions which allow the child to do the thinking and questions that help children make connections between stories they are reading and real life events.
It is a novel that more than satisfies the promise of the author's debut, Light of Day, about which the Indianapolis Star said, «Saul's ability to
create deep and interesting
characters is a strength that no doubt will surface time and again in future works,» and prompted Bookreporter.com to praise Saul's «sensitivity and rare understanding of the human psyche.»
From a half - Shawnee Indian's bold choice to escape an abusive home only to find herself with a man who will one day try to kill her, to a brave young girl's determination to protect her younger sister as methamphetamine ravages their family, the
characters in this remarkable novel have
deep connections to the land, and a resilience that only the place they call home could
create.
«Saul's ability to
create deep and interesting
characters is a strength that no doubt will surface time and again.»
This process is a great way for you to get
deeper into your
characters and
create ones who are different than you.»
I wanted to
create two
characters with a
deep love built of respect and equality.
Linda Castillo
creates deep, honest, nuanced
characters with complicated lives: The insights into Amish life and the alienation felt by former members of the community made this book more than just a mystery, but an escape into a lifestyle that is so different from my Southern California environment (Grace W).
Her metaphors instantly
create a
deep sense of place (Across the river, the skyline of Old Town rose from the early - morning mist like sentences written in invisible ink) and
character as she describes the vibrant zoo and its lovable keepers.
Of course, because you can free your fantasy and
create a perfect
character or dive
deep into your memory and think about comic's hero, movie or cartoon hero, book
character or even real person could be a hero for you?
For three decades the Metal Gear franchise has been more - or-less a «tactical espionage action» game — in the narrative a «
deep state» government is
creating walking bipedal tanks armed with nuclear weapons, and a soldier from a core group of familiar
characters must sneak and infiltrate the enemy base in order to save the world from annihilation.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects
created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very
deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's
characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo
creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to
create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Since the days of Halo, they've proven that they understand how to
create deep connections with their
characters, build universes that feel expansive and lively while also ensuring that you have enough drama, action and heartbreak to keep things interesting and keep the player emotionally engaged.
Now, Disney Infinity 2.0: Marvel Super Heroes will take players
deep into the Marvel Universe with classic
characters and original storylines — all while offering players more opportunity for unprecedented freedom and endless possibilities to
create new adventures.
The level of customization when
creating your
character was the first indicator that I was about to embark on a
deep gaming experience.
As such, single - player games require
deeper characterisation of their non-player
characters in order to
create connections between the player and the sympathetic
characters and to develop
deeper antipathy towards the game's antagonist (s).
Mighty Gunvolt Burst — Rather than make a direct sequel to their bite - sized 2D action game Mighty Gunvolt from 2014, Inti
Creates has made the next installment in the Mighty Gunvolt series a brand new full - sized game that features
characters from multiple universes with Gunvolt (Azure Striker Gunvolt) and Beck (Mighty No. 9) taking the stage once again, but in a much
deeper and more expansive world that differs greatly from the original in many ways.
Through interactivity a
deep bond is
created between the two
characters in a way that is wholly unique to games.
MIGHTY GUNVOLT BURST DEMO (Inti
Creates)- Free Rather than make a direct sequel to their bite - sized 2D action game Mighty Gunvolt from 2014, Inti
Creates has made the next instalment in the Mighty Gunvolt series a brand new full - sized game that features
characters from multiple universes with Gunvolt (Azure Striker Gunvolt) and Beck (Mighty No. 9) taking the stage once again, but in a much
deeper and more expansive world that differs greatly from the original in many ways.
Downloadable Content MIGHTY GUNVOLT BURST: DLC
Character: Ray (Inti
Creates)- $ 1.99 / # 1.79 MIGHTY GUNVOLT BURST: DLC
Character: Copen (Inti
Creates)- $ 1.99 / # 1.79 MIGHTY GUNVOLT BURST: DLC
Character: Kurona (Inti
Creates)- $ 1.99 / # 1.79 Nintendo eShop (3DS) MIGHTY GUNVOLT BURST DEMO (Inti
Creates)- Free Rather than make a direct sequel to their bite - sized 2D action game Mighty Gunvolt from 2014, Inti
Creates has made the next instalment in the Mighty Gunvolt series a brand new full - sized game that features
characters from multiple universes with Gunvolt (Azure Striker Gunvolt) and Beck (Mighty No. 9) taking the stage once again, but in a much
deeper and more expansive world that differs greatly from the original in many ways.
These subtler traits build over the course of the journey to
create a
deeper sense of personal investment and discovery while traversing the mysterious island your
character has awakened upon.
New battle modes — Enhancements and newly implemented gameplay systems
create a
deeper and more satisfying combat experience, including the all - new ability to switch between two
characters in real - time, make adjustments to morale and officer development and the return of the popular portable item system found in SAMURAI WARRIORS 3.
With Attack on Titan 2, fans get to go a bit
deeper into the series but this time from the perspective of your
created character covering season 1 and 2.
«Harvest Moon: Light of Hope will set itself apart from other Harvest Moon titles with its depth, including a robust story and clear - cut goals, we set out to
create a SNES - style nostalgic game with
deep and meaningful
characters and events.»
Deep Silver and Volition has released the Inauguration Station for Saints for IV, allowing players to
create their
characters for Saints Row IV before the game releases later this month.
While the journey starts with a simple beginning, the
deep characters, great
character interaction and action - packed events
create for a splendid adventure through dozens of environments.
Crafting: new
deeper crafting system will allow you to use items and materials to
create hundreds of items, tools and weapons to upgrade your
character and your base camp.
Joris de Man: I was lucky that John Gonzalez, the lead writer,
created such a wonderfully rich and
deep story, with well - rounded
characters.
We set out to
create a SNES - style nostalgic game with
deep and meaningful
characters and events, and we are excited to have our fans play it at E3 and tell us what they think!
Besides just building upon things we had seen in previous GTA titles, the
character models, animations and the world itself have been dynamically integrated to
create a much
deeper experience.
With its unique «Feat» tree, it challenges the user to overcome in game goals to unlock special perks for their
character, or the lengthy crafting system that allows one to dive
deep to
create the ultimate warrior.
In Sid Meier's Civilization VI, cities will physically expand across the map to
create new,
deep strategic layers, active research in technology and culture will unlock new potential ways to play; and the large variety of leaders will pursue their own agendas based on their historical
character traits as players race to achieve victory however they choose to play.
, cities will physically expand across the map to
create new,
deep strategic layers, active research in technology and culture will unlock new potential ways to play; and the large variety of leaders will pursue their own agendas based on their historical
character traits as players race to achieve victory however they choose to play.