Sentences with phrase «create deep games»

Passionate that games should never be mediocre, CloudGate is working to create deep games that elicit the feelings of

Not exact matches

If you ask him to consistently create at the rim it may be a different story... although I think this is the only aspect of his game that I think he can improve on... he'll never be a decent threat from deep and he'll always be a great defender... the rest, I have my doubts but I'll agree to hope for the best for the sake of the team.
I think Ramsey has to be dropped for a league game now, also Ozil has had many chances in AMF, he did create a lot, but lets see Cazorla in his preferred role as well since he has been playing deeper recently in CMF.
Control the midfield (& game) with Ramsey And co (sanchez / Ozil / Santi) making runs from deep to create the 2nd / 3rd strikers when the moment is right.
PS: In the Chelsea game, I saw him run at players, dribble and create a wonderful goal scoring chance from deep in midfield.
Being able to pass and create as well as sit deep and defend would add an extra step to our game — Arteta sits deep and passes but has nowhere near the defensive prowess we need so we really do need that combination player to step up beyond that second tier of football.
So many of you expect Ramsey to play like Cazorla when you don't realize his strengths aren't keeping possession nor are they to defend all game like Coquelin, his strengths are to provide goals like in the Liverpool game where he saved us from humiliation, he should be playing alongside someone that allows him to assist Mesut in creating chances for the full 90 min instead of forcing him to be the deep playmaker that he isn't.
ozil has been consistent for the last 10 games plus apart from being a no 10 and creating chances he is also playing santi role of dropping deep to start the attack.
Those early bombs forced safeties to play really deep, and the emergence of freshman running back Justice Hill and senior Chris Carson (combined average: 212.5 rushing yards per game and 7.1 yards per carry over the final four games) created the ultimate pick - your - poison situation.
Trev and Jan mine the former midfield maestro's deep knowledge of the game to create a truly unique LFC show that fans will enjoy as much for the light - hearted tone as the enlightening slant it provides on players, tactics and managerial input.
This is what happened in the opening stages of the game, before Uruguay brought their wing - backs deeper, effectively creating a back 5, settling to stifle France.
Alexis wasn't making himself available for the passes from Ozil and was dropping deep to collect and create for others but Ozil had other options over those two games, and it wasn't like he didn't get any service, he led Arsenal both time in passes in the final third, averaging 20 final third passes per game.
During that spell he dropped deeper to help out a packed midfield but the second half saw him terrorise Phil Jones and create game winning chances.
Speaking afterwards, manager Ernesto Valverde commented that «it was a fast - paced game from the start, with both sides creating deep pressure and taking risks.
Mesut Ozil was struggling to get in the game as when Arsenal did get possession, it wasn't near the final third for the German to create opportunities, and with Alexis dropping too deep to try and get the ball and make something happen, Arsenal were often left without a player in the middle to either link the play up or be a target around the penalty area.
She's written on the subject, as well as created a card game to create deeper connections with one another.
As a Dating Coach, Laurel has created the no - games strategy to find love - deep, hard and fast.Her clients range in age from 16 - 72 years old, and live anywhere from LA to NYC, Canada to South Korea.
As laurel house dating coach Dating Coach, Laurel has created the no - games strategy to find love - deep, hard and fast.
As a Dating Coach, Laurel has created the no - games strategy to find love - deep, hard and fast.
As a Dating Coach,  Laurel has created the no - games strategy to find love - deep, hard and fast. Her clients range in age from 16 - 72 years old, and live anywhere from LA to NYC, Canada to South Korea.
Arc System Works delivered what might be the best story mode ever created for a fighting game and a battle system so deep and rewarding, that make this game the strongest contender for «Fighting Game of the Year&raqgame and a battle system so deep and rewarding, that make this game the strongest contender for «Fighting Game of the Year&raqgame the strongest contender for «Fighting Game of the Year&raqGame of the Year».
Its deep and intricate story chronicling the mysterious legacy of Rennes - le - Chateau in France is infinitely compelling, and every facet of the game's construction, from music, dialog, puzzles, and characters, create an incredible experience culminating in one hell of a satisfying ending.
Nightmares from the Deep 3: Davy Jones is the newest game out on Xbox One and it may just be my most favourite game Artifex Mundi has created so far, which is great.
THE BUZZ: Saints Row: The Third is coming, and one of the big features of the game will be a deep level of character customization for creating...
They've refined every single feature and mechanic — aside from a poor Battle mode — and brought it all together to create an objectively simple, but deceptively deep, racing game which will hold your attention for years to come.
Bandai Namco isn't providing much in the way of gameplay details for Project X Zone 2 right now, saying only that the game will feature «refined gameplay» that creates an «even deeper and engaging experience.»
Combining songs and animations produced by fans utilizing the electronic voices of Miku and friends, Sega created a simple - yet - deep button - tapping rhythm game.
The game was delayed multiple times, and most recently, the head of developer Inti Creates publicly criticized a trailer that publisher Deep Silver made for it.
Although the game wants to go a bit deeper than this and offers a progression system for your collected heroes, as well as a craft system that allows players to create talismans and potions that can be equipped before fights.
 Developed by award - winning High Moon Studios and based on Hasbroâ $ ™ s legendary Transformers property, the game allows players to become the ultimate Transformers weapon in the final, epic war set on the Transformers home planet of Cybertron. Complete with full online co-op and a variety of deep, competitive multiplayer modes including the ability to create your own Transformers character for the first time ever in a video game,  Transformers: War for Cybertron is the title fans have been waiting for.
The developer, Bare Mettle Entertainment, set out to create a game with complex and deep melee combat that contained much of the physics and timing of a real life fight.
In response it has created a fighting game focused on individuality and expression, with deep systems that reward studious players but also accommodate casuals.
Impactful games are about serious topics and can create conditions for deeper learning.
Colorful and neat images on cards will create a deep interest among kids to perform the game with great visualisation.
For the next 25 years, Dockterman tested and created dozens of educational programs, among them the award - winning Science Court, an animated television show that aired on ABC Kids that taught the fundamental concepts of elementary and middle school science; the Great Ocean Rescue, a computer application where students face four challenging rescue missions that take them deep into the world's oceans; and Decisions, Decisions, a game that teaches students the complexities of topics like immigration, the constitution, environment, or building a nation through role - playing and informed discussion.
As it turns out, slapping points and badges on an eLearning course or cloning «Jeopardy» does not equate to a meaningful game.If you want to make serious games viable in your organization, you must combine a deep understanding of the ways games create a feeling of «fun» for players with a working knowledge of the essential elements required for learning.
Because Laurie created it, and she has a deep passion for creating games for kids to learn in a fun environment.
By answering the questions above, you will start creating your eLearning games with a deep and solid understanding of your audience.
As deep as «Line Pirates promises to be, creating a Facebook game is all about the social experience, so it's a good thing that Spudnugget has made the title appropriate for solo, co-op or competitive play.
For three decades the Metal Gear franchise has been more - or-less a «tactical espionage action» game — in the narrative a «deep state» government is creating walking bipedal tanks armed with nuclear weapons, and a soldier from a core group of familiar characters must sneak and infiltrate the enemy base in order to save the world from annihilation.
«Tencent knows their audience and digital goods, and after good, deep due diligence where they played the game and talked to us about our philosophy,» said Riot Games president Marc Merill, «there's a lot of synergy around how we want to create products based around the end users.»
«By creating a game built around the central concept of co-op gameplay, we're expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe,» is what Remy van Leeuwen, Brand Manager of Deep Silver, had to say about this focus on co-op.
«With more than 200 games on notable platforms globally, and its proven success creating renowned franchises like Dead Island, Deep Silver is perfectly positioned to lead these brands into the next generation of interactive entertainment for fans around the world.»
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Except they want to evoke tears — as well as a whole range of other emotions — with quality games and by creating content that will captivate gamers on a deeper level.
And there's nothing wrong with that: drawing inspiration from other games is not inherently bad, and indeed the videogame industry has created a deep history of building off of other games.
Again, this is a really disturbing game and definitely not for the faint of heart, but because it takes an anime trope and creates such a mechanically deep game out of it, I can't help but to add it to this list.
KEY FEATURES — Stunning hand - painted artwork — Critically - acclaimed original music score — Hours of reactive narration deliver a deep story — Intuitive touch controls created exclusively for iOS — Universal App runs on iPad, iPhone, and iPod touch — Variable difficulty for players of all skill levels — Action - packed combat rewards playing with finesse — 10 + unique upgradeable weapons to be used — 6 powerful Bastion structures to be discovered — «New Game Plus» mode unlocked after finishing the story — Game Center achievements and leaderboards — Sync saved data seamlessly via iCloud
I would like to see this game delve deeper into close quarters combat and really show off what they can create.
The game is easy to learn, but from other side created especially for the experienced player and has the ability to go deep.
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