Sentences with phrase «create dynamic weather»

The beauty and detail captured within this living, breathing environment is a direct result of the ForzaTech engine used to create dynamic weather effects, water puddles, and HDR formatted skies.

Not exact matches

The use of Slightly Mad Studios» proprietary LIVETRACK 3.0 technology enables the development team to create dynamic real - time weather & seasonal effects, track surface conditions & time - of - day changes, and implement advanced tire grip / wear physics into the Project CARS 2 gameplay.
Complimenting this are the realistic explosions, weather and other effects that really create a very dynamic title on the PlayStation.
Crowd - funded by a passionate community that has been involved in the development process from day - one to create their ultimate racing experience, Project CARS includes the largest track roster of any recent racing game, a huge variety of motorsports to play, a freeform and authentic career mode, world - class graphics and handling, dynamic time of day & weather, and a suite of community features and connectivity that leave the competition behind in the dust.
Crowd - funded by a passionate community that has been involved in the development process from day - one to create their ultimate racing experience, Project CARS includes the largest track roster of any recent racing game, a huge variety of motorsports to play, a freeform and authentic career mode, world - class graphics and handling, dynamic time of day & weather, and a suite of community features and connectivity that leave the competition behind in the dust.
Dynamic weather also plays a part with storms rolling in across the landscape, soaking the roads as lightning creates a dramatic tableau to your racing.
Dynamic weather — including fog, rain, and snow — will hamper your vision and create added tension for everyone involved.
Afterwards, Ralph Fulton from Playground Games took the stage to announce Forza Horizon 2, which will feature dynamic weather, no lobbies for online races and the create a «racing club» with friends.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The nigh on perfect visuals combined with the master crafted sound design creates an audio visual feast and the pinnacle of this presentation is the dynamic weather.
Not only can they create stunning looking arenas in a wide range of environments, they also have full control over a dynamic weather system, time of day, gravity and even environmental threats like meteorite showers and harsh temperature changes.
Updated the snow visual FX and increased weather and wind variability to create a more dynamic weather environment in the game.
Bearing in mind the concepts of «fun», «competition», «speed» and «adrenaline», we had the chance to think big by putting into the same game the best elements that we could create: photorealistic graphics, dynamic time of day and weather system, accessible physics that can be enjoyed by everybody, breath - taking locations where the player can race at full speed rushing through forests, snowy mountains, dunes and deserts.
At the Swiss Pavilion, Bove's sculptures require juxtaposition to achieve their full effect; a glossy white tubular glyph is placed next to an assemblage of weathered, rusty found steel and bright yellow fabricated steel to create a dynamic and photogenic display.
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