Sentences with phrase «create games for their consoles»

That's one person creating a game for a console, showing the fundamental shift at SCE towards trying to get indies involved in PlayStation.
Sony is trying to entice many independent developers to create games for their consoles, with the latest target being Markus «Notch» Persson.
According to Bloomberg, with the uptick in online gaming such as Facebook and Apple, companies that create their games for consoles aren't appealing purchases right now especially since each of the major three console manufacturers are set to be releasing new gaming systems in the next few years.
Kyoto - based developer Q - Games has, up until now, devoted its efforts exclusively to creating games for console and mobile platforms like the PlayStation 3, PSP, Nintendo DS and Nintendo 3DS.
During parts of the Wii and Wii U era, any indie team that wanted to create a game for the consoles needed to have a permanent physical business office in order to be considered as a legitimate developer by Nintendo, and restrictions put on indie teams meant that plenty of high quality titles never made it to the company's platforms.

Not exact matches

They instead chose to focus on creating basically the same games for Sony and Microsoft consoles, which were relatively alike in hardware specifications and feature capability.
Hosting F1 game championships and events would be nice too, as well as helping create bigger and better racing game titles for consoles and the small screen as well.
Kinect is a motion - sensing Webcamlike add - on for the Xbox 360 game console that uses an infrared scanner to create 3 - D models of people as they move.
It's what adds character to this console, but we still should be aware that especially Nintendo doesn't really need some gadget like this to create really great games, Mario Kart 8 is the best practise for that, as it doesn't really seem to use it at all.
Playable games include Axiom Verge (Thomas Happ Games,) Jotun: Valhalla Edition (Thunder Lotus Games,) Shantae Half - Genie Hero (WayForward / XSEED,) Severed (Drinkbox Studios,) World to the West (Rain Games,) FAST Racing NEO — NEO Future Pack (Shin» en) and SteamWorld Heist (Image & Form,) for the Wii U console, and Runbow Pocket (13AM Games,) Punch Club (tiny Build Games,) Severed (Drinkbox Studios,) Azure Striker GUNVOLT 2 (INTI CREATES,) Noitu Love: Devolution (MP2 Games) and Gurumin: A Monsterous Adventure (Mastiff) for the Nintendo 3DS family of systems.
I enjoyed this DQ game on the console it was designed for long long ago but given what I've read about the many bad decisions made in creating this lazy iOS port I can't justify the purchase price.
According to Wiki, nearly 3,900 games were created for the console, ranging from puzzles to adventure, action to horror, children's to mature, and everything in between.
This is the first game the developers are creating for the current generation of consoles.
Lastly, the level design is brilliant and the developers successfully take a 2D game and turn it into something very special on this new portable console that not only pays homage to the platformers of yesteryear but creates a very compelling modern game for the 21st century.
«This outlaw epic set across the vast and unforgiving American heartland will be the first Rockstar game created from the ground up for the latest generation of console hardware, and some extra time is necessary to ensure that we can deliver the best experience possible for our fans.
Also if you think this game is just a PC port, you'll be sorely mistaken because Crystal Dynamix and United Front Games (the developers responsible for the new graphical upgrade) have taken the best from both the previous console versions (PS3 & XBox 360) plus the PC to create a truly impressive PlayStation 4 title.
Warner Bros. gives new life to Avalanche Software to assist in creating a brand new Cars game for consoles.
Though preceded by several earlier tennis games featuring the Mario character, the series was created for Nintendo by its partner Camelot Software Planning (which also created the Mario Golf series), and saw its first installment on the Nintendo 64 console in 2000.
Lastly, 8 brand new DLC packs have been created for PC and console users, including original mazes with extreme challenges, skins that will delight all retro gamers and music tracks to boost players» experience.
Developed by Bungie (who would eventually leave the series to create Destiny for publisher Activision) Halo redefined the console FPS and is more than partially responsible for Microsoft's current standing in the video game marketplace.
And how can game developers and the makers of big consoles persuade consumers to buy the latest shoot»em - ups for $ 30 or more, when Apple's App store is full of games, created by developers around the world and approved by Apple, that cost as little as 99 cents — or even are free?
This marriage creates a solution for both, creators to future - proof content online; and for readers to experience those stories via PC, web, tablet, smartphone, game consoles, set - top boxes and into augmented and virtual reality devices.
JXD, better known handheld gaming console manufacturer, has just rolled out a new Android tablet that created for fulfil gamers experience.
When a new console is introduced, it takes time for the game publishers to create new content.
We are excited to take advantage of the power of next generation consoles and the ingenuity of handhelds, to create a great and unique strategy game for newcomers to the series, as well as the millions of fans around the world who enjoy Civilization on the PC.»
«Just as we did for PC gamers, we are really looking forward to revolutionizing the world of console gaming by creating a controller and gaming headset that gives console gamers the same level of quality, precision and accuracy that they know and expect in our PC products,» said Robert Krakoff, president, Razer USA.
«the problem is no developer wants to miss out on the console money» what about all of those PC devs that only create games for the PC?
3rd parties are responsible for themselves and when they put games on a console, people buy those games, thus creating a market.
console gamer mindset if my overlord cant make money off of it then it's not good for me wow just wow PC has over 30 + years worth of games and I play both new and old games which some are even better than the games they are creating this gen so why wouldn't you want to experience those games
Arguably the biggest goal, though, is to develop and release your own console, and then create games solely for it, ensuring that anyone who wants the best titles on the market will need to own your brand of hardware.
«Just as we did for PC gamers, we are really looking forward to revolutionizing the world of console gaming by creating a controller and gaming headset that -LSB-...]
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
It's like they spent all that money creating the consoles but would rather put out apps for them instead of creating great games.
You have to ask yourself, can Sony create a machine that is powerful enough and for a reasonable price that Microsoft consoles can't play the games for?
During the D.I.C.E. Summit that took place in Las Vegas about a week ago, Stephen Totilo from MTV's Multiplayer blog talked to Cliff Bleszinski — better known as CliffyB among the gaming crowds — who apparently thinks that PC gaming is in disarray and says that Epic is currently focused on creating high quality games for consoles.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
As a demonstration of UE4's high - end console support, the engine includes «Shooter Game,» a sample project created by Epic and released for free on Marketplace.
Most don't want to wait, and will pick the game up for a system they already own, and if they do wait to buy the Switch version, the other console versions are likely cheaper, creating another dilemma.
«Eleven years ago when Microsoft came to Lionhead and revealed plans for Xbox, their driving ambition was to create a new kind of console — one that didn't only play games but which was also about entertainment.
We are looking for teams and individuals who have created console games.
In the ROMs folder create a folder for each of you arappropriate console games.
«We remain committed to gaming on console but we know that we have fans and gamers who also play on PC and phone and it's important that we build out the features that we have, learning from what we've done on console and helping making Windows 10 the best operating system we've ever created for gamers on PCs.»
The Legend of Zelda: Breath of the Wild for the Nintendo Switch and Wii U consoles is one of the largest, most engaging video games Nintendo has ever created.
The free disc size seems reasonable for games coming out these days, due to 4k and even 8k textures, videos and other high - quality features that can only be implemented on the PC compared to the console versions, there is also support for modding which is always excellent and hopefully the game will make use of the Steam Workshop allowing users to create mods and letting others implement them with much more flexibility and ease.
Developing the game solely for current generation consoles has also given Kylotonn the opportunity to create a new physics system for the game, and they have seized this opportunity.
15th February, 2017 — The Legend of Zelda: Breath of the Wild for the Nintendo Switch and Wii U consoles is one of the largest, most engaging video games Nintendo has ever created.
You won't be able to see the display name because console automatically created one for you when the game was launched.
We simply hate the idea of anyone going crazy during the holidays so we took the time to create lists of some of the best games to come out recently for every console so parents, grandparents, aunts and uncles would have a place to go for ideas.
However, when the patch 1.9.1 was deployed, an account for console players was automatically created when the game was launched for the first time, obstructing them to create their own or log in to existing account.
Back in the day, explosive adventures, gun battles and shootouts were mainly reserved for consoles and PCs, but game developers have made it their mission to create free action MMORPGs for mobile devices.
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