Sentences with phrase «create immersive stories»

«With «Fantastic Beasts,» the brilliant J.K. Rowling has created an immersive story with timeless themes that are resonating with both critics and audiences in every corner of the world,» Sue Kroll, Warner Bros. president of worldwide marketing and distribution, said in a statement.

Not exact matches

Beck sees the music videos and animations as steppingstones — proof that Riot can create exciting action sequences, emotionally poignant moments, and any other building blocks needed to tell immersive stories in any medium.
That's where video animation companies like The Draw Shop come into play and connect the dots between your brand's story, video and VR technology to create an immersive video experience for your customers.
Being a budget title, there is a slight lack of polish and a few technical issues will arise, but Warhorse has clearly mustered all its effort in creating an immersive world and engaging story.
Lionsgate Motion Picture Group Co-Chairs Rob Friedman and Patrick Wachsberger said, «Kyril created a rich, immersive world with fresh characters, and we are thrilled to bring his beloved story to life with our friends and partners at OddLot.
His work is seen in Destination Unknown, which blends intimate testimony with immersive archive to bring the stories of twelve Holocaust survivors to the screen.The film creates a seamless mosaic of first - hand accounts, rare archive from the time, and family Super 8 footage from after the war.
I really enjoyed the stylised graphics that when matched with the special effects, audio and storyline, it created this quite immersive story from start to finish with fun characters.
Specifically, Ghost Story was founded by «12 former Irrational Games developers,» with the mission of creating «immersive, story - driven games for people who love games that ask something of them.&rStory was founded by «12 former Irrational Games developers,» with the mission of creating «immersive, story - driven games for people who love games that ask something of them.&rstory - driven games for people who love games that ask something of them.»
Highly - crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring players to the height of tension.
The story has learning components that are illustrated through examples (featuring an analysis of Sandy's existing storyboard) followed by inputs on how it can be re-done to create an immersive learning experience.
With well - crafted stories, relevant scenarios, gamification and other instructional strategies, we create an immersive learning experience.
«Pottermore reaches across multiple digital platforms, and Sony's partnership has allowed us to forge this exciting connection with PlayStation Home, creating the most immersive experience possible within that space and giving users wonderful new ways to explore locations from the Harry Potter stories,» said Pottermore CEO Charlie Redmayne on the Pottermore Insider blog.
Adaptive Audio is an immersive experience that goes beyond simple loops and creates a pacing of the stories, the pivotal moments in scenes and how certain characters are associated with specific sounds.
Digital publishing platform Pubsoft announced today that it has partnered with Transmedia Story Stream to help authors create an entirely immersive storytelling experience within their ebooks.
Over at the Kill Zone, James Scott Bell calls out writing flubs that throw readers out of stories, Mythcreant writer Oren Ashkenazi offers tips on creating immersive fantasy settings, and Susan Perabo expounds a method for developing characters with background and experiences entirely different from your own.
In a bid to lure customers over to their platform they developed Adaptive Audio, which is an immersive experience that goes beyond simple loops and creates a pacing of the stories, the pivotal moments in scenes and how certain characters are associated with specific sounds.
We work out the Book formatting process with all the due care and utmost attention to every part of the document and produce a perfect copy of a formatted Book which is sure to create an immersive reading experience and get your readers to stay glued to your story.
Nothing gets you pumped like a good rhythm game, and with the power of virtual reality, you can create all sorts of immersive environments and stories in which to house your musical adventures.
Piotr Babieno, CEO of Bloober Team commented, «At Bloober Team we are committed to creating immersive experiences and telling unconventional stories.
Highly - crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Highly - crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring players to the height of tension.
With the expanded production capabilities, Sledgehammer Games is able to create an astonishing new, next generation experience, featuring an array of technical advancements from the sights and sounds that create a near photorealistic world unlike any Call of Duty before, to new performance capture and facial animation technologies that deliver lifelike characters, to a rich and immersive story that brings the fiction to life.
Our mission is simple: to create immersive, story - driven videogames for people who love games that ask something of them.
The game features an in - depth dynamic story as well as audio and visual tech that creates an immersive gameplay experience.
New studio looking «to create immersive, story - drive games for people who love games that ask something of them.»
Metro Exodus is an epic, story - driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.
Ghost Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story - driven games for people who love games that ask something of Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story - driven games for people who love games that ask something of story - driven games for people who love games that ask something of them.
To build an immersive story and gameplay you need to create characters, environments, and music from the ground up.
Among the highlights of its first eight years are: Bernd Alois Zimmermann's harrowing Die Soldaten, in which the audience moved «through the music;» the unprecedented six - week residency of the Royal Shakespeare Company in their own theater rebuilt in the drill hall; a massive digital sound and video environment by Ryoji Ikeda; a sprawling gauzy, multi-sensory labyrinth created by Ernesto Neto; the event of a thread, a site - specific installation by Ann Hamilton; the final performances of the Merce Cunningham Dance Company across three separate stages; the New York Philharmonic performing Karlheinz Stockhausen's sonic masterpiece Gruppen with three orchestras surrounding the audience; WS by Paul McCarthy, a monumental installation of fantasy, excess, and dystopia; a sonic environment that blurred the boundaries between artist and audience created by the xx; an immersive Macbeth set in a Scottish heath and henge by Rob Ashford and Kenneth Branagh; tears become... streams become..., a genre - defying collaboration between artist Douglas Gordon and pianist Hélène Grimaud, which flooded the Armory's drill hall with an installation of water, light, and music; and HABEAS CORPUS, a performance and installation by Laurie Anderson based on the story of a former Guantanamo Bay detainee that examines lost identity, memory, and the resiliency of the human body and spirit.
More immersive large pictures, some of which are found within the smaller contact prints echo and extend the process of mapping a wilderness, creating a «story within a story».
It creates a fully immersive experience through text and chat windows alone to unfold a story — in it, we see Hirsch, as a teenager, interact with with people nearly twice her age.
January 20 — March 31, 2013 For MoMA PS1's two - story gallery, CONFETTISYSTEM (Nicholas Andersen and Julie Ho, est. 2008) has created an immersive environment inspired
An immersive, participatory vocal performance, developed from the sounds, stories, and movements of individual bodies, will place audiences amidst performers, creating an intimate experience of group voice.
-- Deus Ex and Open Bionics: Augmented Future: 10:30 am to 11:30 am, Room 8 — Game On: Teach Students to Create Content - Themed Games: 12 pm to 1 pm, Shiley Special Events, San Diego Central Library — Career Paths into Game Development: 12 pm to 1 pm, Room 28DE — NASA & Angry Birds on a Journey to Mars: 1:30 pm to 2:30 pm, Room 5AB — Creating Immersive Game Story: 2 pm to 3 pm, Room 28DE — World of Monster Hunter: 3 pm to 4 pm, Room 25ABC — 20 Years of Tomb Raider: Lara Croft's Multimedia Empire: 3:30 pm to 4:30 pm, Room 24ABC — The Road to Pro-Gaming and E-Sports: 4:30 pm to 5:30 pm, Room 24ABC — Pop Culture Influence: Zombie Video Games: 5 pm to 6 pm, Room 25ABC — How to Get a Job in Video Games: 6 pm to 7 pm, Room 25ABC — Ready Writer One: How to Write for Video Games: 8 pm to 9 pm, Room 30CDE
Now, students and teachers can create interactive digital textbooks, travel books, short stories, and pretty much any other book projects their beautiful minds can conjure, then make their work even more immersive with galleries, captions, music, illustrations, and video.
While Pages aren't allowed to make Stories yet, this feature already allows individual journalists to string together photos and videos to create immersive slideshows from the field or office.
With a cast of memorable characters and a charming story, it's a world just as immersive as anything created by BioWare or Bethesda, and the game continues to be updated with additional farming features.
a b c d e f g h i j k l m n o p q r s t u v w x y z