«With «Fantastic Beasts,» the brilliant J.K. Rowling has
created an immersive story with timeless themes that are resonating with both critics and audiences in every corner of the world,» Sue Kroll, Warner Bros. president of worldwide marketing and distribution, said in a statement.
Not exact matches
Beck sees the music videos and animations as steppingstones — proof that Riot can
create exciting action sequences, emotionally poignant moments, and any other building blocks needed to tell
immersive stories in any medium.
That's where video animation companies like The Draw Shop come into play and connect the dots between your brand's
story, video and VR technology to
create an
immersive video experience for your customers.
Being a budget title, there is a slight lack of polish and a few technical issues will arise, but Warhorse has clearly mustered all its effort in
creating an
immersive world and engaging
story.
Lionsgate Motion Picture Group Co-Chairs Rob Friedman and Patrick Wachsberger said, «Kyril
created a rich,
immersive world with fresh characters, and we are thrilled to bring his beloved
story to life with our friends and partners at OddLot.
His work is seen in Destination Unknown, which blends intimate testimony with
immersive archive to bring the
stories of twelve Holocaust survivors to the screen.The film
creates a seamless mosaic of first - hand accounts, rare archive from the time, and family Super 8 footage from after the war.
I really enjoyed the stylised graphics that when matched with the special effects, audio and storyline, it
created this quite
immersive story from start to finish with fun characters.
Specifically, Ghost
Story was founded by «12 former Irrational Games developers,» with the mission of creating «immersive, story - driven games for people who love games that ask something of them.&r
Story was founded by «12 former Irrational Games developers,» with the mission of
creating «
immersive,
story - driven games for people who love games that ask something of them.&r
story - driven games for people who love games that ask something of them.»
Highly - crafted environments, horrifying anxiety, and an intricate
story are combined to
create an
immersive world that will bring players to the height of tension.
The
story has learning components that are illustrated through examples (featuring an analysis of Sandy's existing storyboard) followed by inputs on how it can be re-done to
create an
immersive learning experience.
With well - crafted
stories, relevant scenarios, gamification and other instructional strategies, we
create an
immersive learning experience.
«Pottermore reaches across multiple digital platforms, and Sony's partnership has allowed us to forge this exciting connection with PlayStation Home,
creating the most
immersive experience possible within that space and giving users wonderful new ways to explore locations from the Harry Potter
stories,» said Pottermore CEO Charlie Redmayne on the Pottermore Insider blog.
Adaptive Audio is an
immersive experience that goes beyond simple loops and
creates a pacing of the
stories, the pivotal moments in scenes and how certain characters are associated with specific sounds.
Digital publishing platform Pubsoft announced today that it has partnered with Transmedia
Story Stream to help authors
create an entirely
immersive storytelling experience within their ebooks.
Over at the Kill Zone, James Scott Bell calls out writing flubs that throw readers out of
stories, Mythcreant writer Oren Ashkenazi offers tips on
creating immersive fantasy settings, and Susan Perabo expounds a method for developing characters with background and experiences entirely different from your own.
In a bid to lure customers over to their platform they developed Adaptive Audio, which is an
immersive experience that goes beyond simple loops and
creates a pacing of the
stories, the pivotal moments in scenes and how certain characters are associated with specific sounds.
We work out the Book formatting process with all the due care and utmost attention to every part of the document and produce a perfect copy of a formatted Book which is sure to
create an
immersive reading experience and get your readers to stay glued to your
story.
Nothing gets you pumped like a good rhythm game, and with the power of virtual reality, you can
create all sorts of
immersive environments and
stories in which to house your musical adventures.
Piotr Babieno, CEO of Bloober Team commented, «At Bloober Team we are committed to
creating immersive experiences and telling unconventional
stories.
Highly - crafted environments, horrifying anxiety, and an intricate
story are combined to
create an
immersive world that will bring you to the height of tension.
Highly - crafted environments, horrifying anxiety, and an intricate
story are combined to
create an
immersive world that will bring players to the height of tension.
With the expanded production capabilities, Sledgehammer Games is able to
create an astonishing new, next generation experience, featuring an array of technical advancements from the sights and sounds that
create a near photorealistic world unlike any Call of Duty before, to new performance capture and facial animation technologies that deliver lifelike characters, to a rich and
immersive story that brings the fiction to life.
Our mission is simple: to
create immersive,
story - driven videogames for people who love games that ask something of them.
The game features an in - depth dynamic
story as well as audio and visual tech that
creates an
immersive gameplay experience.
New studio looking «to
create immersive,
story - drive games for people who love games that ask something of them.»
Metro Exodus is an epic,
story - driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most
immersive game worlds ever
created.
Ghost
Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story - driven games for people who love games that ask something of
Story was founded by twelve former Irrational Games developers and our mission is simple: to
create immersive,
story - driven games for people who love games that ask something of
story - driven games for people who love games that ask something of them.
To build an
immersive story and gameplay you need to
create characters, environments, and music from the ground up.
Among the highlights of its first eight years are: Bernd Alois Zimmermann's harrowing Die Soldaten, in which the audience moved «through the music;» the unprecedented six - week residency of the Royal Shakespeare Company in their own theater rebuilt in the drill hall; a massive digital sound and video environment by Ryoji Ikeda; a sprawling gauzy, multi-sensory labyrinth
created by Ernesto Neto; the event of a thread, a site - specific installation by Ann Hamilton; the final performances of the Merce Cunningham Dance Company across three separate stages; the New York Philharmonic performing Karlheinz Stockhausen's sonic masterpiece Gruppen with three orchestras surrounding the audience; WS by Paul McCarthy, a monumental installation of fantasy, excess, and dystopia; a sonic environment that blurred the boundaries between artist and audience
created by the xx; an
immersive Macbeth set in a Scottish heath and henge by Rob Ashford and Kenneth Branagh; tears become... streams become..., a genre - defying collaboration between artist Douglas Gordon and pianist Hélène Grimaud, which flooded the Armory's drill hall with an installation of water, light, and music; and HABEAS CORPUS, a performance and installation by Laurie Anderson based on the
story of a former Guantanamo Bay detainee that examines lost identity, memory, and the resiliency of the human body and spirit.
More
immersive large pictures, some of which are found within the smaller contact prints echo and extend the process of mapping a wilderness,
creating a «
story within a
story».
It
creates a fully
immersive experience through text and chat windows alone to unfold a
story — in it, we see Hirsch, as a teenager, interact with with people nearly twice her age.
January 20 — March 31, 2013 For MoMA PS1's two -
story gallery, CONFETTISYSTEM (Nicholas Andersen and Julie Ho, est. 2008) has
created an
immersive environment inspired
An
immersive, participatory vocal performance, developed from the sounds,
stories, and movements of individual bodies, will place audiences amidst performers,
creating an intimate experience of group voice.
-- Deus Ex and Open Bionics: Augmented Future: 10:30 am to 11:30 am, Room 8 — Game On: Teach Students to
Create Content - Themed Games: 12 pm to 1 pm, Shiley Special Events, San Diego Central Library — Career Paths into Game Development: 12 pm to 1 pm, Room 28DE — NASA & Angry Birds on a Journey to Mars: 1:30 pm to 2:30 pm, Room 5AB —
Creating Immersive Game
Story: 2 pm to 3 pm, Room 28DE — World of Monster Hunter: 3 pm to 4 pm, Room 25ABC — 20 Years of Tomb Raider: Lara Croft's Multimedia Empire: 3:30 pm to 4:30 pm, Room 24ABC — The Road to Pro-Gaming and E-Sports: 4:30 pm to 5:30 pm, Room 24ABC — Pop Culture Influence: Zombie Video Games: 5 pm to 6 pm, Room 25ABC — How to Get a Job in Video Games: 6 pm to 7 pm, Room 25ABC — Ready Writer One: How to Write for Video Games: 8 pm to 9 pm, Room 30CDE
Now, students and teachers can
create interactive digital textbooks, travel books, short
stories, and pretty much any other book projects their beautiful minds can conjure, then make their work even more
immersive with galleries, captions, music, illustrations, and video.
While Pages aren't allowed to make
Stories yet, this feature already allows individual journalists to string together photos and videos to
create immersive slideshows from the field or office.
With a cast of memorable characters and a charming
story, it's a world just as
immersive as anything
created by BioWare or Bethesda, and the game continues to be updated with additional farming features.