I want to
create media and technology that promotes wellbeing.
Not exact matches
Start - ups, especially
technology and media firms, tend to be clustered in Santa Monica
and neighboring areas on the West Side of Los Angeles, says Tyler Koblasa, a Los Angeles entrepreneur
and organizer of Start - Up Weekend L.A.
and Start - Up Nights, programs to
create a community of Los Angeles entrepreneurs.
Using streaming
technology and presenting content in a different way
created a revolution in the way that
media is consumed, which we are still seeing today.
Successful Millennials are whizzes with
technology and know how to
create traction behind an initiative or act as a powerful brand ambassador using their social
media skills.
«With the studio of the future you are going to be
creating content across multiple platforms for the consumer to engage with,» said Redstone, who also runs Advancit Capital, a venture capital firm investing in
media and technology companies.
What is it: Two former Warby Parker execs — Jen Rubio, the company's former head of social
media,
and Steph Korey, former head of supply chain — teamed up to
create Away, a travel brand aiming to
create products that combine high - quality materials
and innovative
technology at an affordable price.
The combination
creates the first
and most powerful
media technology company on the planet.
With an entrepreneurial background that spans a variety of fields, including entertainment, fashion,
technology and media, Aldridge
created the original web series Project Luminary to shine a light on all the remarkable people changing the world one big, bold dream at a time.
Charles was also a founding member of 80amps, where he worked to
create and advise a portfolio of seed - stage startup companies across consumer goods,
technologies,
and media platforms.
To us, «social
media» encompasses any
technology that enables us to
create and share content
and make those connections.
MobileAds is a
technology platform to
create and serve interactive rich
media ads for mobile & desktop.
The CDMN comprises Canada's largest concentration of business - driven digital
media research,
technology development,
and digital commercialization expertise; it connects digital
media expertise
and capability from coast - to - coast,
creating a digital convergence corridor.
Digital
Media covers a broad spectrum of
technology and services,
and includes any information
created and shared virtually.
We are seeing the births of new
technologies and processes, such as content marketing, inbound marketing, marketing automation,
and social
media technologies attempting to address the voids
created as B2B businesses shift their own buying processes
and cycles.
Social
media and digital
technologies are also
creating a cultural phenomenon in businesses today we have not witnessed before.
Hats off to
technology for advancing social
media and creating the online networks, security systems
and processes to manage robust videos, documents, online forums
and virtual meetings but crowdfunding goes way beyond a
technology solution.
Such long - term trends as the development of
technology, the increase of living standards, the growth of leisure, the elaboration of the mass
media for entertainment
and communication - all these
create new
and perplexing problems.
CREATE18 refers to the Christian conference
CREATE that incorporates arts of all kinds,
media,
technology and entertainment, so people can use their individual gifts for the Church.
You hereby grant to Non-GMO Project an irrevocable, perpetual, transferable, non-exclusive license to be exercised by Non-GMO Project at its sole
and absolute discretion throughout the Universe on or through any
media and using any
technologies, whether now known or hereafter devised, including the right (a) to grant sublicenses to any Content that You Post; (b) to edit, reproduce, copy, publicly display, publicly perform, publish, broadcast, retransmit, distribute,
create derivative works of
and otherwise to exercise
and exploit, whether commercially or otherwise, any
and all proprietary rights in
and to any Content You Post;
and (c) to reproduce, copy, publicly display, publish, broadcast, retransmit,
and distribute your name in association with your Posted Content.
Conceived in 2012, Drizly's
technology and business model have
created a legal framework for enabling licensed retailers to exploit opportunities in e-commerce, digital
media,
and data - driven marketing
and operations.
By posting Content to the Web Site or by transmitting Content using the Web Site, you (1) represent
and warrant to momstown that you have all necessary permission to post or transmit Content;
and (2) grant to momstown a worldwide, nonexclusive, perpetual, fully sub-licensable, royalty - free right
and license to use, reproduce, modify, adapt, publish, translate,
create derivative works from, distribute, perform,
and display such Content (in whole or part) worldwide
and / or to incorporate it in other works in any form,
media, or
technology now known or later developed.
Social
Media Safety: Creating Healthy Habits and Setting Up Safety on Devices — Beswick Elementary School Tustin, CA — parenting workshop focusing on helping parents of elementary school children develop safe habits with social media and techno
Media Safety:
Creating Healthy Habits
and Setting Up Safety on Devices — Beswick Elementary School Tustin, CA — parenting workshop focusing on helping parents of elementary school children develop safe habits with social
media and techno
media and technology.
Below is an excerpt from her About Me page: «Since 2007 I have been working with families
and children to help them develop healthy communication skills, manage severe emotional issues, develop coping skills to manage behaviors,
create dynamic parent - child bonds,
and navigate social
media &
technology as a family.
The grant will benefit the SMArTE (science, math, art,
technology,
and engineering) Space Ms. Hall
created in the
media center.
You grant to BrooklynPaper.com the royalty - free, irrevocable, perpetual
and fully sublicensable license to use, reproduce, modify, adapt, publish, translate,
create derivative works from, distribute, perform
and display such content in whole or in part world - wide
and to incorporate it in other works in any form,
media or
technology now known or later developed.
The London - based firm will relocate 600 jobs to 330 Hudson St. from Saddle River, N.J.
and White Plains, N.Y.
and plans to
create additional
media and technology jobs, Pearson executive Will Ethridge said.
«The idea was to
create a robot that was interesting enough for people to engage with it
and offer to help it, carrying it around
and up
and down stairs to show it things,» says Reben, a researcher at the Massachusetts Institute of
Technology's
Media Lab.
Unlike some more focused collaborations MIT has embarked on, such as a pending deal between MIT's
Media Lab
and the Irish government that would
create a $ 200 million information
technology teaching center in Dublin, «faculty from all our five schools will be engaged,» Bacow says.
Technology and social
media leave them vulnerable to endless possibilities
and comparisons,
creating ambiguous (
and typically unrealistic) images of how things «should» be.
Virtual Active is a San Francisco based
media and technology company dedicated to
creating a more enjoyable
and effective cardio workout experience.
England About Blog This is the blog of Mark Mulligan a
media and technology analyst of more than 15 years» standing
and one of the leading voices in music industry analysis.On this blog you will find opinion
and insight on the music industry's often painful journey towards
creating a new business around music.
My daughter has a working background of Social
Media and that is
creating a stronger bond between us as she is just starting to put a fashion blog together while I learn more
and more about the joys
and pitfalls of modern
technology.
For over 20 years, I've been on the leading edge of
technology,
created some of the most dynamic brands on the Internet,
and have been passionate about social
media marketing since its inception.
This is the ultimate event for
media, entertainment
and technology professionals looking for new
and innovative ways to
create, manage, deliver
and monetize content on any platform.
New Frontier at Sundance Institute is a dynamic initiative
created to identify
and foster independent artists working at the convergence of film, art,
media, live performance, music
and technology.
Editor's Note: Though the San Fernando Education
Technology Team is no longer active at San Fernando High School, some of the former participants have
created their own company to tell stories through
media,
and continue to foster the program's goals by working with San Fernando students on Saturdays to produce the iCan Film Festival.
I partnered with their
Technology Facilitator Sam Walker
and Melissa Edwards, a fellow District Instructional Technologist, to
create an environment that embraced the use of social networking
and social
media, but also taught students how to live in that world.
Ito, an expert in young people's use of digital
media, shares her research on informal learning in online communities, where students can build
technology skills, learn
media literacy,
and create and share their work.
A PLN is a tool that uses social
media and technology to collect, communicate, collaborate
and create with connected colleagues anywhere at any time.
Addressing this means beefing up effective
technology - integration programs at schools of education, encouraging
and enabling students to
create media and to participate in collaborations with others around the world,
and making sure that every computer lab — whether at a school or elsewhere — has a way for users to tap into an educational component.
Though the San Fernando Education
Technology Team is no longer active at San Fernando High School, some of the former participants have
created their own company to tell stories through
media,
and continue to foster the program's goals by working with San Fernando students on Saturdays to produce the iCan Film Festival.
Connie Malamed is of the view that in the future, Instructional Designers, in addition to
creating courses for a specific user profile, would also begin to play a crucial role in enabling learning via online communities, social
media technologies, curating content,
and providing guidance to faculty
and teaching experts on how to generate more relevant content.
This detailed
and high quality unit includes: * 15 lesson plans (with 13 differentiation strategies) * 93 slide PowerPoint presentation (divided into lessons) * All resources
and worksheets (21 sheets) Unit's lessons include: * Introduction to the AQA GCSE
Media Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of media texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience a
Media Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of
media texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience a
media texts * Detailed research into the history of the
media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience a
media -
creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audienc
creating a timeline of people,
technology and institutions * Applying Maslow's Hierarchy of Needs to film
media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience a
media * Introduction of camera shots, angles
and movement * Film terminology «speed - dating» to introuce key
media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience a
media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions
and audience appeal *
Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audienc
Creating genre - specific typography
and writing a commentary * Analysing logos
and slogans * Exploring stereotypes in the
media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience a
media * Music industry terminology
and genre features * Analysing a CD album sleeve: genre conventions
and audience appeal * The history ofvideo gaming * Video gaming genres
and gratifications * Analysing a video game cover: genre conventions
and audience appeal
That said, we're in a position to actively influence the role these
technologies have in their lives,
create informed
media users,
and mitigate much of the potentially detrimental social
and cognitive effects.
The announcement was made by Shadow Education Secretary Lucy Powell, who drew focus to the fact that access to new
media and technology is
creating «new
and unprecedented risks for young people».
Youth programs such as Model United Nations programs, debates, fellowships, cultural exchange programs, trainings
and the use of
technology — social
media are very effective ways of
creating awareness on global education.
In this webinar, two experts on the use of digital
technology in instruction will answers these questions
and offer practical tips using social
media to
create thriving collaborative - learning environments.
These new
media and digital
technologies have also positively contributed to better
and more organized humanitarian responses, as in Haiti, where within hours of the earthquake extensive visualizations
and data maps were
created to assist in saving lives
and reconstruction.
Craig specializes in global connections,
creating enjoyable
and engaging learning experiences for students, social
media in education, educational
technology, inspiring
and motivating staff, integrating
technology and innovation in education.
His main focus is the use of social
media and web 2.0
technology as tools to facilitate student learning, improve communications with stakeholders, enhance public relations,
create a positive brand presence, discover opportunity, transform learning spaces,
and help educators grow professionally.