Sentences with phrase «create media and technology»

I want to create media and technology that promotes wellbeing.

Not exact matches

Start - ups, especially technology and media firms, tend to be clustered in Santa Monica and neighboring areas on the West Side of Los Angeles, says Tyler Koblasa, a Los Angeles entrepreneur and organizer of Start - Up Weekend L.A. and Start - Up Nights, programs to create a community of Los Angeles entrepreneurs.
Using streaming technology and presenting content in a different way created a revolution in the way that media is consumed, which we are still seeing today.
Successful Millennials are whizzes with technology and know how to create traction behind an initiative or act as a powerful brand ambassador using their social media skills.
«With the studio of the future you are going to be creating content across multiple platforms for the consumer to engage with,» said Redstone, who also runs Advancit Capital, a venture capital firm investing in media and technology companies.
What is it: Two former Warby Parker execs — Jen Rubio, the company's former head of social media, and Steph Korey, former head of supply chain — teamed up to create Away, a travel brand aiming to create products that combine high - quality materials and innovative technology at an affordable price.
The combination creates the first and most powerful media technology company on the planet.
With an entrepreneurial background that spans a variety of fields, including entertainment, fashion, technology and media, Aldridge created the original web series Project Luminary to shine a light on all the remarkable people changing the world one big, bold dream at a time.
Charles was also a founding member of 80amps, where he worked to create and advise a portfolio of seed - stage startup companies across consumer goods, technologies, and media platforms.
To us, «social media» encompasses any technology that enables us to create and share content and make those connections.
MobileAds is a technology platform to create and serve interactive rich media ads for mobile & desktop.
The CDMN comprises Canada's largest concentration of business - driven digital media research, technology development, and digital commercialization expertise; it connects digital media expertise and capability from coast - to - coast, creating a digital convergence corridor.
Digital Media covers a broad spectrum of technology and services, and includes any information created and shared virtually.
We are seeing the births of new technologies and processes, such as content marketing, inbound marketing, marketing automation, and social media technologies attempting to address the voids created as B2B businesses shift their own buying processes and cycles.
Social media and digital technologies are also creating a cultural phenomenon in businesses today we have not witnessed before.
Hats off to technology for advancing social media and creating the online networks, security systems and processes to manage robust videos, documents, online forums and virtual meetings but crowdfunding goes way beyond a technology solution.
Such long - term trends as the development of technology, the increase of living standards, the growth of leisure, the elaboration of the mass media for entertainment and communication - all these create new and perplexing problems.
CREATE18 refers to the Christian conference CREATE that incorporates arts of all kinds, media, technology and entertainment, so people can use their individual gifts for the Church.
You hereby grant to Non-GMO Project an irrevocable, perpetual, transferable, non-exclusive license to be exercised by Non-GMO Project at its sole and absolute discretion throughout the Universe on or through any media and using any technologies, whether now known or hereafter devised, including the right (a) to grant sublicenses to any Content that You Post; (b) to edit, reproduce, copy, publicly display, publicly perform, publish, broadcast, retransmit, distribute, create derivative works of and otherwise to exercise and exploit, whether commercially or otherwise, any and all proprietary rights in and to any Content You Post; and (c) to reproduce, copy, publicly display, publish, broadcast, retransmit, and distribute your name in association with your Posted Content.
Conceived in 2012, Drizly's technology and business model have created a legal framework for enabling licensed retailers to exploit opportunities in e-commerce, digital media, and data - driven marketing and operations.
By posting Content to the Web Site or by transmitting Content using the Web Site, you (1) represent and warrant to momstown that you have all necessary permission to post or transmit Content; and (2) grant to momstown a worldwide, nonexclusive, perpetual, fully sub-licensable, royalty - free right and license to use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform, and display such Content (in whole or part) worldwide and / or to incorporate it in other works in any form, media, or technology now known or later developed.
Social Media Safety: Creating Healthy Habits and Setting Up Safety on Devices — Beswick Elementary School Tustin, CA — parenting workshop focusing on helping parents of elementary school children develop safe habits with social media and technoMedia Safety: Creating Healthy Habits and Setting Up Safety on Devices — Beswick Elementary School Tustin, CA — parenting workshop focusing on helping parents of elementary school children develop safe habits with social media and technomedia and technology.
Below is an excerpt from her About Me page: «Since 2007 I have been working with families and children to help them develop healthy communication skills, manage severe emotional issues, develop coping skills to manage behaviors, create dynamic parent - child bonds, and navigate social media & technology as a family.
The grant will benefit the SMArTE (science, math, art, technology, and engineering) Space Ms. Hall created in the media center.
You grant to BrooklynPaper.com the royalty - free, irrevocable, perpetual and fully sublicensable license to use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform and display such content in whole or in part world - wide and to incorporate it in other works in any form, media or technology now known or later developed.
The London - based firm will relocate 600 jobs to 330 Hudson St. from Saddle River, N.J. and White Plains, N.Y. and plans to create additional media and technology jobs, Pearson executive Will Ethridge said.
«The idea was to create a robot that was interesting enough for people to engage with it and offer to help it, carrying it around and up and down stairs to show it things,» says Reben, a researcher at the Massachusetts Institute of Technology's Media Lab.
Unlike some more focused collaborations MIT has embarked on, such as a pending deal between MIT's Media Lab and the Irish government that would create a $ 200 million information technology teaching center in Dublin, «faculty from all our five schools will be engaged,» Bacow says.
Technology and social media leave them vulnerable to endless possibilities and comparisons, creating ambiguous (and typically unrealistic) images of how things «should» be.
Virtual Active is a San Francisco based media and technology company dedicated to creating a more enjoyable and effective cardio workout experience.
England About Blog This is the blog of Mark Mulligan a media and technology analyst of more than 15 years» standing and one of the leading voices in music industry analysis.On this blog you will find opinion and insight on the music industry's often painful journey towards creating a new business around music.
My daughter has a working background of Social Media and that is creating a stronger bond between us as she is just starting to put a fashion blog together while I learn more and more about the joys and pitfalls of modern technology.
For over 20 years, I've been on the leading edge of technology, created some of the most dynamic brands on the Internet, and have been passionate about social media marketing since its inception.
This is the ultimate event for media, entertainment and technology professionals looking for new and innovative ways to create, manage, deliver and monetize content on any platform.
New Frontier at Sundance Institute is a dynamic initiative created to identify and foster independent artists working at the convergence of film, art, media, live performance, music and technology.
Editor's Note: Though the San Fernando Education Technology Team is no longer active at San Fernando High School, some of the former participants have created their own company to tell stories through media, and continue to foster the program's goals by working with San Fernando students on Saturdays to produce the iCan Film Festival.
I partnered with their Technology Facilitator Sam Walker and Melissa Edwards, a fellow District Instructional Technologist, to create an environment that embraced the use of social networking and social media, but also taught students how to live in that world.
Ito, an expert in young people's use of digital media, shares her research on informal learning in online communities, where students can build technology skills, learn media literacy, and create and share their work.
A PLN is a tool that uses social media and technology to collect, communicate, collaborate and create with connected colleagues anywhere at any time.
Addressing this means beefing up effective technology - integration programs at schools of education, encouraging and enabling students to create media and to participate in collaborations with others around the world, and making sure that every computer lab — whether at a school or elsewhere — has a way for users to tap into an educational component.
Though the San Fernando Education Technology Team is no longer active at San Fernando High School, some of the former participants have created their own company to tell stories through media, and continue to foster the program's goals by working with San Fernando students on Saturdays to produce the iCan Film Festival.
Connie Malamed is of the view that in the future, Instructional Designers, in addition to creating courses for a specific user profile, would also begin to play a crucial role in enabling learning via online communities, social media technologies, curating content, and providing guidance to faculty and teaching experts on how to generate more relevant content.
This detailed and high quality unit includes: * 15 lesson plans (with 13 differentiation strategies) * 93 slide PowerPoint presentation (divided into lessons) * All resources and worksheets (21 sheets) Unit's lessons include: * Introduction to the AQA GCSE Media Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of media texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience aMedia Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of media texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience amedia texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience amedia - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audienccreating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience amedia * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience amedia language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audiencCreating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience amedia * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience appeal
That said, we're in a position to actively influence the role these technologies have in their lives, create informed media users, and mitigate much of the potentially detrimental social and cognitive effects.
The announcement was made by Shadow Education Secretary Lucy Powell, who drew focus to the fact that access to new media and technology is creating «new and unprecedented risks for young people».
Youth programs such as Model United Nations programs, debates, fellowships, cultural exchange programs, trainings and the use of technology — social media are very effective ways of creating awareness on global education.
In this webinar, two experts on the use of digital technology in instruction will answers these questions and offer practical tips using social media to create thriving collaborative - learning environments.
These new media and digital technologies have also positively contributed to better and more organized humanitarian responses, as in Haiti, where within hours of the earthquake extensive visualizations and data maps were created to assist in saving lives and reconstruction.
Craig specializes in global connections, creating enjoyable and engaging learning experiences for students, social media in education, educational technology, inspiring and motivating staff, integrating technology and innovation in education.
His main focus is the use of social media and web 2.0 technology as tools to facilitate student learning, improve communications with stakeholders, enhance public relations, create a positive brand presence, discover opportunity, transform learning spaces, and help educators grow professionally.
a b c d e f g h i j k l m n o p q r s t u v w x y z