Not exact matches
Game developer Tyler Hurd, who
created a reactive VR music video experience around Future Islands» synthpop ditty «Old Friend» for the HTC Vive, is one of a
new wave of digital artists who are being tapped to expand the
content side of the VR market.
The world of Grand Theft Auto Online will constantly grow and change as
new content is added,
creating the first ever persistent and dynamic Grand Theft Auto
game world.
BattleBlock Theater's developer, The Behemoth,
created the level editor feature for, not only the gaming community, but for themselves to bring
new content to their
game directly.
In the
game, the play sets deliver two sorts of
content: a fully themed open world packed with a campaign and quests, and
new items for use in the
game's player -
created toy box worlds.
Entertainment that
creates and publishes kids» books,
games, and characters for a variety of platforms, is giving fans a sneak peak at DRAGONS VS. PANDAS, their
new picture book for pre-schoolers and the company's first foray into international
content.
The picture - in - picture commentary stands as perhaps the best extra of the year, in which the directors hold forth with a marvelous lack of pretension even as they describe a fantastically experimental approach More surface pleasure than their borderline avant - garde Crank films or
Gamer «s symbiosis of satiric
content and form, Ghost Rider 2 nevertheless tries to
create new aesthetic paths for a genre that has rapidly fallen into vanilla homogeneity.
Not worrying about putting together a
new boxed
game has freed up the team to
create new content, and they're really fond of saying «If it's happening at The Walt Disney Company, it's happening inside Disney Infinity.»
Created in partnership with the Roald Dahl Museum and Story Centre in Buckinghamshire, the
new multi-media
content includes e-books, interactive
games and videos, bringing Dahl's work to life for a
new generation of learners.
«We are always looking for
new ways to engage
gamers with the
content and projects we are
creating,» said Alexander Shilyaev, Director of Global Operations for Meta Games and Service Apps at Wargaming.
Through the contest, players can unleash their creativity by
creating new content and
game experiences like environments, characters, weapons, tools, and vehicles by using the same bleeding edge
game technology that was used to develop Gears of War and Unreal Tournament 3.
When a
new console is introduced, it takes time for the
game publishers to
create new content.
There wouldn't be a reason to
create new content, and since the figures are predicated on working in
game, they can't just make figures that don't work in -
game.
Creating new content for
games has never been something you do for profit: it has always been something done for the love of a
game, and for the sheer enjoyment of creation, a hobby to be cherished and shared with the world.
The executive explains the project: «What's interesting is that we will sell it to the fans, it will have
content you can download that is TV show - related [likely to be
created in partnership with Syfy, as heard a while back], it will build up to the
new game and also we can use it to drive pre-orders, too; we can give codes and aspects of it, we can give the whole thing away.»
A
game like Dying Light simply cries out for modification, for people to play with the systems and
create new content, and
games like Skyrim have shown that by supporting and allowing a thriving mod community your
game can live on for many years, rather than just months.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any
games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something
new from the old
games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to
create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the
game to more places quicker - the
game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut
content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo
game released in the west for the SEGA Genesis - this
game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final
game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in
creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The companies are coming together to
create new games, with a focus on mobile
content, but they are still going to release traditional
games as well.
A
new in -
game store in this version of Minecraft called the Minecraft Marketplace will let players obtain community -
created content like skins, worlds and textures for their Minecraft World using MINECOINS, a
new virtual in -
game currency.
We can't compete with big teams in the quality and the amount of the
content, but we're much more flexible with
creating new game mechanics.
Purchase
content packs using Spark Tokens for
new gameplay and building blocks for creation, or unlock
content using Creation Credits, earned by
creating, playing, and sharing
games.
That could mean walling off certain
new content, or
creating an in -
game economy that functions better when players throw a few bucks into the
game once in awhile.
However, having said that, it must come as hard knock to the other contenders for ModDB's Mod Of THe Year to be beaten by a mod that simply turns single player
game into multiplayer, when you consider that other modders have been
creating completely
New content, Maps, & even
games (Total Conversions), with their mods.
So it's a system that we continue to build upon and evolve as we
create new content for the
game — and we still haven't fully tapped into the potential of that hardware, so it's something we continue to look at and think «How can we do more?
Madfinger Games has announced a
new version of their third - person multiplayer shooter Shadowgun: Deadzone that will let users
create their own
game content for everyone to play.
We are continuing to research how procedurally generated
content can be applied throughout the entire
game design process to
create new kind of
games, and already have other
games studios knocking on our door to learn from our best practices.
Sleeping Dogs is a
game we know fans will want to keep on playing, so over the next six months we'll be
creating a series of
new content packs giving players everything they need to keep enjoying the
game.
If you've been anxiously awaiting more singleplayer
content for Mass Effect 3 then you're in luck as Bioware have just officially announced a brand
new expansion pack for the
game titled Omega, which they claim is the largest Mass Effect expansion ever
created.
It has been quite some time since id Softwares shooter RAGE was released to generally good reception, and in all this time id Software have kept quiet about any plans to release any DLC for the
game, despite the fact that they have previously mentioned plans to
create new content for the
game.
Downloadable
Content MIGHTY GUNVOLT BURST: DLC Character: Ray (Inti
Creates)- $ 1.99 / # 1.79 MIGHTY GUNVOLT BURST: DLC Character: Copen (Inti
Creates)- $ 1.99 / # 1.79 MIGHTY GUNVOLT BURST: DLC Character: Kurona (Inti
Creates)- $ 1.99 / # 1.79 Nintendo eShop (3DS) MIGHTY GUNVOLT BURST DEMO (Inti
Creates)- Free Rather than make a direct sequel to their bite - sized 2D action
game Mighty Gunvolt from 2014, Inti
Creates has made the next instalment in the Mighty Gunvolt series a brand
new full - sized
game that features characters from multiple universes with Gunvolt (Azure Striker Gunvolt) and Beck (Mighty No. 9) taking the stage once again, but in a much deeper and more expansive world that differs greatly from the original in many ways.
There's a lot of unlockable
content in the
game but, I suppose, commits Blizzard to
creating new cosmetic
content.
- All of the above - In -
Game Ship Class, Outpost / Colony or Main Character Naming Rights (must adhere to style / content)- Design a Game Mode: An Impeller Studios designer and programmer will work with you to create a new game mode (must adhere to style / content)- Join Secret Dev Team Facebook Group - Executive Producer credit on the final shipping
Game Ship Class, Outpost / Colony or Main Character Naming Rights (must adhere to style /
content)- Design a
Game Mode: An Impeller Studios designer and programmer will work with you to create a new game mode (must adhere to style / content)- Join Secret Dev Team Facebook Group - Executive Producer credit on the final shipping
Game Mode: An Impeller Studios designer and programmer will work with you to
create a
new game mode (must adhere to style / content)- Join Secret Dev Team Facebook Group - Executive Producer credit on the final shipping
game mode (must adhere to style /
content)- Join Secret Dev Team Facebook Group - Executive Producer credit on the final shipping
gamegame
Electronic Arts would finance the illicitly -
created start - up in exchange for an ownership interest or exclusive distribution rights to the
content created by their
new company, which would produce video
games for Electronic Arts instead of Activision.
«Sleeping Dogs is a
game we know fans will want to keep on playing, so over the next six months we'll be
creating a series of
new content packs giving players everything they need to keep enjoying the
game,» said Square Enix London Studios general manager Lee Singleton in today's announcement.
Whether it's attempting to appeal to browsing users on services like itch.io or developing
content unique enough to stand out against the ever - expanding service that is Steam Greenlight,
creating games that are one - of - a-kind and marketable is always an uphill battle, especially for
new developers.
Titled «Mars Mod - Maker's Manual (M4)», the video series aims to help people get started with
creating additional or
new content for Take On Mars, using the
game's Workbench editing suite.
It has constantly changed guise — from total conversions of other people's
games, to making free add - ons using publicly released
game engines, to where we're at today when you can
create a completely stand - alone title without upfront costs on Unreal Engine 4, release it on Steam, Xbox Live or PSN, then later charge for
new content once you've built up a fanbase.
Media Molecule has been no slouch when it comes to
creating new downloadable
content for their hit
game, LittleBigPlanet.
Slime - san was
created by the critically - acclaimed independent
game studio Fabraz from
New York and will soon bring more
content and fun than ever before.
Bandai Namco announced during its fighting
games panel at San Diego Comic - Con 2017 that it has teamed up with world - renowned artists such as famed Mexican - American cartoon and graffiti artist Mister Cartoon, San Francisco - based street artist and graphic designer Jeremy Fish, and provocative American artist Ron English to
create new in -
game character panels for Tekken 7, which will be released as free downloadable
content in September.
Imagined and
created through a shared vision between the two companies, the
game will feature free - form 2v2 team battles integrated into a wide variety of exciting and accessible single player modes and rich multiplayer
content for
new players and longtime fans alike.
As always with this indie publisher, it will be focusing on premier
content for «like - minded people», Devolver hopes to
create a
new venue for independent filmakers in the
game space.
The rectification
content can only be accessed by
creating a
new game in any of the player modes i.e. single player, PBEM or hotseat.
With the addition of the three features above, as well as other features like in
game chat,
new Pokémon and more, it means that Niantic can
create a roadmap for Pokémon Go to continually release
new content to keep players engaged and spending.
A large amount of
content, regular
new gameplay additions that ensure the
game doesn't get stale, a full second set of levels with completely different gameplay, and high replayability have all come together to
create the
newest must - have eShop title.
In the process, they
created a significant
new content update for CS: S, adding things like TF2's freezecam, its MVP system, and
game achievements.
Such deals are ideal for live
games, which are looking to constantly
create new content and engage players in an ongoing process.
-- Online play and matchmaking — Leaderboards and tournament data — Sharing of user generated
content (ghost data, user
created levels)-- User exchange of in -
game items or characters (Global Trade Station)-- Free add - on
content or downloads (
new levels, in -
game items, Mystery Gifts)
Project Spark has released a
new trailer for E3, reaching a large audience for its promise of user
created games and
content.
With there being enough
new content in these warp points to
create whole
new games from them, why would they not
create a
new IP and give Wii U owners a
new franchise?
Based off of Evoland Classic; a
game created in 30 odd hours for LudemDare, this
new version boasts both
new content, as well as gen...