Taking a cue from The Last of Us, the levels in Uncharted 4 were much larger and allowed different avenues to get from point A to point B. Because the levels were larger, it allowed Naughty Dog to
create smaller character moments that flushed out the story even more.
Not exact matches
Although most success is ultimately rewarded with a larger paycheck or promotion, the
small patterns you
create on a daily basis become part of your
character and not only increase your overall happiness but showcase skill and establish confidence.
We
created the
characters and the stories to reflect «
small - dose» actions in everyday life.
Small businesses need a workspace that has just as much
character as they do; if the space you're officing in is progressive, vibrant, and connective, then the company culture you're striving to
create will gradually start to reflect that.
Leibniz, the coinventor of calculus, knew that an infinite number of infinitely
small quantities can have a finite sum, and his infinity of infinitesimals, therefore, does not upset the finite
character of
created nature.
God, who
created this infinite universe, and all that's in it being reflection of His infinite attributes, with even the
smallest things so detailed in their design, that it would be total absurdity to think they have gotten that way by evolving themselves... this Creator would have never
created us, human beings, giving us such abilities that we posses, without giving us a way to understand Him, His nature and His
character and to KNOW Him, as we are known of Him.
After 27 years of steady brewing, Aftershock Brewing Co. opened in 2012 as a
small, artisan brewery dedicated to
creating flavorful beers with
character and subtle nuances.
Hi... this summer I have been reading through Robin Carr's Virgin River series... She writes about life in a
small town and
creates characters that make you feel like they are your own friends and family... she make you laugh with them cry with them and fall in love... Robin has a way of pulling you in and keeping you interested....
His Labour opponent's legal past and history of sharing platforms with unsavoury
characters has
created a
small opening in what has otherwise been a lacklustre campaign.
Even though he has more than a dozen films to his credit, including work on the 2003 film version of The Hulk that garnered him nominations for two awards from the Visual Effects Society, Benza says it was a challenge to
create highly athletic performances from bulky, animated
characters that appeared to be the size of
small buildings and weigh several tons.
Where the most successful of the F13s hang their hat,
creating a team of
characters that are interesting and at least partially fleshed out, The New Blood instead focuses on developing a few
smaller threads.
Labor Day has a familiar vibe to it, I have seen bits and pieces of the story before, and I have seen similar
characters on the big screen and on the
small screen, but it is all about the direction and how the director decides to
create deep
characters, effective story and a heartbreak,
In Marlo, screenwriter Diablo Cody has
created her most complicated
character to date, and in no
small part because of the moment - to - moment specificity of the characterization.
He reportedly auditioned for a
small part, and though the show's producers did not deem him right for the characterization, they felt so impressed by Eigenberg's presence that they
created the
character of Steve Brady especially for him, as an extension of his own personality; the plan, again, was to
create a sincere, committed, down - to - earth male paramour to offset Miranda's (Cynthia Nixon) cynicism.Though initially intended as a temporary part, the popularity of the
character among viewers (and Eigenberg's onscreen chemistry with Nixon) led to Eigenberg's permanent inclusion on the show, as well as subsuquent movies.Circa 2002, Eigenberg expanded into film roles by playing the business partner of Richard Gere in Mark Pellington's underrated supernatural thriller The Mothman Prophecies.
Some of the
smaller characters band together to
create a podcast led by one of the new actors, In the Loop's Zach Woods.
Five New Toys — The Mass Driver (turreted gravity bending weapon), Portable Launch Pads (allows Agents to
create their own launch pad jumps), Stickler Grenade (bouncing grenade that sets off
smaller explosive charges as it bounces), Thrusters (allow vertical thrust), and Mags on
Characters (allow Mag Grenades to be attached to ch
Characters (allow Mag Grenades to be attached to
characterscharacters).
Gere, who somehow seems to make himself physically
smaller here,
creates a
character both infuriating and endearing.
But perhaps because of the vastness of that scope, it also limits itself to a
small set of
characters,
creating a bubble which often feels disconnected from reality.
Anyone can now
create and upload «mods» to the Conan Exiles Steam Workshop, whether it's
small changes and quality of life improvements, or total conversion mods introducing new creatures,
characters, and worlds.
Director Lav Diaz's slow, patient approach opens the film up in a way that lets viewers feel every
small detail of the world Diaz
creates, teleporting them into
characters» lives in ways a more traditional narrative feature couldn't do.
With his supporting role as Hollywood agent Ari Gold on HBO's hit comedy series «Entourage,» Jeremy has
created one of the most memorable
small screen
characters of the past 20 years.
The mystery also attributes
small, everyday situations, like a stained shirt, as being major life turning points that can
create a domino effect bringing each
character's past mistakes and their perpetual dilemmas into a present day conflict.
The main
character, Knack, is a
small creature
created to win the war against a goblin army.
Since acquiring the rights to the collection of the collection of timeless tales in the early Sixties, Walt Disney has adapted them to both the big and
small screens, even extending the popular franchise in recent years by
creating sequels for such peripheral
characters as Tigger (2000), Piglet (2003) and Heffalump (2005).
He was more interested in
creating an authentic
small - town Texas milieu, by paying special attention to the decor of the various establishments: the country music that constantly plays on the radio, and the manners, quirks, dress and hairstyles of his
characters.
Shelton
creates a
small, safe universe in which the
characters have room to breathe.
Director David Mackenzie and writer Taylor Sheridan
create a vivid sense of place and a rich cast of
characters, with perfect casting in even the
smallest parts.
In its
character - study way, Rocky
creates a
small, believable world for its sequels to exploit.
The closest analog might be James Cameron's Pandora from Avatar, with the difference being that everything you see in The Dark Crystal was
created practically; plants, insects,
small animals, talking
characters, and the like.
The comments come from current Teachers, Teaching Assistants, SEND co-ordinators, heads of house, inclusion managers and Form Group Tutors...: We used this in
small groups in our new class every morning for a week, what a great start, everyone is still buzzing... Builds a strong sense of belonging to something special... your class... Encourages differences and similarities to recognised and valued... Hugely improves our efforts at inclusion... The students quickly came out of their shells and are blossoming... Reveals much of the nature of the students... Gets us buzzing as a group... Encourages participants to take part in their own game and go and find things out from others... brilliant ice breaker game... Helped to resolve a huge problem we had in getting students to gel... Switches the students brains on from the moment go... Helps to break down various barriers... Gives a big boost to developing important life skills... This gives a great insight and a fantastic array of examples, clues and hints as to the
characters of each individual in the group... Helps participants learn some things about themselves... Helps participants learn some things about others... Helps you learn about the participants (you can be a player as well on some occasions)... Makes it easy to develop class rules of fairness and cooperation... Builds a sense of purpose...
Creates a sense of community and togetherness... Brilliant, just brilliant... our school is buzzing...
They do so by
creating rigorous curricula,
small class sizes,
character education and strong educational programs.
A
small, almost entirely African American school in Chicago uses a framework
created by the
Character Education Institute.
LOL However, I am having a blast and among those writing tasks I've
created a
small library of
character studies and story ideas.
With many thoughtfully
created characters and intense emotions, this reads like a
small lifetime.
This is a great collaborative medium too, for example, imagine
creating an animated narrative puppet show using
small groups and
characters created in felt.
The Restaurant @ Cypress Lakes exudes
character, charm and high ceilings and can host up to 80 guests,
creating an intimate atmosphere for a
small to medium sized event.
It follows a
small character made of yarn who is quite literally unraveling as he moves across the landscape,
creating a puzzle - platformer.
Instead, they focus on
creating small details where the player will seek them out, such as when taking a closer look at the player
character's hands.
Whether it be a line of dialog from a
character, a
small detail in the visuals, or the way you hear the sound, these things come together to
create a sense of depth to this world that wouldn't exist if these elements didn't work together so well.
You
created a
character from only a
small handful of choices.
What makes the Rookie unique — for a Sonic game at least — is that you can customise them how you would like, by choosing from a base model and a
small selection of clothing to
create your
character.
At times it feels like they have
created about 3 or 4 models for a town and
small village and just dropped them in random places on the map as there is no
character or uniqueness to any of the locations.
-- Nintendo previously made Zelda games by making
small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were
created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct
character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion
character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Grippy doesn't bring much in terms of
character, but Slippy's attitude towards him at times was definitely a treat,
creating a
small dynamic between the pair that I wish was expanded on.
On the
smaller scale, there's even more to explore as far as how the combat works and the way you can string attacks together to
create violent combos to take care of boss
characters efficiently.
Skill gems can be chained together to
create practically limitless spell combos, while the passive skill tree has hundreds of nodes to choose from that each shape your
character in their own
small way.
Apart from the story mode, there are also Free mode, which enables players to revisit any battle previously completed in story mode, as well as Chronicle mode, where one
creates his own
character and journey along Japan,
creating a sort of history of that era by engaging in missions,
small or large, across a sort of an open world mode where one may run across a map of Japan with a huge version of your
created character.
Overall: Beautiful graphics, enjoyable storyline, shorter game but interesting throughout with entertaining HOG and Mini games.More HOG than Mini games for a change.Visuals are exceptional especially for anyone who might have difficulty seeing
small objects.Only a few
characters to keep track of and locations and scenes are well developed.Could have done without the baron villain theme, but it worked and wasn't overdone.Mechanical pet is quiet and not used that often.Build a few components to
create needed items and as the pet forecasts a mechanical theme, but nothing too difficult.Rather simple and relaxing game and moves forward without lots of back and forth.Rather abrupt ending but that is the norm in some of these games and at least there was closure.
Players will
create fully customizable
characters before joining a
small settlement filled with the promise of new possibilities, hard work and significant relationships.
Zones like Mirage Saloon and Studiopolis continually borrow
small elements from past Sonic games (as do all the levels) but they help to give them their own
character and personality, they're not just dumped in for fan amusement, but
created and placed in such a way that it fits the atmosphere of the level.