Sentences with phrase «create specific difficulties»

At the same time, the reality is that most terminations from placement are complex and messy, and as such, create specific difficulties that are unique for each young person (Martin, 2003).

Not exact matches

Very weak basic skills, emotional and behavioural difficulties, or specific learning difficulties supported by programmes created in conjunction with external agencies or by an education and health care plan.
Characterised by very weak basic skills, emotional and behavioural difficulties, or specific learning difficulties supported by programmes created in conjunction with external agencies.
Aside from being ranked by relative difficulty, levels can also be created for specific areas of a business, meaning every learner finds themselves on the ideal path for their job.
Stephen Zawistowski, senior vice president and science advisor for the American Society for the Prevention of Cruelty to Animals (ASPCA) in New York City, said the difficulty with breed - specific legislation is that it doesn't address the root problem: dogs are bred and created by people.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The impossibility of depicting the very repetition inherent to so much of the work in the exhibition creates a curatorial challenge not unlike the difficulties of representing performances or site - specific installation outside of their original context.
If cross-validations confirm these results, they point to the need to analyze the specific mediating difficulties of these families and to create tailored intervention modules or other interventions that address the problems related to parenting and attachment.
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