This was the beginning of a war to have the best recording format in the newly
created video industry.
Not exact matches
While Nintendo (ntdoy) is known for its mark on the
video game
industry, Miitomo served as social app, allowing users to communication and
create Miis, which serve as Nintendo's avatars.
His solution: he assembled a working team of about a dozen people — including
industry sources and accountants — who
created a comprehensive business plan and an attention - grabbing
video that focused on the company and its
industry's growth potential.
The virtual - reality headset Oculus Rift could be used in the manufacturing
industry to examine virtual models, while Google Glass could give surgeons hands - free access to information and allow them to
create video records of their actions in case of malpractice suits.
Innovation and
creating new markets: When Microsoft launched the original Xbox console back in 2001, it was the unwanted newcomer in the
video game
industry.
Beyond
creating a great story and a visually interesting
video, Weissbluth made the
video available to anyone in the
industry who wanted to use it.
Following the close of the transaction, the Permira Funds will
create a new, rebranded company focused on developing and delivering
video solutions for the Pay - TV
industry.
«AOL is a leader in online
video, and the combination of AOL and Adap.tv will
create the leading
video platform in the
industry,» said Armstrong in a statement.
From promoting viral internet
videos to
creating DIY printing technology, the finalists for Entrepreneur magazine's Emerging Entrepreneur of 2013 contest come from a diverse range of
industries.
Reforms will
create vast new opportunities for international and domestic companies that want to participate in Mexico's oil and gas and power
industries, says Partner Juan Carlos Gay in this short
video.
Japan's role as «King of the Global Electronics
Industry» was solidified after the American video game industry experienced a severe bust in the early 1980s, creating the opportunity for Japanese video game powerhouses Nintendo and Sega to practically corner the exploding video game
Industry» was solidified after the American
video game
industry experienced a severe bust in the early 1980s, creating the opportunity for Japanese video game powerhouses Nintendo and Sega to practically corner the exploding video game
industry experienced a severe bust in the early 1980s,
creating the opportunity for Japanese
video game powerhouses Nintendo and Sega to practically corner the exploding
video game market.
The following are additional thought leadership resources we have
created related to family office compensation, family office recruiting and the family office
industry growth globally, I hope you enjoy these
videos, articles, and white papers as we update this each quarter going forward.
Answer: We started
creating family office
videos more than a year ago because we noticed that there is still a distinct lack of understanding of the family office
industry.
The following are additional thought leadership resources we have
created related to family office compensation, family office recruiting and the family office
industry growth globally, I hope you enjoy these
videos, articles, and white papers as we update this each quarter going...
But you still get dimwits who buy Saint's Row and think it's about Christian morals despite the fact it says «Excessive violence, gore, partial nu.di.ty, overt se.xua.l themes, and language» and then have the audacity to go after the
video game
industry for
creating adult themed games.
«As we continue to work toward
creating school safety programs that protect all children, the president will be meeting with
video game
industry leaders and members of Congress to discuss violent
video game exposure and the correlation to aggression and desensitization in children,» White House spokeswoman Lindsay Walters told CNN.
As a leading innovator in the home exercise
video industry, in 1988 she founded Step N Motion
Videos and in 1989, created one of the first «step» aerobic v
Videos and in 1989,
created one of the first «step» aerobic
videosvideos.
This detailed and high quality unit includes: * 15 lesson plans (with 13 differentiation strategies) * 93 slide PowerPoint presentation (divided into lessons) * All resources and worksheets (21 sheets) Unit's lessons include: * Introduction to the AQA GCSE Media Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of media texts * Detailed research into the history of the media -
creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audienc
creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal *
Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audienc
Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music
industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming *
Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience a
Video gaming genres and gratifications * Analysing a
video game cover: genre conventions and audience a
video game cover: genre conventions and audience appeal
After talking about the
video — and about violence in the music
industry in general — students decided to
create an alternative ending to the
video.
Finally, the proof of the pudding — From our experiences in the
industry, we have included several case studies that illustrate the ways to
create effective learning
videos for varying learner needs.
In addition, ss we continue to have professions that revolve specifically around playing,,
creating, and promoting
video games, there will be even more adoption of these tools seen, which can be utilized for various
industries and objectives.
Dearsley's has worked extensively throughout the
video games
industry in
creating visuals and concepts, such as the car you see here.
Leveraging extensive live production capabilities, powerful online tools and relationships throughout the television
industry, Speedcast has
created the most comprehensive and cost - effective
video production and delivery program in motorsports.
I have combined all of these passions together to
create photos, digital art and
video clips available as stock photography and prints designed for the animal and travel
industries.
A few of the exciting speakers to be seen at this year's conference include: Jason Shlosberg, an American tourist who
created the safari
video, «The Battle of Kruger» that went on to become an award - winning internet sensation; the digital team from Visit Britain, recently named the most influential online Tourist Board; leading digital agency, MDS Ideas; Founder and CEO of Travelbod, a new travel social network that connects travelers with local people to provide them with genuine local advice and expertise; as well as top
industry players from Google, Trip Advisor, Expedia, and the International Federation of IT in Travel and Tourism.
RockStar games had
created one of the most fun and relatable games in the
video game
industry, Bully.
Created, produced and hosted by world renowned game
industry veteran Tommy Tallarico, top orchestras and choirs around the world perform along with exclusive synchronized
video footage and music arrangements, synchronized lighting, well known internet solo performers, electronic percussion, live action and unique interactive segments to
create an explosive one - of - a-kind entertainment experience.
In 2009, British developer Rocksteady took the
video game
industry by storm with their incredible Batman: Arkham Asylum and
created the greatest superhero game of all time.
Girl Genius and the Rats of Mechanicburg is an Action / Puzzle game for mobile
created by various
video game
industry veterans that is based on the award - winning webcomic, Girl Genius.
In a little over a decade NEC went on to
create other consoles, hardware attachment upgrades, as well as pioneered many aspects of the
video game
industry we all know and love today.
Despite a 2011 Supreme Court decision that declared
video games forms of expression that «communicate ideas through familiar literary devices and features distinctive to the medium» and are therefore worthy of protection under the First Amendment, the
industry has been battling perceptions that violent
video games
create violent
video gamers for decades.
I have contacted various people in the
industry about
creating a National
Video game library.
In addition, the meeting included Patricia Vance, president of the Entertainment Software Rating Board — a ratings organization
created after a series of congressional hearings on explicit content in
video games was held in 1992 and 1993, followed by a threat by the federal government to regulate the
industry if game makers didn't do so first.
The final result of the hearings, was that either the computer and
video game software
industry was to
create a rating system for
video game titles, or that the government would do it for them.
A broad coalition of
video game producers and rental shops has reached basic agreement to
create a national system to rate the proliferating games for violence, sex and profanity,
industry executives said Tuesday.
The company is known for
creating and publishing many of the
industry's top
video game franchises, including PAC - MAN ®, TEKKEN ®, SOULCALIBUR ®, NARUTO ™, NARUTO SHIPPUDEN ™, Dragon Ball ®, GALAGA ®, RIDGE RACER ® and ACE COMBAT ®.
It's an annual trade fair for the computer and
video game
industry created by the Entertainment Software Association (ESA).
When the
video game
industry tries to respond to claims of white - washing and being misogynous they bring up games like Mass Effect, Dragon Age, Fallout, Saints Row, and many other games where you get to
create your own character.
DigiBC is presenting an event talking about the
video game
industry happening in BC and its potential to
create a breakout smash hit title.
The influx of talent in the
video game
industry has used the improved technology available to
create an unparalleled experience.
Wojciech Pazdur, working in
video game
industry for 18 years already, for most of the time was focused on
creating photorealistic 3D content.
They added: «Mr Benzies has spent the bulk of his life in the
video game
industry, and looks forward to reaching a fair settlement so he can continue
creating great entertainment software in a respectful environment that truly values the work of game developers.»
This flood of games and ideas is not only great because it rapidly provides us, the consumers, with fun and interesting games, but it also benefits the
video game
industry by
creating more competition and concepts for other developers to gain inspiration from.
The company is known for
creating and publishing many of the
industry's top
video game franchises, including PAC - MAN ™, TEKKEN ™, SOULCALIBUR ™, DARK SOULS ™, NARUTO ™, NARUTO SHIPPUDEN ™, Dragon Ball, GALAGA ™, RIDGE RACER ™ and ACE COMBAT ™.
We
create experiences that are up to the quality standard of this creative international
industry and are convinced that
video games are the supreme medium for storytelling.
«A really serious amount of research and discipline goes into
creating a show, and I feel the
video games
industry does not appreciate that.»
Bungie
created one of the greatest trilogies
video gaming has ever seen with Halo 1, 2, and 3, and I'll be surprised if 343
Industries doesn't follow suit with 4, 5, and 6.
VII is a colossus of the
video game
industry with a ton of people worldwide considering it like the best game ever
created so I can only imagine what would happen if things go wrong this time.
To date, Nintendo has sold more than 2 billion
video games worldwide and more than 360 million hardware units globally,
creating such
industry icons as Mario © and Donkey Kong and launched franchises like The Legend of Zelda © and Pokemon ©.
Tom Kalinske, ex-president & CEO of Sega of America, would later claim that the board of directors was criticizing Sony's lack of experience in the
video game
industry and their inability to
create quality products.