Sentences with phrase «creating a game in»

Many authors who attempt to combine fun and learning create games in which people often learn the obvious without truly developing their skills.
If Zelda U is released not too far into the console's life, like Skyward Sword was, the assets could be used again to create a game in much less time, ala Majora's Mask.
The team has worked with several IP owners across Japan to mix their combat with IP lore to create games in the North Star, One Piece, Gundam, Zelda and Dragon Quest worlds.
That student wanted to create catapults, so we ended up throwing down a Catapult Challenge to Diana Rendina's class in Florida, and they in turn challenged us to create games in Scratch and invent controllers with Makey Makey.
So this is a case of one dog creating a game in the snow to play with the other dogs.
The market for creating games in Poland was pretty good recently because the Polish Zloty, the currency, is a rather weak currency in comparison to the American Dollars or the Euro, but if you make games in Poland you earn in Euros or Dollars.
By creating a game in which the player can interact with objects, and objects can react to the world, #Zelda could become a more active game
The unique, physics - based puzzle game was the winner of Ludum Dare 29, a competition that challenges developers to create a game in just two days.
NIS has given a good effort in Battle Princess of Arcadias to try and create a game in the action RPG genre that is more than just a hack - and - slash-fest.
Lack of games due to Nintendo underestimating how demanding creating games in HD is the real reason the console has such low numbers.
The team is creating another game in the Saints Row universe that looks like it will take the irreverent and arcade style game play of the series and blow it up with a magic gun.
It was originally created for gamma3D, an event we organized to encourage game makers from around the world to create games in which stereoscopic (3D) vision truly impacted gameplay.
We needed to create games in a space with no walls, away from the daily «business», where our collaboration as a creative team and family, would lead us to incredible designs.
It's not going to be a direct answer, unfortunately, because it's hard to compare, that said, we are developing and creating a game in which you travel or journey by car, so a certain degree of — we did need to create it in a larger scale or a big scale.
To kick things off Randy gave us a brief insight into his back - story, explaining how he was always into game design, creating games in his spare time while he was studying law at uni.
After Dead Effect 2, do you intend to create another game in the franchise or perhaps do something else for a change?
In other words, they create a game in a way that works for them with care and with diligence.
The least a developer can do, if they are creating a game in a genre that demands online play, is to ensure that by the time the game hits shelves, users will not spend more time waiting in a lobby than actually playing the game.
First announced in 2007, Dead Space is a third - person shooter that merges spacefaring science - fiction and survival / horror to create a game in which the player (in control of an engineer named Isaac Clarke) battles against reanimated human corpses aboard an interstellar space ship.
The video game landscape is littered with bullet hell shooters these days, so in order to stand out from the rest, developers have had to get creative if they plan to create a game in this genre and have it be successful.
Now in its sixth iteration, Game Maker is a software package designed to simplify PC game development — referred to as «middleware», it allows developers to create games in a straightforward drag - and - drop environment without having to deal with serious coding.
Right now I focus on creating a game in similar genre to Risk of Rain.»
Saltsman created the game in «five very long days» and followed the theme by offering only one button (jump) for the controls and six colors to display everything.
In this massive but easy to follow 24 page tutorial you will be come a master of creating a game in the very popular hidden object / detective genre.
Over the years, Zeptolab has created games in the casual and midcore genre spectrum.
The workshop series will conclude in a game jam where attendees will work in teams to create a game in 48 hours using the lessons learned from the workshops.
As long as you're able to find ways to create games in your spare time, using resources that are free or priced for everyday people, you can make anything you want.
Our developers have worked on console games dating back to the 32 - bit era, and have created games in many different genres.
Unreal Engine was designed for use with first - person shooters, but has been successfully used to create games in other genres, including stealth and MMORPGs.
It's may be clichéd to say, but I can't help but think that Okami HD is a more pure expression of the vision that Clover Studio had when they created the game in 2006.
In what he calls the six - bucket strategy, Take - Two will create games in several key areas: sports games like NBA and WWE, mobile games, games headed to the Asian consumer markets, and finally, the triple - A business.
I felt strongly that from now on, mobile will be at the heart of game platforms, and that we need a business strategy which creates games in accordance with observations of consumer usage trends.
Each year the IGDA (International Game Developers Association) puts the GGJ together, inviting professionals and hobbyists alike to hunker down and create a game in 48 hours.
We created the games in the traditional «The Legend of Zelda» series in steps that players could easily understand and follow; the player would obtain a new item in each dungeon, use the item to clear that dungeon and be able to enjoy applying the items in different ways after acquiring about eight items.
We've created some games in the last 4 years and we won a lot of awesome prizes.
- Create games in Unity for iOS and Android - Write clean, modular and well - documented code in C# - Implement systems and functionality for games based on design specifications - Implement, debug and refine core gameplay features - Collaborate effectively with a small, high - energy team of game designers and programmers - Work with other developers to devise customized solutions to difficult problems
Battle Chasers: Nightwar is a love letter to classic JRPGs from some of the core ex-Vigil Games team — namely Joe Madureira and Ryan Stefanelli — who have a knack for creating games in the same vein as the classics that inspired them, while also adding their own unique style and addictive gameplay wrinkles to the proceedings.
- Create games in Unity 3D, Cocos2dX and HTML5 - Write clean, modular and well - documented code in C++, C# and JS - Implement systems and functionality for games based on design specifications - Collaborate effectively with a small, high - energy team of game designers and programmers
Responsibilities: - Create games in Unity 3D, Cocos2dX and HTML5 - Write clean, modular and well - documented code in C++, C# and JS - Implement systems and functionality for games based on design specifications - Collaborate effectively with a...
It's a lofty goal to try and create a game in the same vein as some of the most cherished franchises of all time.
Never give up is the first thing, the second is to love very, very much what you do, the third is not limiting yourself to creating games in front of a computer.
To those casually involved, the XBLIG system «worked» in the sense you could create a game in XNA and output it for release onto XBLIG.
After its first foray into tactical gameplay, the developers decided to create another game in the genre, this time with a deeper story and fantasy setting.
The premise that creator PsychoGoldfish started with is fascinating: «The experiment was to create a game in a genre that has been completely over-saturated with carbon copy games, and distribute it to see how much money and popularity I could exploit from it.
The married duo created the game in under 72 hours as part of the recent Ludum Dare game jam.
We've had people create games in both Unity and UE4 without previous experience.
I am not fond of comics, especially the superhero ones, and the few Batman movies I watched proved utterly boring, so I'll skip that one and just wait for The Walking Dead or for them to create another game in an universe that I'll happen to look forward to, either in a medieval universe (Arthurian / Warhammer / LOTR), a in Sci - fi universe like Dune, or even an Alice in Wonderland one could be really fun!
I am not fond of comics, especially th... moree superhero ones, and the few Batman movies I watched proved utterly boring, so I'll skip that one and just wait for The Walking Dead or for them to create another game in an universe that I'll happen to look forward to, either in a medieval universe (Arthurian / Warhammer / LOTR), a in Sci - fi universe like Dune, or even an Alice in Wonderland one could be really fun!
There were 10 teams in total, each with a handful of people in them and just a month to create a game in Unreal Engine 4.
The competition had entrants compete by creating a game in just three weeks.
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