Sentences with phrase «creating emotional scenes»

She has also helped me evade detection by grabbing me and kissing me, in public, in a fashion that causes passerby's to feel embarrassment at the thought of staring and by creating emotional scenes that cause the curious to momentarily forget what they were looking for.

Not exact matches

Do not try to create a boring scene with awkward, long stories with expectations that you will create an emotional drama and ultimately they will say I Love You.
Corbijn isn't making a stereotypical Hollywood thriller, with the stakes spelled out in neon and the loud fight scenes spaced every few minutes, but he doesn't seem to realize there is such a thing as being too vague, and in his efforts to make some kind of art - house / thriller hybrid, he goes too far the other direction and creates a nicely rendered film with no emotional hook.
Carter Burwell created the score which ebbed and flowed with the scenes, bringing us to the emotional highs and simmering with us in discontent during the lows, presenting twinges of his score for Miller's Crossing.
Cooper is an old hand at creating individual scenes that evoke characters» flaws and emotional backstories through a minimum of words and gestures, but the bigger picture seems to elude him.
It is Bilbo that must awaken him from this stupor of sorts, and though it is done in a frustratingly superficial manner, both Martin Freeman and Richard Armitage bring enough emotional gravitas to their characters to create a truly heartwarming scene.
Having worked together before as a couple on screen, the trust that each other has in the abilities of the other to bring out the best in their performances creates beautifully crafted emotional scenes and moments of pure joy.
Significantly, the shimmering «Tree Strings» and its pairing with a scene of an underwater burial creates one of the most indelible and emotional film moments of recent years.
Stark scenes alternating between anarchy and police states are counterbalanced by deepening emotional ties and ethical dilemmas, creating a novel that asks far bigger questions than it answers.
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To create a powerful emotional experience and also give the player a lot of freedom is kind of challenging and so what we wanted to do was not try to recreate the film scene for scene, but try to recreate the life that these guys are living.
However, because Naughty Dog kept this scene, and clearly spent a lot of time developing it meant a lot to Condrey, because it created that emotional attachment that Call of Duty games tend to lack.
Game Features; — Compelling Adventure: A narrative adventure through love, life, and loss, following the explorations of orphans Scarlett and Finn — Emotional Journey: A striking psychological adventure that is part coming of age story, part personification of the tightly - wound forces of sibling bonds, and part exploration of the deeply - rooted effects of sorrow and loss — Puzzle Exploration: Context - driven puzzles engage the intellect while the story captivates emotions — Gorgeous Visuals: Scarlett's journey comes alive in every scene with lush scenery, vivid effects, unique characters, and a lovingly hand - crafted feel — Strong Pedigree: Created by veterans of Disney Black Rock Studio & the writer of The Room — Game as Art: Mysterious & surreal elements emerge, with interpretation left to the player
A talented team of composers, sound designers and engineers will be creating the perfect, dynamic soundtrack to squeeze the most emotional impact out of each new location, scene and event.
Fascinated by the combination of a purely functional illustration style with an emotional scene, his digital artworks are timeless, cleverly taking aspects of the past, present and future to create a vintage style mixed with sleek and contemporary graphics.
City - scapes and interiors by Anders Moseholm, a Danish artist, «create a mood — a sense of motion, an authentic emotional scene,» according to the artist.
For her people - filled compositions, she combines the technical abilities of making portraits with her impression of a scene and her interest in creating paintings with an emotional life of their own.
The video is obviously meant to create some sort of emotional response in the viewer, compiling scenes of people killing people in videogames without any commentary.
In this context, as would be the case in both couple and individual therapy, as the client is «held» in this position of heightened and authentic / primary emotional experiencing, working models of self and other also are challenged, and the disparity between the current experience and that of earlier times (i.e., in this case, the scene in Italy with his mother) creates dissonance for the client.
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