Sentences with phrase «creating entertainment content»

«Konami will continue to embrace the challenge of creating entertainment content via different platforms; across not only mobile platforms, but for home consoles, arcade units, and cards, to meet the changing needs of the times,» Konami said in a letter provided to Polygon.

Not exact matches

The Walt Disney Co. and Twitter say they will create live content and advertisements in sports, news and entertainment from the entire Disney portfolio.
And you can integrate the music and entertainment with your content to create an unparalleled experience.
Entertainment: People want to be entertained, and injecting your personality into any content you create can be one way to entertain people as well as to make your content unique to you.
These studios controlled the financial and technical resources necessary to create content and, as a result, had enormous leverage over distributors: the movie theaters, television channels, video sellers, and other middlemen who delivered entertainment to consumers.
«Sexy» brands in fashion, entertainment and tech created swathes of content linked directly to their products.
For now, workplace applications for VR tend to be rather prosaic — think virtual conferencing — and much of the effort to create compelling content is focused on games and entertainment.
At the same time, the company also decided to make a much more concerted foray into the global children's entertainment market, setting up a stand - alone division in Los Angeles with a mandate to create TV and digital content to work alongside the company's portfolio of toy brands.
NEW YORK (AP)-- The Walt Disney Co. and Twitter say they will create live content and advertisements in sports, news and entertainment from the entire Disney portfolio.
At the shareholder meeting, Iger said the deal would create «an extraordinary global entertainment company with a content and the platforms and the reach to meet the growing demands of consumers around the world.»
About Condé Nast Entertainment: Condé Nast Entertainment (CNE) is a division of Condé Nast that focuses on the development, production, and distribution of original television, feature film, and digital video offerings based on the company's iconic media brands, which for more than one hundred years have created the world's greatest content for the world's most influential audiences.
The iHeartRadio app, which reached its first 20 million registered users faster than any digital service in Internet history, delivers everything listeners want in an all - in - one platform: Instant access to more than 1,500 radio stations from across the country, user - created Custom Stations inspired by a favorite artist or song, thousands of curated digital stations «Perfect For» any mood or activity, and the new Shows & Personalities feature giving users access to the best on - demand news, talk and entertainment content available today.
**** Any content on this blog was created for inspiration and entertainment purposes only!
(a) You may not copy, reproduce, distribute, publish, enter into a database, display, perform, modify, create derivative works, transmit, or in any way exploit any part of this Service, except that you may access and display material and all other content displayed on this Service for non-commercial, personal, entertainment use on a single computer or device only.
Entertainment that creates and publishes kids» books, games, and characters for a variety of platforms, is giving fans a sneak peak at DRAGONS VS. PANDAS, their new picture book for pre-schoolers and the company's first foray into international content.
This is the ultimate event for media, entertainment and technology professionals looking for new and innovative ways to create, manage, deliver and monetize content on any platform.
Relativity Media, LLC («RML») is a media and entertainment company which focuses on creating, financing, and distributing first class studio quality entertainment content and intellectual property across multiple platforms.
Paramount Pictures Corporation (PPC), a major global producer and distributor of filmed entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), home to premier global media brands that create compelling television programs, motion pictures, short - form content, apps, games, consumer products, social media experiences, and other entertainment content for audiences in more than 180 countries.
What it is: Courses with content created by high - profile financial, stock market, real estate, sports, entertainment and entrepreneurial celebrities.
Using HyperCard, you didn't need to be a programmer to create compelling and powerful entertainment and instructional content.
Sharing is a way that allows our readers to give information and entertainment to friends and followers without having to create content themselves.
«At Marvel, we aim to create an incredible digital entertainment experience that duplicates the same joy and emotional connection users feel when reading traditional print content,» said Joe Quesada, Chief Creative Officer of Marvel Eentertainment experience that duplicates the same joy and emotional connection users feel when reading traditional print content,» said Joe Quesada, Chief Creative Officer of Marvel EntertainmentEntertainment.
That's why we've created a family of tablets that has something for everyone, including entertainment - friendly features and content for consumers, or businessfriendly features to enhance productivity for professionals as well as security and manageability for IT Managers,» said Liu Jun, senior vice president and president, Mobile Internet Digital Home business group, Lenovo.
Built - in HDMI output and SmartShare capability allow customers to share multimedia content with HDMI capable displays, creating an exceptional entertainment experience.
Our two companies share a clear vision for creating tools that give people the content they want, when and how they want it,» said Chris Homeister, senior vice president and general manager of the Home Entertainment Group at Best Buy.
IGN Entertainment's GameSpy is now looking to get in on the downloadable content business and has launched Direct2Game, a commerce service that will allow publishers and developers to create in - game store fronts and get their content directly to the gamers.
Turner, a Time Warner company, is a global entertainment, sports and news company that creates premium content and delivers exceptional experiences to fans whenever and wherever they consume content.
ZeniMax creates and publishes original interactive entertainment content for PC / Mac, previous and next - gen consoles, and mobile devices.
With studios in Stockholm, Paris, Los Angeles, Barcelona and Brussels, the company creates games and other virtual reality entertainment products, based on proprietary design and licensed content.
Headed by Nancy Tellem, president of entertainment and digital media at Microsoft, the studio's mission is to «create true interactive content for Xbox and other devices that will change the way entertainment content is experienced and delivered».
In addition, the meeting included Patricia Vance, president of the Entertainment Software Rating Board — a ratings organization created after a series of congressional hearings on explicit content in video games was held in 1992 and 1993, followed by a threat by the federal government to regulate the industry if game makers didn't do so first.
Our goal is to create some of the most compelling and innovative entertainment content available on gaming platforms.
With offices in United States and India, Spiel has the resources and technology to create and deploy high quality entertainment content to virtually any gaming device on the planet.
Its founders, having garnered legendary experience in youth - centric contents like Anime Festival Asia (AFA), promises to create more exciting, entertaining and engaging entertainment content for the Asian markets.
«We know we can create great entertainment as well as serve the responsibility any content creators have helping the audience reflect on the world around them.
Gambitious Digital Entertainment is a publishing label created as a key component of an ongoing effort to offer artist - friendly digital content production and publishing (inspired by Devolver Digital) to an ever - growing number of developers around the world, utilizing an evolving set of creative crowd finance tools and techniques to get more great games funded, produced, and successfully released.
He joined Ubisoft and cut his teeth as a Live Content Producer and Director on Assassin's Creed before creating Darewise Entertainment.
ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld / wireless devices.
With studios in Stockholm, Paris and Los Angeles, the company creates games and other virtual reality entertainment products, based on proprietary design and licensed content.
We focus on building compelling entertainment franchises by publishing a select number of titles for which we can create sequels and incremental revenue opportunities through add - on content, microtransactions and online play.
In addition, the company engages in creating original film and television content; and provides warehousing, logistics, and sales distribution services to third - party publishers of interactive entertainment software, as well as manufacturers of interactive entertainment hardware products.
While much of the content examples we hear and see so often are aimed at short bursts of entertainment, creating and distributing helpful content is contagious in its own right.
The Company specializes in creating and distributing original entertainment, music and lifestyle content.
He writes fiction for children and adults and draws on experiences in education, insurance, construction, aviation mechanics and entertainment to create content for various websites.
That is why we have comedians with years of entertainment experience help us create our content and add their unique humorous spin on the material.
For studios like Sony, which five years ago helped spearhead the formation of the 70 - plus member group that created UltraViolet, the Digital Entertainment Content Ecosystem (DECE), the initiative is crucial.
«I think of the content that I create as entertainment, and not a place for any serious political commentary.
Apple's push into producing original video content may come to fruition next year, according to a group of entertainment executives familiar with content and release plans, with new programming created via Apple's heavy investment potentially viewable by customers as soon as March 2019.
If all goes to plan, Theta and blockchain - based entertainment platforms could cripple the Netflixes of the world by freeing content creators from studios and gatekeepers, creating new categories of channels (sci - fi, live events, esports, fantasy), eliminating third - party advertisers, and making on - demand subscriptions obsolete.
Moscow — Oct. 25, 2017 — MDK, one of the largest Russian entertainment communities of over 20 million social media users, today announced the plans to create a new mobile app and to launch a new blockchain project decentralizing social media value and allowing participants to earn cryptocurrency rewards for active content creation, moderation and amplification.
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