«Konami will continue to embrace the challenge of
creating entertainment content via different platforms; across not only mobile platforms, but for home consoles, arcade units, and cards, to meet the changing needs of the times,» Konami said in a letter provided to Polygon.
Not exact matches
The Walt Disney Co. and Twitter say they will
create live
content and advertisements in sports, news and
entertainment from the entire Disney portfolio.
And you can integrate the music and
entertainment with your
content to
create an unparalleled experience.
Entertainment: People want to be entertained, and injecting your personality into any
content you
create can be one way to entertain people as well as to make your
content unique to you.
These studios controlled the financial and technical resources necessary to
create content and, as a result, had enormous leverage over distributors: the movie theaters, television channels, video sellers, and other middlemen who delivered
entertainment to consumers.
«Sexy» brands in fashion,
entertainment and tech
created swathes of
content linked directly to their products.
For now, workplace applications for VR tend to be rather prosaic — think virtual conferencing — and much of the effort to
create compelling
content is focused on games and
entertainment.
At the same time, the company also decided to make a much more concerted foray into the global children's
entertainment market, setting up a stand - alone division in Los Angeles with a mandate to
create TV and digital
content to work alongside the company's portfolio of toy brands.
NEW YORK (AP)-- The Walt Disney Co. and Twitter say they will
create live
content and advertisements in sports, news and
entertainment from the entire Disney portfolio.
At the shareholder meeting, Iger said the deal would
create «an extraordinary global
entertainment company with a
content and the platforms and the reach to meet the growing demands of consumers around the world.»
About Condé Nast
Entertainment: Condé Nast
Entertainment (CNE) is a division of Condé Nast that focuses on the development, production, and distribution of original television, feature film, and digital video offerings based on the company's iconic media brands, which for more than one hundred years have
created the world's greatest
content for the world's most influential audiences.
The iHeartRadio app, which reached its first 20 million registered users faster than any digital service in Internet history, delivers everything listeners want in an all - in - one platform: Instant access to more than 1,500 radio stations from across the country, user -
created Custom Stations inspired by a favorite artist or song, thousands of curated digital stations «Perfect For» any mood or activity, and the new Shows & Personalities feature giving users access to the best on - demand news, talk and
entertainment content available today.
**** Any
content on this blog was
created for inspiration and
entertainment purposes only!
(a) You may not copy, reproduce, distribute, publish, enter into a database, display, perform, modify,
create derivative works, transmit, or in any way exploit any part of this Service, except that you may access and display material and all other
content displayed on this Service for non-commercial, personal,
entertainment use on a single computer or device only.
Entertainment that
creates and publishes kids» books, games, and characters for a variety of platforms, is giving fans a sneak peak at DRAGONS VS. PANDAS, their new picture book for pre-schoolers and the company's first foray into international
content.
This is the ultimate event for media,
entertainment and technology professionals looking for new and innovative ways to
create, manage, deliver and monetize
content on any platform.
Relativity Media, LLC («RML») is a media and
entertainment company which focuses on
creating, financing, and distributing first class studio quality
entertainment content and intellectual property across multiple platforms.
Paramount Pictures Corporation (PPC), a major global producer and distributor of filmed
entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), home to premier global media brands that
create compelling television programs, motion pictures, short - form
content, apps, games, consumer products, social media experiences, and other
entertainment content for audiences in more than 180 countries.
What it is: Courses with
content created by high - profile financial, stock market, real estate, sports,
entertainment and entrepreneurial celebrities.
Using HyperCard, you didn't need to be a programmer to
create compelling and powerful
entertainment and instructional
content.
Sharing is a way that allows our readers to give information and
entertainment to friends and followers without having to
create content themselves.
«At Marvel, we aim to
create an incredible digital
entertainment experience that duplicates the same joy and emotional connection users feel when reading traditional print content,» said Joe Quesada, Chief Creative Officer of Marvel E
entertainment experience that duplicates the same joy and emotional connection users feel when reading traditional print
content,» said Joe Quesada, Chief Creative Officer of Marvel
EntertainmentEntertainment.
That's why we've
created a family of tablets that has something for everyone, including
entertainment - friendly features and
content for consumers, or businessfriendly features to enhance productivity for professionals as well as security and manageability for IT Managers,» said Liu Jun, senior vice president and president, Mobile Internet Digital Home business group, Lenovo.
Built - in HDMI output and SmartShare capability allow customers to share multimedia
content with HDMI capable displays,
creating an exceptional
entertainment experience.
Our two companies share a clear vision for
creating tools that give people the
content they want, when and how they want it,» said Chris Homeister, senior vice president and general manager of the Home
Entertainment Group at Best Buy.
IGN
Entertainment's GameSpy is now looking to get in on the downloadable
content business and has launched Direct2Game, a commerce service that will allow publishers and developers to
create in - game store fronts and get their
content directly to the gamers.
Turner, a Time Warner company, is a global
entertainment, sports and news company that
creates premium
content and delivers exceptional experiences to fans whenever and wherever they consume
content.
ZeniMax
creates and publishes original interactive
entertainment content for PC / Mac, previous and next - gen consoles, and mobile devices.
With studios in Stockholm, Paris, Los Angeles, Barcelona and Brussels, the company
creates games and other virtual reality
entertainment products, based on proprietary design and licensed
content.
Headed by Nancy Tellem, president of
entertainment and digital media at Microsoft, the studio's mission is to «
create true interactive
content for Xbox and other devices that will change the way
entertainment content is experienced and delivered».
In addition, the meeting included Patricia Vance, president of the
Entertainment Software Rating Board — a ratings organization
created after a series of congressional hearings on explicit
content in video games was held in 1992 and 1993, followed by a threat by the federal government to regulate the industry if game makers didn't do so first.
Our goal is to
create some of the most compelling and innovative
entertainment content available on gaming platforms.
With offices in United States and India, Spiel has the resources and technology to
create and deploy high quality
entertainment content to virtually any gaming device on the planet.
Its founders, having garnered legendary experience in youth - centric contents like Anime Festival Asia (AFA), promises to
create more exciting, entertaining and engaging
entertainment content for the Asian markets.
«We know we can
create great
entertainment as well as serve the responsibility any
content creators have helping the audience reflect on the world around them.
Gambitious Digital
Entertainment is a publishing label
created as a key component of an ongoing effort to offer artist - friendly digital
content production and publishing (inspired by Devolver Digital) to an ever - growing number of developers around the world, utilizing an evolving set of creative crowd finance tools and techniques to get more great games funded, produced, and successfully released.
He joined Ubisoft and cut his teeth as a Live
Content Producer and Director on Assassin's Creed before
creating Darewise
Entertainment.
ZeniMax
creates and publishes original interactive
entertainment content for consoles, the PC, and handheld / wireless devices.
With studios in Stockholm, Paris and Los Angeles, the company
creates games and other virtual reality
entertainment products, based on proprietary design and licensed
content.
We focus on building compelling
entertainment franchises by publishing a select number of titles for which we can
create sequels and incremental revenue opportunities through add - on
content, microtransactions and online play.
In addition, the company engages in
creating original film and television
content; and provides warehousing, logistics, and sales distribution services to third - party publishers of interactive
entertainment software, as well as manufacturers of interactive
entertainment hardware products.
While much of the
content examples we hear and see so often are aimed at short bursts of
entertainment,
creating and distributing helpful
content is contagious in its own right.
The Company specializes in
creating and distributing original
entertainment, music and lifestyle
content.
He writes fiction for children and adults and draws on experiences in education, insurance, construction, aviation mechanics and
entertainment to
create content for various websites.
That is why we have comedians with years of
entertainment experience help us
create our
content and add their unique humorous spin on the material.
For studios like Sony, which five years ago helped spearhead the formation of the 70 - plus member group that
created UltraViolet, the Digital
Entertainment Content Ecosystem (DECE), the initiative is crucial.
«I think of the
content that I
create as
entertainment, and not a place for any serious political commentary.
Apple's push into producing original video
content may come to fruition next year, according to a group of
entertainment executives familiar with
content and release plans, with new programming
created via Apple's heavy investment potentially viewable by customers as soon as March 2019.
If all goes to plan, Theta and blockchain - based
entertainment platforms could cripple the Netflixes of the world by freeing
content creators from studios and gatekeepers,
creating new categories of channels (sci - fi, live events, esports, fantasy), eliminating third - party advertisers, and making on - demand subscriptions obsolete.
Moscow — Oct. 25, 2017 — MDK, one of the largest Russian
entertainment communities of over 20 million social media users, today announced the plans to
create a new mobile app and to launch a new blockchain project decentralizing social media value and allowing participants to earn cryptocurrency rewards for active
content creation, moderation and amplification.