In 2009 Wired
created a game concept called We Sing and pitched it to the Nordic Board.
Not exact matches
Game developer Visual Concepts created the new Pro Am game mode to allow gamers to design their own identity and team up with friends to move up the ranks in an NBA simulation environm
Game developer Visual
Concepts created the new Pro Am
game mode to allow gamers to design their own identity and team up with friends to move up the ranks in an NBA simulation environm
game mode to allow
gamers to design their own identity and team up with friends to move up the ranks in an NBA simulation environment.
Other schools such as Robert Morris University and University of Pikeville are expanding the
concept of collegiate sports to include video
games by
creating eSports teams, offering scholarships to
gamers, and building eSports facilities.
For decades, sci - fi movies like Minority Report
created fantastic pictures of what a world powered by augmented reality could look like, but it was the simple smartphone
game that provided the initial firsthand introduction to the
concept of augmented reality for millions.
Long before Pep Guardiola came to the English shores — backed with petrodollars — to
create the most beautiful team put together, we had the quintessential Frenchman introducing foreign
concepts like fitness and diet to the
game.
MinecraftEdu, a version of the
game that teachers
created for educational purposes, teaches students mathematical
concepts including perimeter, area and probabilities as well as foreign languages.
The
game has the same
concept as its predecessor, The Sims 3; players control their Sims in various activities and can form the sims 4
creating kitchen relationships.
You may also use this forum share
concepts About This
Game PLEASE NOTE: Microsoft no longer supports
creating Games for Windows - LIVE accounts within Grand Theft Auto IV.
The
game concept was
created by a french student group of ENJMIN, who won the Student Showcase at GDC 2010, and was picked up and developed by
While some fans were excited about being given the option to
create their own Mobian characters in Sonic Forces, à la deviantART, others blew a gasket over why Sonic Team would introduce a
concept proven to be successful in other
games, such as Dragon Ball Xenoverse.
Inafune's Comcept
creates ideas for
games, then recruits external developers from Japan and abroad to translate that
concept into an end product.
Child of Light was
created by a small team of developers in Montreal using Ubisoft's UbiArt Framework, a powerful engine that letsprogrammers and artists bring their art to life by allowing original
concept art to be inserted directly into the
game world.
Bonus features will include a Filmmakers» Audio Commentary (on the extended cut), «The Making of Pocahontas» documentary, an Early Presentation Reel with Introduction and Commentary, Storyboard - to - Film Comparison with Introduction and Commentary, Deleted Scenes, Production and Design Galleries, Abandonded
Concepts, «The Making of «If I Never Knew You»» featurette, a featurette on the Central Park premiere, Animation Tests, Character Animation Featurettes, a Production Progression Reel, Music Featurette, a Multi-Language Clip Reel, two theatrical trailers, music videos of «Colors of the Wind» (performed by Vanessa Williams) and «If I Never Knew You» (performed by Jon Secada and Shanice), Sing Alongs of «Just Around the Riverbend» and «Colors of the Wind», the set - top
game «Follow Your Heart», and 2 Disney's Art Projects «Build a Drum» and «
Create a Dreamcatcher.»
He
created a few Wii U
game concepts and mockups, one of which you can find above.
It is not an easy task to deliver such an experience but Arc System Works has executed this
concept brilliantly here and
created perhaps the best Dragon Ball
game released this generation.
Genre shingle Vertigo Films was clever in that respect, transforming the shoestring sci - fier that launched Edwards» career (he graduated directly to «Godzilla») into a franchise, while preserving the notion that any number of pics — not to mention novels,
games and other properties — could be
created in this world, where the
concept of mankind awkwardly coexisting with this invading species provides the throughline.
Kamiya defined Scalebound «the most ambitious»
game ever
created at Platinum Games during the last Gamescom, explaining that the original
concept also included dinosaurs instead of dragons.
Now of course, the studio is expected to put all its talents into
creating an awesome Wii U
game, and many expected that
game to be another Metroid title (see the awesome Metroid
concept art for inspiration).
It takes the
concepts of Yoko Taro, known for his crazy but well written stories and characters, and then combines it with the action gameplay that Platinum Games is known for to
create a spectacular
game that will be remembered for years to come.
Games have been relying on user -
created content for years now with
games like LittleBigPlanet and Super Mario Maker making a killing off the
concept.
The bottom line: You won't likely get these gigs without a strong portfolio showing your experience in
creating games — or at least developing
game concepts — as well as some programming and animation chops.
Giving them the tools to get hands - on — whether that's building robots,
creating puzzles or playing
games — means they are able to explore various
concepts and commands.
This detailed and high quality unit includes: * 15 lesson plans (with 13 differentiation strategies) * 93 slide PowerPoint presentation (divided into lessons) * All resources and worksheets (21 sheets) Unit's lessons include: * Introduction to the AQA GCSE Media Studies course requirements * Introduction to the four key
concepts * Activity focused on pupils» own consumption of media texts * Detailed research into the history of the media -
creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audienc
creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal *
Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audienc
Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video
game cover: genre conventions and audience appeal
We extended that
concept and
created storyboards for our pilot app in collaboration with the Princeton Review; we built 10 quizzes, ordered in level of difficulty.The average number of questions per quiz is about five, with each quiz taking about 10 minutes to complete — like a
game, these are fast - paced exercises.
Resources include: - investigating audiences - researching ahead of
creating a
game - investigating and designing
game characters - become the
concept artist - pitching ideas to a client -
create asset lists - explore avatars - apply Propp's character theory - storyboard the
game
Recently, Quizlet unveiled Quizlet Live, which allows teachers to
create collaborative learning
games that emphasize
concept mastery.
For the next 25 years, Dockterman tested and
created dozens of educational programs, among them the award - winning Science Court, an animated television show that aired on ABC Kids that taught the fundamental
concepts of elementary and middle school science; the Great Ocean Rescue, a computer application where students face four challenging rescue missions that take them deep into the world's oceans; and Decisions, Decisions, a
game that teaches students the complexities of topics like immigration, the constitution, environment, or building a nation through role - playing and informed discussion.
Using a coordinate plane gameboard to visually demonstrate algebraic
concepts, three simple
game variations challenge students to move along vectors, add and subtract vectors, and
create vector - like products.
Whether you group students together to
create a project or model or you use
game play to hit the
concepts home, it's important that you use class time wisely.
By offering areas where they can fill in fields themselves, try a
concept,
create a discussion or even play a short
game, they're more than just passive participants.
In addition, the team
created an animated guidebook, a new module, and a new bridge curriculum to help students relate the
game's math
concepts to standardized test questions.
Dearsley's has worked extensively throughout the video
games industry in
creating visuals and
concepts, such as the car you see here.
The Ultimate Vision Gran Turismo was
created as a response to Gran Turismo creator Kazunori Yamamuchi's call for manufacturers to
create unique in -
game concepts to race in his upcoming
game.
Several automakers have
created Vision Gran Turismo
concepts for various Gran Turismo video
games, but these cars tend to be purely virtual.
Those who own a PlayStation 3 will be able to download all of the
concepts car in a free special content package early next year,
created to celebrate the
game's 15th anniversary.
«Charismatic, connected and athletic, our goal was to
create a design that is emotional and sporty yet with a sense of timelessness and simplicity,» said Guy Melville - Brown, Exterior Design Leader of the Civic
concept, Honda R&D Americas, Inc. «In this we set out to
create a vehicle that goes beyond the superficial and embraces the very philosophy of what a true Civic should be; it's a real
game changer.»
BMW is the latest automaker to
create a digital
concept car for Sony's Gran Turismo 6 video
game.
Further
concept cars followed last year, including a virtual one
created for the Gran Turismo video
game and the Alpine Celebration at Le Mans, a
concept that edged the Alpine brand closer to production again and forms the basis of the new Vision.
Surely one of the most visually engaging
concepts in recent memory, the Mercedes - Benz AMG Vision Gran Turismo was
created in conjunction with the Gran Turismo 6 video
game to highlight the limits of the possible in both the digital and «real» worlds of automotive design.
In his slender twenty - seven - page doctoral thesis, written when he was twenty - one, Nash
created a theory for
games in which there was a possibility of mutual gain, inventing a
concept that let one cut through the endless chain of reasoning, «I think that you think that I think...» His insight was that the
game would be solved when every player independently chose his best response to the other players» best strategies.
Originally designed for the Ludum Dare 26, where developers from around the world spend a weekend
creating games based on community suggested themes, the
concept grew into the final product you see before you.
I think the
concept of
creating a
game is a good one.
Similarly, Sage Restaurant Group
creates the best restaurants in the world, building high - design, chef - driven
concepts that are
game changers in the industry.
«By
creating a
game built around the central
concept of co-op gameplay, we're expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe,» is what Remy van Leeuwen, Brand Manager of Deep Silver, had to say about this focus on co-op.
Below are some
concepts created by Artur Sadlos who's also worked on
games across a wide variety of genres such as nail'd, The Witcher 2: Assassins of Kings, Shaun White Skateboarding and the Call of Juarez franchise, among others.
«The thing we showed at E3 last year, it was something that was done in Unreal and more of a
concept piece,» Spencer said, calling it «an asset»
created by the team to get their creative juices flowing, not necessarily an in - development
game.
This is the second
game by OhNoo Studio, a small team of three Polish men who banded together in 2013 to
create original
concepts of fantasy worlds.
infamous is different no movie tie - in and no pre existing
concepts to adhere to, so the question is without these hurdles could Sucker Punch pull this off, by a
creating a fresh believable Superhero
game?»
We fell in love with the idea of making a truly realistic space combat
game, and
created a proof - of -
concept early on that convinced us that we could actually pull it off.
3rD World Games, the company behind Cuebox, wanted to
create a
game using the same principles and
concepts of billiards but with the added twist of no gravity and unlimited ways to shoot.