Sentences with phrase «creating game concepts»

In 2009 Wired created a game concept called We Sing and pitched it to the Nordic Board.

Not exact matches

Game developer Visual Concepts created the new Pro Am game mode to allow gamers to design their own identity and team up with friends to move up the ranks in an NBA simulation environmGame developer Visual Concepts created the new Pro Am game mode to allow gamers to design their own identity and team up with friends to move up the ranks in an NBA simulation environmgame mode to allow gamers to design their own identity and team up with friends to move up the ranks in an NBA simulation environment.
Other schools such as Robert Morris University and University of Pikeville are expanding the concept of collegiate sports to include video games by creating eSports teams, offering scholarships to gamers, and building eSports facilities.
For decades, sci - fi movies like Minority Report created fantastic pictures of what a world powered by augmented reality could look like, but it was the simple smartphone game that provided the initial firsthand introduction to the concept of augmented reality for millions.
Long before Pep Guardiola came to the English shores — backed with petrodollars — to create the most beautiful team put together, we had the quintessential Frenchman introducing foreign concepts like fitness and diet to the game.
MinecraftEdu, a version of the game that teachers created for educational purposes, teaches students mathematical concepts including perimeter, area and probabilities as well as foreign languages.
The game has the same concept as its predecessor, The Sims 3; players control their Sims in various activities and can form the sims 4 creating kitchen relationships.
You may also use this forum share concepts About This Game PLEASE NOTE: Microsoft no longer supports creating Games for Windows - LIVE accounts within Grand Theft Auto IV.
The game concept was created by a french student group of ENJMIN, who won the Student Showcase at GDC 2010, and was picked up and developed by
While some fans were excited about being given the option to create their own Mobian characters in Sonic Forces, à la deviantART, others blew a gasket over why Sonic Team would introduce a concept proven to be successful in other games, such as Dragon Ball Xenoverse.
Inafune's Comcept creates ideas for games, then recruits external developers from Japan and abroad to translate that concept into an end product.
Child of Light was created by a small team of developers in Montreal using Ubisoft's UbiArt Framework, a powerful engine that letsprogrammers and artists bring their art to life by allowing original concept art to be inserted directly into the game world.
Bonus features will include a Filmmakers» Audio Commentary (on the extended cut), «The Making of Pocahontas» documentary, an Early Presentation Reel with Introduction and Commentary, Storyboard - to - Film Comparison with Introduction and Commentary, Deleted Scenes, Production and Design Galleries, Abandonded Concepts, «The Making of «If I Never Knew You»» featurette, a featurette on the Central Park premiere, Animation Tests, Character Animation Featurettes, a Production Progression Reel, Music Featurette, a Multi-Language Clip Reel, two theatrical trailers, music videos of «Colors of the Wind» (performed by Vanessa Williams) and «If I Never Knew You» (performed by Jon Secada and Shanice), Sing Alongs of «Just Around the Riverbend» and «Colors of the Wind», the set - top game «Follow Your Heart», and 2 Disney's Art Projects «Build a Drum» and «Create a Dreamcatcher.»
He created a few Wii U game concepts and mockups, one of which you can find above.
It is not an easy task to deliver such an experience but Arc System Works has executed this concept brilliantly here and created perhaps the best Dragon Ball game released this generation.
Genre shingle Vertigo Films was clever in that respect, transforming the shoestring sci - fier that launched Edwards» career (he graduated directly to «Godzilla») into a franchise, while preserving the notion that any number of pics — not to mention novels, games and other properties — could be created in this world, where the concept of mankind awkwardly coexisting with this invading species provides the throughline.
Kamiya defined Scalebound «the most ambitious» game ever created at Platinum Games during the last Gamescom, explaining that the original concept also included dinosaurs instead of dragons.
Now of course, the studio is expected to put all its talents into creating an awesome Wii U game, and many expected that game to be another Metroid title (see the awesome Metroid concept art for inspiration).
It takes the concepts of Yoko Taro, known for his crazy but well written stories and characters, and then combines it with the action gameplay that Platinum Games is known for to create a spectacular game that will be remembered for years to come.
Games have been relying on user - created content for years now with games like LittleBigPlanet and Super Mario Maker making a killing off the concept.
The bottom line: You won't likely get these gigs without a strong portfolio showing your experience in creating games — or at least developing game concepts — as well as some programming and animation chops.
Giving them the tools to get hands - on — whether that's building robots, creating puzzles or playing games — means they are able to explore various concepts and commands.
This detailed and high quality unit includes: * 15 lesson plans (with 13 differentiation strategies) * 93 slide PowerPoint presentation (divided into lessons) * All resources and worksheets (21 sheets) Unit's lessons include: * Introduction to the AQA GCSE Media Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of media texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audienccreating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audiencCreating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience appeal
We extended that concept and created storyboards for our pilot app in collaboration with the Princeton Review; we built 10 quizzes, ordered in level of difficulty.The average number of questions per quiz is about five, with each quiz taking about 10 minutes to complete — like a game, these are fast - paced exercises.
Resources include: - investigating audiences - researching ahead of creating a game - investigating and designing game characters - become the concept artist - pitching ideas to a client - create asset lists - explore avatars - apply Propp's character theory - storyboard the game
Recently, Quizlet unveiled Quizlet Live, which allows teachers to create collaborative learning games that emphasize concept mastery.
For the next 25 years, Dockterman tested and created dozens of educational programs, among them the award - winning Science Court, an animated television show that aired on ABC Kids that taught the fundamental concepts of elementary and middle school science; the Great Ocean Rescue, a computer application where students face four challenging rescue missions that take them deep into the world's oceans; and Decisions, Decisions, a game that teaches students the complexities of topics like immigration, the constitution, environment, or building a nation through role - playing and informed discussion.
Using a coordinate plane gameboard to visually demonstrate algebraic concepts, three simple game variations challenge students to move along vectors, add and subtract vectors, and create vector - like products.
Whether you group students together to create a project or model or you use game play to hit the concepts home, it's important that you use class time wisely.
By offering areas where they can fill in fields themselves, try a concept, create a discussion or even play a short game, they're more than just passive participants.
In addition, the team created an animated guidebook, a new module, and a new bridge curriculum to help students relate the game's math concepts to standardized test questions.
Dearsley's has worked extensively throughout the video games industry in creating visuals and concepts, such as the car you see here.
The Ultimate Vision Gran Turismo was created as a response to Gran Turismo creator Kazunori Yamamuchi's call for manufacturers to create unique in - game concepts to race in his upcoming game.
Several automakers have created Vision Gran Turismo concepts for various Gran Turismo video games, but these cars tend to be purely virtual.
Those who own a PlayStation 3 will be able to download all of the concepts car in a free special content package early next year, created to celebrate the game's 15th anniversary.
«Charismatic, connected and athletic, our goal was to create a design that is emotional and sporty yet with a sense of timelessness and simplicity,» said Guy Melville - Brown, Exterior Design Leader of the Civic concept, Honda R&D Americas, Inc. «In this we set out to create a vehicle that goes beyond the superficial and embraces the very philosophy of what a true Civic should be; it's a real game changer.»
BMW is the latest automaker to create a digital concept car for Sony's Gran Turismo 6 video game.
Further concept cars followed last year, including a virtual one created for the Gran Turismo video game and the Alpine Celebration at Le Mans, a concept that edged the Alpine brand closer to production again and forms the basis of the new Vision.
Surely one of the most visually engaging concepts in recent memory, the Mercedes - Benz AMG Vision Gran Turismo was created in conjunction with the Gran Turismo 6 video game to highlight the limits of the possible in both the digital and «real» worlds of automotive design.
In his slender twenty - seven - page doctoral thesis, written when he was twenty - one, Nash created a theory for games in which there was a possibility of mutual gain, inventing a concept that let one cut through the endless chain of reasoning, «I think that you think that I think...» His insight was that the game would be solved when every player independently chose his best response to the other players» best strategies.
Originally designed for the Ludum Dare 26, where developers from around the world spend a weekend creating games based on community suggested themes, the concept grew into the final product you see before you.
I think the concept of creating a game is a good one.
Similarly, Sage Restaurant Group creates the best restaurants in the world, building high - design, chef - driven concepts that are game changers in the industry.
«By creating a game built around the central concept of co-op gameplay, we're expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe,» is what Remy van Leeuwen, Brand Manager of Deep Silver, had to say about this focus on co-op.
Below are some concepts created by Artur Sadlos who's also worked on games across a wide variety of genres such as nail'd, The Witcher 2: Assassins of Kings, Shaun White Skateboarding and the Call of Juarez franchise, among others.
«The thing we showed at E3 last year, it was something that was done in Unreal and more of a concept piece,» Spencer said, calling it «an asset» created by the team to get their creative juices flowing, not necessarily an in - development game.
This is the second game by OhNoo Studio, a small team of three Polish men who banded together in 2013 to create original concepts of fantasy worlds.
infamous is different no movie tie - in and no pre existing concepts to adhere to, so the question is without these hurdles could Sucker Punch pull this off, by a creating a fresh believable Superhero game
We fell in love with the idea of making a truly realistic space combat game, and created a proof - of - concept early on that convinced us that we could actually pull it off.
3rD World Games, the company behind Cuebox, wanted to create a game using the same principles and concepts of billiards but with the added twist of no gravity and unlimited ways to shoot.
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