Thanks to its popularity, developers around the world are
creating their games like Minecraft, which mimics some of its unique features and more!
Despite the power of the PS4 Pro, Haveri and his team are still relying on the base PS4 as a starting point for
creating games like Nex Machina.
If you've been spending your time
creating games like a good little dev, then you haven't been spending time marketing.
Ivory Tower is a brand new developer founded by former staff from Eden Games (V - Rally, Test Drive Unlimited), while Ubisoft Reflections has built its reputation
creating games like Driver, Destruction Derby and Stuntman; basically, they know their stuff when it comes to racing games.
Activision has followed the pattern it established with Call of Duty by enlisting a second developer, Vicarious Visions, to
create games like Skylanders: Swap Force in tandem with Toys For Bob, which came up with the idea and is behind Skylanders: Spyro's Adventure, Skylanders: Giants and the new Skylanders: Trap Team game.
That no one ever thought to
create a game like this.
While large studios
create games like Halo and Call of Duty to entertain the masses, these particular artists make their game for themselves with the intention of making it available for the world to play.
After all, its combat mechanics don't redefine the genre, its storyline is fairly predictable and somewhat unoriginal, and its Japanese developer has never attempted to
create a game like this before.
One of the big hurdles any developer has to overcome when
creating a game like this is making this a more worthwhile experience, compared to any other free arcade game that someone could go on the internet and play for hours.
Finally, if you had to compare it to a studio like Behemoth that
created games like castle crashes and alien hominid would you say it on that level of quality content or no?
some people / companies are just better at doing things and having the right people teamed together
creates a game like UC4
We've shared our development ups and downs with you, given you an insight into the world of
creating a game like Hellblade and listened to what you've had to say.
Forza Motorsport 5 will not be a hardcore racing simulation and the Turn 10 have no intention of
creating a game like that, according to...
Telltale games, who
created games like The Walking Dead, The Wolf Among Us, Game of Thrones, Tales from the Borderlands and, most recently, Minecraft: Story Mode, have explained their ease of porting their titles to the Windows store.
We tried to
create a game like that and we very quickly realized it wasn't a game I was really cut out to design.»
It impresses me that someone out there assembled a team of professional game designers, programmers, sound composers, video recorders and actresses to
create a game like this in the year Two Thousand and Freaking Eleven.
@Aprendiz:
Creating a game like this can not be placed under copyright.
Not exact matches
«I think the assumption is we were trying to
create a
game machine and a tablet and really what we were trying to do was
create a
game system that gave you tablet -
like functionality for controlling that system and give you two screens that would allow different people in the living room to play in different ways.
Thankfully for
gamers like Leone, several startups have
created tools that aim to prevent the onset of common e-sports injuries.
His signature style is to
create elaborate narratives and histories for the characters in his video -
game videos to make them «
like a movie.»
While it looks
like the days of big blockbuster
games being
created in Vancouver may be coming to an end, there is lots of activity going on with independent studios and various new
game initiatives.
Nguyen, who had a video
game background, wasn't well - versed in
creating big engineering infrastructures
like those used by Facebook or Google that are able (for the most part) to accommodate millions of users simultaneously.
His signature style is to
create elaborate narratives and histories for the characters in his video
games to make them «
like a movie.»
Something
like a comedy would be harder to
create a
game play around.
Strikingly, while one type of digital addiction may be
creating a new kind of mental disease, video
games are also being explored as a means to treat mental disorders
like Alzheimer's and ADHD.
This led him to
create a
game -
like app that has gotten more than 1.3 million downloads on iTunes.
The Wall Street Journal explains how Marriott has taken its recruiting to the next level by
creating a Farmville -
like game for potential employees.
He didn't respond to comment for this story, but on Tuesday said this on Twitter about the grand Disney Infinity experiment: «I'd
like to think that we contributed to the legacy of Disney in some way and
created memories for you, your friends and family w / our
game.»
When executed well, it can make even mundane activities seem
like a
game,
creating motivation and desire for users to keep «playing.»
«We are excited to be part of the first eSports [decentralised app](dapp) on Ethereum and believe the first token trading will ensure the long - term trading sustainability of the FirstBlood ecosystem... Dapps
like FirstBlood will be the
game - changers, encouraging more mainstream consumer engagement with Ethereum and more developers to
create dapps on the platform.»
«Dapps
like FirstBlood will be the
game - changers, encouraging more mainstream consumer engagement with Ethereum and more developers to
create dapps on the platform.»
If you want to be on top of the marketing
game, but are still observing Snapchat from the sidelines, this is a perfect chance to experiment with
creating ephemeral content and see how you
like it.
Editor's note: This article is excerpted from Rule's Book of Business Plans for Startups, from Entrepreneur Press For a startup business,
creating a business plan is
like creating a
game plan in sports.
Many shares,
likes, links — the reality is this is probably not always the case, and much of this preconditioning comes from
game theory and also a «groupthink» type efficiency, where the market will take on the link building focus of other players in the vertical,
creating asynchronous link building profiles in style and aptitude.
For decades, sci - fi movies
like Minority Report
created fantastic pictures of what a world powered by augmented reality could look
like, but it was the simple smartphone
game that provided the initial firsthand introduction to the concept of augmented reality for millions.
I
like to
create a fun menu of finger foods and munchies everyone can enjoy on while watching the
games.
but u are continuinh talking about «our philosophy»...» our philosophy»
like u said has been pass the ball without any idea and without winning any mayor throphy for the last 12 years... so let alexis do what he do... he can lose balls, but he scores, he
creates, he fights, give us beautifull moments of football, and better than all, win us
games... a team with 11 ozil does nt win
games... with 11 alexis yes... so stop demanding more ozils and to criticate alexis... it is not a coincidence that ozil always looks for alexis, its because he knows alexis is the man who can transform him from the most creative player to the assist king, and again, better, eho can help him to win
games (i love ozil and he is a winner, do nt missundertand me)..
You can't really compare them, Ramsey
likes to
create chances and Wilshere
like to control the tempo of the
game, they're both great talents
He is able to hold and draw one defender atleast and
create assists
like he did for Sanchez at Man C and Welbeck in the previous
game.
It is the same with Ozil, you buy him to
create chances, if he does
like he did in his previous teams an assist every two
games then he is not a flop, if he can't get close to those numbers then he is and you sell him.
the other problem i often see is in our last 2
games, when someone
create attack from wing / wide side and then passing the ball to mid he rarely watching other player position player before passing (
like ox) so its just waste & only 1or 2 player who's hard tryin to get the ball, when arrived to mid
like sanchez / giroud, the other i think are just watching and waiting (if lucky) the ball come near him.
With a player
like Ozil topping the charts with chances
created, assists etc, we would expect our hitman up front who has played almost every single
game to have way more goals... yet Giroud is nowhere near the top scorers.
For the past 2
games our opponent have
created far too many chances for my
liking and if it was not for our 2 goal keepers we would have lost both
games.
With Brawn's call to make F1 cars more video
game -
like, and Symonds singing the plaudits of virtual environments, we're sat here wondering how long it takes before F1 drivers have to submit their gamertag rather than a race number and what's the timescale on replacing Charlie Whiting with a hologram
created by Codemasters?
I don't know why people are choosing Welbeck, he is not good enough, he does not score, not
create etc, all he does is run
like a headless chicken all
games and tired in 30 minutes.
The reason Nasri and RVP did so well was because they played with confidence and didn't always follow the manager's passing instructions, you would see them dribble past players to
create goals and show their discontent with the team when we played badly, we haven't seen that for the past 5 years, it's
like the manager doesn't want players to take command of a
game and that would explain why we never have any leaders on the pitch.
Whilst we
like to beat up on OG his goals /
game ratio in PL over the last 3 years is pretty similar to Benzeman — who plays in a team that
creates far more chances against arguably weaker opposition week in week out.
«Whether you are in the Championship or the Premier League, in a
game like this the team who puts the most pressure on and
creates the most chances will win.
Dan Quinn took a page out of Pete Carroll's book and hired a DJ to play Falcons camp to
create a
game -
like environment and facilitate better on - field communication
I remember Ozil breaking a record last season of
creating something
like 18 goalscoring chances in one match (I think it was Southampton and the
game finished 0 - 0) but it certainly did NOT win us the match!