Not exact matches
Being announced a little over a month before its release, R.A.M.
created a
huge amount of
hype and remixes from ads, TV spots, and a website makeover.
The Phantom Pain is easily a game that will be a
huge buzz word at this years E3, Konami does have a good track record of helping in
creating hype for this game especially when they first revealed this game as Moby Dick Studios, from then on the game has only gotten better and Ground Zeroes has set up a
huge pace for Phantom Pain.
He is going to earn a
huge amount which has already
created a great
hype for the fan following.
And trust me, they've tried to
create bestsellers with ads and
hype and lots of promotion, only to have the crappy book sit in
huge stacks and never sell.
The amount of
hype the teaser had
created for a game in that specific genre was
huge.
It's much the same with videogames now, where studios attempt to
create huge, artificial
hype trains and then try to keep the momentum going for a year or two or even three.
Meanwhile publishers sink
huge quantities of money into
creating ridiculous levels of artificial
hype in order to sell the next big thing,
creating a level of expectation which can never be truly met.
The upcoming Zelda Wii U is already guaranteed at least 3 million copies based of the fact it's a new Zelda game anyway, and it'll just increase depending on if Nintendo can really deliver on the open world aspects which will
create a
huge amount of
hype if they do.
The Phantom Pain is easily a game that will be a
huge buzz word at this years E3, Konami does have a good track record of helping in
creating hype for this game especially when they first revealed this game as Moby Dick Studios, from then on the game has only gotten better and Ground Zeroes has set up a
huge pace for Phantom Pain.