Sentences with phrase «creating new games think»

Not exact matches

Personally I think it's great that Chelsea (with their obnoxious manager) suffered their second loss in 4 games, that Utd (with their new expensive central my pairing and so highly rated miss firing striker couldn't control the game) and that Liverpool (who think spending 100m each season creates success) also got taken apart at home.
Also if you think this game is just a PC port, you'll be sorely mistaken because Crystal Dynamix and United Front Games (the developers responsible for the new graphical upgrade) have taken the best from both the previous console versions (PS3 & XBox 360) plus the PC to create a truly impressive PlayStation 4 title.
In some ways, I think Martin Scorsese's Hugo (2011) looked back to look forward, creating a continuum of magic realism that has reached into the video game / new 3 - D era and inspired some hope.
With the new school year rapidly approaching, educators headed back to the classroom are faced with a bevy of thoughts: Most teachers entertain thoughts about how to motivate students, how to invent fun classroom games, how to use technology in the classroom, and, of course, how to create a nurturing classroom that encourages positive relationships between the teacher and the pupil.
I think identifying their game as a shooter is taking a leap without any connecting of the dots,» EA Partners boss David DeMartini said, later adding: «The guys wanted to have the ability to control IP, to move down a path independently, to form great ideas with the new team, and do what they've always done, which is to create great entertainment experiences.
It will likely take some entirely outside the box thinking to make a successful blockbuster Natal game to convince Microsoft's supporters to create for the new tech.
If I was asked to set a category / type to the game I'd say it's an advanced, addictive logic puzzle (in terms of you needing to think what is the combination you need to create something new).
«But what we want to do most of all, and what we think we succeeded with last time, was the fact we created completely new game modes, and changed the way the game played through DLC — and we'll be doing that again.
So keep in mind your opinion could simply say that you hate everything ever created that isn't made by Microsoft so it's not really as relevant as you might think... what I'm saying has nothing to do with my personal opinion of those games it is simply saying that those individual studios are clearly making new ones just like they did last generation, in Microsoft is slowing down their creation of big AAA games.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
And what's fantastic about the games industry is that different artisans continue to create new, novel and interesting games that stretch my brain and make me think in ways that I didn't before.
Our audio team worked closely with leading music producers and artists to create a unique mash up of classic movie orchestral scoring and London grime — we are very proud of it and think it adds a totally new dimension to the game.
Why is it you think Nintendo is so reluctant to create new IP's in favor of new Mario, Zelda, and Pokemon games?
Johnson teased that the fall expansion will include what Activision thinks will be an «incredibly engaging» new mode that introduces a «whole new style of play» for first - person - shooter games in general, and for sure for the shared - world shooter space that Destiny created.
The new experience asks gamers to create the best possible Ultimate Team selection while staying under a total spending cap for players, which calls for increased strategic thinking and careful planning.
So it's a system that we continue to build upon and evolve as we create new content for the game — and we still haven't fully tapped into the potential of that hardware, so it's something we continue to look at and think «How can we do more?
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
- the Switch was announced right when he was thinking of releasing a collection at retail - considers the Switch the perfect platform for players to enjoy multiplayer - nowadays, kids only know about games with HD graphics, not really old - fashioned classics like the Seiken Densetsu series - this collection exists so parents and children can enjoy the games together - Masaru wants players to pay attention to how each entry is connected, and transitions from one to the other - the various tricks from the original version of Seiken Densetsu 1, 2, and 3 were left as is - Masaru would like to make some announcements for the 25th Anniversary of the series - he wants to create new entries in the series, so he asks fans for their support
- Aonuma and Miyamoto have played through BotW start to finish - the strangest thing Link can eat is «dubious food» which happens when you mess up cooking - «it's a secret» as to whether the Master Sword can break - Switch TV mode will have better resolution / sound than Wii U - Link can wear green, but it wasn't specified if this was his iconic green tunic - Link does no speak a full sentence - Link does not have a family - Breath of the Wild was the toughest Zelda game to create - companions outside of your horse include a wolf, but this was most likely referencing the wolf Link amiibo - the stamina meter can be upgraded - Link's last name is the same as Mario's according to Miyamoto, meaning it's Link Link - Link is not human - Breath of the Wild takes place after Ocarina of Time - Aonuma / Miyamoto are unsure what NX stood for, but they say it was probably for Nintendo X - you can eventually get a snowboard for a shield (this may be a joke)- you can not eat horses - the game does have big surprises - Miyamoto thinks that Pauline lives in New Donk City - Aonuma / Miyamoto say that Tingle is always happy and the devs love him - While there are multiple Links in games, it's always the same Mario in his adventures - the idea of Paper Zelda is discussed, and while the convo does seem playful, Aonuma says they're working on it.
this game isn't just a new genre IT could CREATE new genres - i don't think there is one other game that could claim this accolade.
Nakagawa: Both myself and everyone at CC2 thought about how we could create a new game experience when playing «Storm 4».
At the time I wasn't thinking of the possibilities this game would create in the future or how it helped define a whole new genre.
Masaya Matsuura thinks Natal would be a great platform to create new styles of music games.
But in boss fights and with enemies later on in the game, you will have to think in a new way with how you use this ability and seeing how time still moves Remedy still manages to create something innovative with the gameplay.
Osamu Mieda: There is no information that I can share at the moment, but personally I think it was a very fulfilling game to create and I hope that this can establish a new series for the SAMURAI WARRIORS franchise.
Card games seem to be creating a buzz at the moment and first thoughts of a card based racing game sounded a little strange but, it's something new and there isn't anything wrong with playing or making something new and unique.
I have to agree with Yoot Saito, while I would love a new wacky crazy genre created by him, I don't think the average gamer would care, sadly.
Also that thing he said about being difficult to create a new fighting game, I thought about that too a while ago and that is so true... the fighting games are already settled, you can't come with a new fighting game and not get lost in the middle of giants.
Thinking about it now, there would be some challenges, but if there was a really good opportunity to use the stereoscopic effect to create some interesting new elements to introduce to the game, I suppose it's a possibility.
When that started to become a feature, inserting a disc into your system and ripping a song to use, I was listening to The Lost Tracks of Danzig all of the time so basically every new WWE PS3 wrestling game I'd create the same guy and use «Pain is like an Animal» as his entrance music, so I still think of WWE games every time I hear that song (and I still listen to a lot of Danzig so it happens pretty frequently).
Very good game overall actually, it does make me wish that those Nautilus devs (dissolved into some part of feelplus now) would create something new in line to another Lost Odyssey or Shadow Hearts: Covenant (a little more Shadow Hearts in terms of gameplay), since I really think they have a certain knack for rpgs, well, even if it was Sakaguchi's / Mist Walker's help for script in LO's primarily, but you know what I mean; I want another game.
I think it certainly feels the most ambition game Electronic Arts ever created in terms of the amount of and the breaking of new ground.
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