Not exact matches
Planters, a brand known for
satisfying salty cravings,
created this program to address how cravings, however big or small, make consumers
feel.
This is the sense in which «a fact can harbor potentiality» (Adventures 138): All objects that exist are actual either (1) as determinate,
satisfied processes physically
felt, or (2) as indeterminate objects
created in the present and conceptually
felt in the present — by what Whitehead would call Valuation (also Reproduction and Conformity) and Reversion — as the present whole weighs somewhat general and indeterminate alternatives for its satisfaction.
Recognizing that our religious ideas and
feelings are deeply influenced by early experiences with need -
satisfying adults, he saw accurately that we tend unconsciously to project our need for a perfect parent figure onto the universe as we
create our perception of deity.
I had already been cooking for many years but when I took away the usual constraints» of how I put a dish together around a piece of meat or fish I began cooking in a totally different way, focusing on flavour, texture, colour and layering flavours, citrus and spices to
create amazing joyful
satisfying food, led by the new amazing way I
felt but also my deep love of food and the knowledge I'd gained through years in the kitchen.
I am a huge fan of hummus, and I love to
create different variations that I can snack on whenever I
feel the need, and I find a spoonful of hummus on a celery stick or whole grain cracker really
satisfies those between meal hunger cravings.
Instead, this dessert is loaded up with four incredible raw superfoods to
create a delectable, rich, and creamy chocolate pudding that will leave your taste buds and your body
feeling satisfied.
While healthy snacks are an important part of any diet, serving to keep your body
feeling satisfied and functioning well in between meals, not all snacks are
created equal.
Sometimes I
feel quite
satisfied with all that we have accomplished, with the special moments that we as a family
created — those memories that can be tucked away for a lifetime.
The pair of German plant biologists who authored the piece argue that nearly extinct varieties of wheat, like einkorn and emmer (aka farro), could
create new niche markets for farmers, diversify ecosystems, boost local food security, revive traditional recipes — all while
satisfying consumer demand for food that makes you
feel like you're traveling back to a simpler time (a Paleolithic time, perhaps?).
After the crash you may also likely
feel hungry and be compelled to look for more sugary foods to
satisfy your craving,
creating a cycle of overeating and weight gain.
Living your truth, loving every moment and
feeling the healing power of real food has taken me from complete fear in the kitchen to a place where I
feel inspired to
create dishes that not only
satisfy my family but provide a foundation of optimal health for them too.
The best way to do this is by
creating a diabetic meal plan that puts everything you need to
feel full and
satisfied right at your fingertips.
Our original recipe is made with rich, silky cocoa and La Vencedora vanilla to
create a super
satisfying,
feel good treat.
The gameplay proves itself to be a fun experience and Tuque Games have
created a
satisfying shooter with Livelock, one which proves to be an engaging experience, avoids
feeling repetitive with the variation between missions and gives the players a lot of freedom in their customisation.
The story
feels much more concerned with wrapping up a 7 - game story and
satisfying long - time fans than
creating an easy - to - swallow entry point for newcomers.
- Andre Dubus III, New York Times bestselling author of Townie «Everything Beautiful Began After both
creates and
satisfies a
feeling of wanderlust.
This Time Forever has the
feel of a family saga, with two completely
satisfying romances that interweave beautifully to
create a whole.
If these indulgent consumers aren't
satisfied with the selection of grooming products at a store, or
feel a retailer isn't informed regarding their own selection, they will choose a different seller who is able to help
create a spa - like atmosphere in the home.
I was thoroughly
satisfied with every playthrough,
feeling as though this was the culmination of all Nintendo's knowledge from
creating Mario games for so long.
On top of my gauntlet I enjoyed using the cave tools in the toybox and I
felt satisfied when I built a really incredible maze that even I got lost in, there is mountains of possibilities and unless you run out of fresh ideas there is certainly hours of content for you play through and enjoy in just
creating alone and this is without even playing your challenges.
Not being able to have control of the world that they had
created, must have irked a number of people within Bungie and though years of
creating great games for the Xbox must have been
satisfying, there must've been a part of Bungie that
felt empty.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to
satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to
creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that
feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the
feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can
feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
From our testing, the weightier
feel of the controller also serves to
create a more solid and
satisfying playing experience, no matter what type of game is being played.
then we were thinking also we wanted to
create a game for people who love games but aren't really
satisfied with the game that they are currently playing and we wanted to kind of scratch that itch basically of what not making them
feel satisfied?
Dashing through the air and then smacking a demon into a wall by using a heavy attack is a
satisfying and refreshing
feeling; the controller shakes with the sheer impact Raikoh hits a demon with, and shakes again when the demon
creates a small crater in the ground.
At this point in Burchfield's career, I suspect he must have
felt less
satisfied with his ability to go out into the field and
create another watercolor scene.
I do not set out to
create a series but rather keep addressing the thought until I
feel satisfied that the body of work completes the thought.
He wanted to
create a professional law firm where regular people and businesses
felt comfortable,
satisfied and respected.
In addition, when couples learn how to
create intimacy and connection they
feel closer and more
satisfied, which then improves their communication.
Furthermore, being romantic with each other on an ongoing basis is an important part of
creating and maintaining a
satisfying relationship because you and your partner both
feel desired and more invested in the emotional aspects of your relationship.
You learn which behaviors are helpful and harmful to your relationship, how to manage conflict and the keys to a long, fulfilling and
satisfying relationship.The workbook we use is awesome and includes several private exercises such as connecting and increasing knowledge, fondness and admiration of each other; conflict management and vulnerable dialogue such as stating
feelings / needs, identifying / avoiding the 4 horsemen, and
creating shared meaning and rituals.
Helping couples understand their dynamics, how they react when they
feel disappointed or hurt by the other, and how to address that effectively, is key to resolving conflicts and
creating satisfying relationships.