Sentences with phrase «creating similar feelings»

Real estate's convoluted listing system creates a similar feeling.
Alternatively a wooden bench situated in an alcove looks creates a similar feel.

Not exact matches

From there, you can create a filter for «Conversions < 1» or something similar to get a good feel for how many search terms aren't producing conversions.
Similar sentiments are heard today from «pastoral planners» who take their cues from Protestant megachurches in which creating a feeling of «ownership» on the part of the congregation, often by blurring the border between sacred and profane, is very much part of the marketing - and - retention strategy.
and similar attempts among the Jewish and Islamic communities and world bodies, have, through their interfaith work, created a new ethos for addressing issues when religious feelings are brought out in conflicting situations.
The starch from the corn creates a texture and mouth - feel similar to... well, nothing I can really say resembles this texture.
It feels good to know that there are other people who feel the same way you do, who are raising their children in a similar way, who are creating secure and compassionate families.
«When it's stimulated, it can create a sensation that leads to a climax that almost feels similar to when you have to urinate,» says Deitsch.
Minkee can refer to the super soft (almost stuffed animal like) feel of the outside of diapers (itti bitti is the most popular brand of minkee diapers) and to the newer technology that is used to create inserts (similar to a microfiber only softer) like the most recent FuzziBunz and Tots Bots inserts.
Similar to a real vacation, this action can help reset — at least temporarily — the dial on how important that «critically urgent» issue felt in the moment by creating that distance.
The blind taste test: Both muffins tasted great, but the one using vegetable oil created a caustic sensation and we felt our throats noticeably tighten in a manner which I found similar to an asthma response.
Tasseled throw pillows create subtle interest (a similar option) while a faux fur lumbar pillow and throw feel rich.
Tip: This graphic look is best created with a felt - tip pen to define the line, then later smudged over with a shadow in a similar color.
Wow for that;) And I got those same heels and racer top so i feel like creating a similar outfit on my holiday next week;)
I found similar items to create the same feel of the outfit.
To create a similar look to Bella Hadid's, reach for a liquid eyeliner with an ultra-fine felt tip such as Dior's Diorshow Art Pen ($ 33; dior.com).
The rhinestones are great, and something quite hard to fond elsewhere, I feel... U'd love to make some ear cuffs from them, to recreate something similar I saw in Zara, or to embellish the neckline of an old grey sweatshirt I have... Failing that I'd love to try creating an intricate chain necklace with layers of different lengths
Whilst Bioshock 2 may feel very similar to the original game, it does expand on the characters and story that were introduced in the original game and once again allows you to create a very customisable playing experience through the use of Plasmids and Tonics.
«10 Cloverfield Lane» feels like it was created with the same small budget and large creativity similar to «Ex Machina».
You get the feeling from the outset that the filmmakers wanted to create a tone similar to «Alien,» made a couple of years earlier.
(I realize Under the Skin and Enemy aren't billed as horror but the scenarios they create and the outcomes are very horror - like and evoke similar feelings.)
The trailer calls back a newly re-popularized Blomkampesque aesthetic, which creates a sort of gritty, dystopian feel, similar to the original Terminator.
In a similar style to his previous feature Beginners (which earned Christopher Plummer an Oscar in 2012), the director foregoes a straight narrative in favour of creating a movie which feels almost like someone warmly re-living the vital moments of their life, a visual poem or essay about the influences — the era, the people you know, the music and literature you consume — that shape one's identity.
(1990) where a similar kind of desaturation creates what almost feels like a watercolor painting effect.
Although similar in many respects to the other submarine movies which have come out in the last 20 years, and in particular Das Boot, U-571 creates a unique feel of its own that makes it a must - see film for submarine movie fans.
Spanning circa 140 emotional words it is divided into three sections: - ranges of emotions (offering a visual spectrum to be referred to by writers unsure of the intensity of feelings)- synonyms (each image has similar images and words underneath it along with a sentence to help a new writer see how it can be embedded into a story)- antonyms — opposite pairs of feelings that are useful when wishing to create contrast in a storyline The Blob Visual Emotional Thesaurus will be a vital reference for every classroom and can be used individually or in whole class activities.
In 2012, Hazel and UHHS staff teamed with Eskolta to create a high school experience that looked and felt similar to college.
Techniques to create deeper social emotional learning experiences for children will also be covered, including: studying the story illustrations and asking children how characters might feel, discussing alternatives to how a character might feel, asking children how they might feel in a similar situation, asking open - ended questions which allow the child to do the thinking and questions that help children make connections between stories they are reading and real life events.
While a continuously variable transmission, or CVT, doesn't technically have any gears, the programming of the control unit creates shift points in the rev range that feel like physical gears, and so you can change up or down as much as the engine revs allow and it feels quite similar to a conventional, geared automatic transmission.
Inside, the four - passenger Chevy Volt has a modern feel, thanks in large part to touch - sensitive controls inspired by the latest in personal electronics.While this creates a suitably cutting - edge vibe, in practice these small and similar - looking buttons can be difficult to identify at a glance.
One can easily imagine the emotional distress caused by being continually plunged into feelings over the recent death of a loved one while creating a fictional character in the throes of similar grief.
Authors of historical fiction have similar imperatives but in truth all authors create worlds, which may feel on the page vivid, generic or absent, like a grayed - out screen behind the forefront action.
Observe where he likes to go when he feels anxious, then allow access to that space or create a similar one for him to use when the fear stimulus is present.
Observe where he likes to go when he feels anxious, then allow access to that space, or create a similar space for him to use when the fear stimulus is present.
The aircraft cabin will feature unique mood lighting and a dramatic archway and ceiling treatment to create a feeling of spaciousness similar to the 777 - 300ERs, the first of which American plans to receive later this year.
Create assets with properties and behaviors to give developing for the NES an object - oriented feel, similar to modern tools such as GameMaker and Unity.
The problem with creating a new game every year that's based on a real sport is that eventually each game starts to feel a bit similar.
By unlocking everything at the start, new players may feel like, similar to the character screen, all course are created equal.
First, given that everything will be on a single screen, Nintendo can utilize a game engine similar to those used in titles like Diablo to create the right look and feel of the experience.
It's an interesting concept, but with memories of initial Star Wars Battlefront games on the original Xbox fresh in my mind, and the fact that they had a similar game mode but also allowed players to take the combat on foot upon the various ships, Starfighter Assault feels like yet another missed opportunity to create something spectacular.
The game used laserdisc technology similar to that of 1983's Dragon's Lair to create the distinctive animated feel to the game.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
If Google could create something similar from the ocean of android versions out there, I really feel they'd have a killer console on their hands.
- Miyamoto has been considering an animated movie for many years - he says creating games and movies aren't really that similar - interactive and passive media are very different, so if he wanted to make a movie, he'd like to have a movie expert work on it - while meeting with many movie directors and producers, he was introduced to Illumination by Universal Parks & Resorts - Meledandri revealed that he had read Miyamoto's interviews and said that the ways they create are similar - the two ended up having a mutual understanding, and eventually said that they should do something together - Meledandri is focused on making the film with a reasonable cost and deadline in order for it to be a success - Miyamoto has felt that if they couldn't make something interesting, then it would be better to quit - they've already had multiple meetings for the screenplay so the project has actually progressed very far
They also created a new game engine, which feels more clunky and realistic similar to that of a need for speed game.
The gameplay looks extremely tactical, similar to the style found in Ghost Recon: Future Soldier, while the post-apocalyptic, plague - stricken world creates a depressing take on New York that is akin to the look and feel of the setting featured in The Last of Us.
Sure, you can create your own game mode, but even then the experience feels too similar to its base form.
Like the other games in CHAMProgramming's series of arcade remakes, it is remarkable for closely emulating the original, the smooth gameplay and two game modes, the original «Classic» and the enhanced «Champ» mode.The «Classic» mode plays and feels like the arcade machine, with very similar graphics, sound and gameplay: You play a spaceship, moving horizontally at the bottom of the screen, and shooting up at a bunch of Space Invaders - like aliens, which attack you in waves becoming harder and harder with the game.The «Champ» mode is an upgraded version of the classic game with new enemy types — requiring more than one hit to destroy, or equipped with a cloaking device making them nearly invisible — and a variety of power - ups for the player, with create an entertaining variant of the original game.Finally, the game features a variety of options — one or two player modes, three difficulty settings, adjustable game speed, input by keyboard, mouse or joystick (Champ even released a «Champ cable» that allowed you to play the game with digital joysticks), and a high score table to round it all off.
However, with the 7 major zones there are, two are definitely forgettable, and could even be considered as one level with how similar in appearance they look and feel, which may intentionally be the case as they both are created by Eggman.One thing I can say however, is that with the reappearance of these returning zones, it does show, albeit inconsistently, that Sonic and friends do exist in a world and that the lands can change over time.
«I can feel this space,» Terdjman remarked at her opening reception, «will have a similar position as the one in Paris, and that we can work together to create a bigger community of creative people.»
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