The addition of trophies adds some worthwhile incentive,
creating something for fans of the series to work on while waiting for a bus (or wherever else a portable game takes them).
Not exact matches
Choices, choices, choices, that's what happened to our once free - flowing, beautiful on the eyes brand of football... the move from Highbury was a friggin hoax played on all Gunner
fans... North London football is now
for the fat cats and wannabes, not
for those of us who rather watch from home because we love the game and we would rather not pay a weeks wage to get a seat a 1/4 mile from the field of play... much like a high - end business that once cared deeply
for the artisans who toiled to
create something quite brilliant, they have become an assembly - line factory trying to get the most
for the least while still raising the prices of their product..
It pits two part - timers against each other, it
creates a real legend vs. legend situation that devoted
fans of both can easily latch onto, and really, it's just going to look good on a marquee or a banner, because it's
something many, many people have been waiting
for.
Getting Mahrez would bring a few things of great importance: 1) Lift the
fans mood ahead of our LFC game specially after all the frustration build up with the lack 2) Big name signing and finally some intent that we have ambition to do
something by forcing Leicester to deal Mahrez the PFA player of the year and involved in 30 goals (G+A) 3) Maybe after that players like Ozil & Sanchez will fill like Renewing & Bellerin will follow the leaders 4) Tactically speaking he would be a proper right winger (
something we do not have) that can
create havoc with his dribbling & can both
create goal
for others and himself.
Its built - in
fan creates the sound of rushing air;
something which might not be music to our ears but is proven to be ideal
for your tiny ones.
For lookbooks, we like to
create a point of view that our
fans can relate to but also
something creative and new.
While the film quality isn't the greatest due to the use of digital film, the lack of stars and its classic throwback to the early zombie movies
creates a great genre film
for both horror
fans and those looking
for something different.
20th Century Fox has
created something really exciting
for dedicated X-MEN movie
fans!
Not only has Sting captured the essence of what makes those two games great, they've added their own unique spin to
create something freshly original while being familiar enough
for fans of the genre to jump right in.
As Mr. Sakamoto explained to Game Informer, he loved the idea of
creating a 2D Metroid like Samus Returns, and that is definitely
something he is interested in doing
for another opportunity, however that is solely dependent whether
fans are willing to buy a 2D Metroid.
«The Black Ops community means everything to us, so we knew in order to deliver
something really special
for our
fans like Blackout, with the biggest map we've ever
created in Call of Duty, we had to push ourselves and our tech to the absolute limits,» Treyarch's Mark Gordon added.
Branded content like «Dear Basketball,» designed to
create a counternarrative of the great Kobe, is
something that has induced eye rolls from sports
fans for 13 years — except
for those in Los Angeles and especially Hollywood, where good seats to Lakers games are a status symbol.
While De Laurentiis has seen success with her eponymous restaurant just down the Strip at the The Cromwell, she wanted to
create something within reach
for fans who can't afford a $ 60 filet, or who want to bring their kids along
for a tasty meal from a T.V. star.
No More Heroes
fans» voices are still strong, but young gamers have never heard of it, so I want to
create something for them as well.»
«Being located in Eastern Europe and having experience developing RPGs, Van Helsing is a natural fit
for us; it's a project where we can demonstrate our expertise in both domains and
create something novel that RPG
fans can appreciate,» said Viktor Juhász, lead writer at NeocoreGames.
Even the VP and General Manager of WildStorm (publishing imprint
for DC Comics) says, «PROTOTYPE's back - story, visuals and gameplay are stunning, and we have every intention of bringing those core pillars to our book because this is a great opportunity to expand on the world they've
created, and build
something new and interesting
for comic book
fans.»
-
for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant
fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought
fans would desire
something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to
create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans
for DLC - Iizuka recommended Flying Battery Zone
for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west
for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying
for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story -
for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in
creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
While the basic gameplay remains the same other new inclusions alter the game in big ways such as the ability to
create your own skatepark, it's a major change
for the series and adds
something that skate
fans have been demanding
for a while now.
«If I were to release Shadow Of The Colossus
for PSVR, I would feel a responsibility to
create something that goes beyond the expectations of the
fan base.
This is not DooMero's first attempt at doing
something like this,
for in December of last year, he
created another DOOM modification
for the Resident Evil
fans.
And not just one — but a great many of them, each responsible
for something unique within the series, all took time out of their day to
create the following messages, just
for the Valkyria Chronicles
fans in the west.
The team wanted to do
something special
for all of the PlayStation
fans, so we've
created a batch of exclusive hats based on some of our favorite PlayStation characters.
The Dragon Quest series is a powerful force in the world of Japanese RPGs, and Square Enix has quite literally rebuilt the experience from the ground up,
creating something exciting
for fans and newcomers alike.
«The Black Ops community means everything to us, so we knew in order to deliver
something really special
for our
fans like Blackout, with the biggest map we've ever
created in Call of Duty, we had to push ourselves and our tech to the absolute limits,» said Mark Gordon, Co-Studio Head, Treyarch.
«The Black Ops community means everything to us, so we knew in order to deliver
something really special
for our
fans like Blackout, with the biggest map we've ever
created in Call of Duty, we had to push ourselves and our tech to the absolute limits,» said Mark GordonCo - Studio Head, Treyarch.
Dragon Quest Builders proved to be quite an intriguing title upon its release last year, splicing together elements of both Minecraft and the Dragon Quest (or Dragon Warrior
for you old - school
fans) series, to
create something unique.
Being a Red Dead Redemption 2
fan - site we're extremely confident (if not a little biased) that Rockstar Game will come out with
something special, however being a PC only Western, Wild West Online has definitely
created an exclusive niche and player base
for itself from the get go.