Sentences with phrase «creation of games»

Unity Cloud Build has also been released to allow cloud computing which will «increase productivity» to devs can focus on the creation of games.
The depiction and creation of games and sports in the arts has a long history, with example found in many Ancient cultures around the world including Greek and Mayan.
The rare video game collectors over at Assembler Games have struck again, this time with a piece of Super NES development hardware designed to aid in the creation of games using the Super FX chip of days of yore.
According to AM General, Activision owes the success of Call of Duty to the inclusion of the iconic jeeps, with the series» popularity coming «only at the expense of AM General and consumers who are deceived into believing that AM General licenses the games or is somehow connected with or involved in the creation of the games
But R.C. Pro-Am's success on the NES lead to a nearly unparalleled partnership between Rare and Nintendo; one which would lead to years of success due to the creation of games like Battletoads, Donkey Kong Country, Killer Instinct, Goldeneye 007 and Banjo - Kazooie.
«The technological heart of Czechia is home to many game companies and saw the creation of games like the Mafia series,» said Yann Le Tensorer, COO of Giants Software.
Right now we are focused on creation of games for iOS and Windows Phone 7 based devices, as well as Xbox Indie Games.
Unlike Game On, Game Masters is more about the behind the scenes of the video game industry as it links world famous developers such as Warren Spector, Peter Molyneux and Tim Schafer who not only lend their expertise to the exhibits but showcase some of their amazing concept art and scripts that were used in the creation of these games.
The key founders have been instrumental to the creation of games and services that changed the way mass audiences approach narrative, action and community in interactive entertainment.
Everyone at BonusXP has a big stake in the design and creation of our games.
Fans enabled the creation of games such as Psychonauts 2 and Broken Age, and technology such as The Oculus Rift, establishing a new age of democratized game development.
This tome is sure to please all who possess a thirst for imagination and curiosity surrounding the creation of games!
Clockwork Acorn is a small interactive software development studio specialising in the creation of games and other user - facing applications.
How many people are thinking about race in the creation of their games?
Furthermore, the video was an illustration of the various camera views available for the creation of games and apps.
Independent developers usually focus all of their funds on the creation of their games and pulling together money for a booth at E3 can be almost impossible for them.
It provides powerful tools such as «triggers, variables and layers» to enable creation of games easily.
Several Russians with murky ties to the Internet Research Agency (IRA), the Kremlin - backed «troll factory» that special counsel Robert Mueller indicted last month, were reportedly behind the creation of the game called «Hilltendo.»
But that could soon change, with the creation of a game that turns gamers into game developers.
While Card's writings and efforts to ban gay marriage have sparked outcry from Wong and other gamers who say they won't buy Shadow Complex, those involved in the creation of the game had not commented publicly about this debate until now.
The second developer diary for Strike Suit Zero explains the creation of the game's signature half - spaceship half - robot Strike Suits.
Green Heart Games missed a beat here by not letting you do something like hire focus groups during creation of your game to give you an indication of whether it's worth continuing to sink money and time into it.
In summary, AGFPRO is an excellent tool for those who want extra tools and assets for use with Unity in the creation of a game or for those who don't like designing inside of Unity.
The creation of a game's audio is something akin to a bunch of cackling witches hovering over a bubbling cauldron.
The PS4 version will also come with an official soundtrack CD by Joris de Man and an exclusive studio booklet focusing on the inspiration behind the creation of the game.
Featuring a wealth of commentary on the creation of the game from Andy McVittie (the man behind the superb Art of Watch Dogs, also from Titan Books), The Art of Alien: Isolation offers a detailed look into the chilling corridors of the dilapidated Sevastopal space station and the bloodied sights that lurk in the darkness.
Gavin Price, Creative Lead at Playtonic commented, «From the very start we said that we'd welcome only a partner that could genuinely improve the creation of our game, while respecting the independence and creative autonomy of our development team.
The 20 - page «Making Of» report also examines the creation of the game's cover art and soundtrack, with composer Gryzor87 sharing photos of his studio and the homemade Flemish Virginal / Muselaar (pictured) he used to record several songs for Hydorah.
The story behind the creation of the game is particularly touching and it is therefore with great pleasure that AMO presents an exclusive online interview with Robert Busey!
But after we walked of stage I realized that, in many ways, this was a momentous occasion in one more way: a Dutch - Egyptian developer handed out the Grand Prize of a major games event to an Iranian - Canadian developer, for the creation of a game about the history of a Middle - Eastern country.
Speaking of language, Far Cry Primal's developers at Ubisoft released a video in addition to the trailer that offers a behind - the - scenes look at the creation of the game and specifically the prehistoric languages re-created throughout.
«This partnership has led to the creation of a game that is simply outstanding and sets the tone for what is to come this year for the 35th anniversary of Alien.»
It's at this point that it not only feels like the creation of this game is a piece of art, but that your playing of it is a matter of art as well.
Its exibility allows, besides the creation of a game in one of the most popular game genres, also exploitation of Xbox 360's hardware for variety of tasks, ranging from shader development, rendering of terrain through particle systems to visualization of AI algorithms, which are very tightly bound to this game genre.
Each has its own story to tell, and is executed to such a high level that you wonder if there was more than one team involved in the creation of the game's content.
This process is repeated throughout the creation of the game for different aspects.
This can be done multiple times during the creation of the game, and all advice can be ignored if it does not fit in with the developer's own vision.
While credits typically contain the names of everyone involved with the creation of a game, the credits to A Realm Reborn also contain the names of players of the original FINAL FANTASY XIV (2010) as a sign of appreciation from the development team for their support.
The level of detail surpasses most and you really feel as though the artists» heart was poured into the creation of the game.
«Traditionally or conventionally when we start to make a game, we have to start from zero, but nowadays there are many tools to facilitate the creation of game, so in this sense perhaps we have to change the method of creating the game.»
As reported by Do News, half of that figure will be invested in the creation of game content and video content creators.
Despite the quirkiness and over-the-top presentation of the entire anime, the series became popular enough to warrant the creation of another game for the PlayStation 3.
«We had two clear goals in the creation of this game,» says Coleman.
In fact, they are essentially the center of creativity throughout the creation of the game, which often makes it the most desired (and competitive) position in the industry.
$ 15 - Developers» commentary: Listen to the creators of the game talk about the creation of the game, the design process, inspirations for making the game, and all sort of unique stories in a video playthrough of the game.
To find out more about the creation of the game we reached out to Mad Head Games and got some great answers from senior producer Emil Esov.
We'll talk more about the background of the team itself and their role in the creation of the game.
The creation of the game started from us wanting to expand and go above the standard «Slender» style game where there is no deep story and background.
Druckmann will, of course, still be heavily involved in the creation of the game but it's now being headed up by Anthony Newman and Kurt Margenau, both of whom were lead designers on Uncharted 4.
The care that went into the creation of this game rolls from the screen damn near palpably, and because of this I want to approach The Librarian with a careful touch.
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