Since then, Thom has worked in a wide variety of
creative capacities within the sound department in over seventy five films.
Not exact matches
Our programs are designed to draw upon and build
creative capacities, developing the thinker, the artist, the scientist, the poet, the environmentalist, and the musician that lives
within each of us, just as Waldorf educators draw upon and nuture these
capacities within each child.
«
Within the debates about careers in science, we often tend to reproduce a model of locating all the capacities for innovation within the individuals, rather than thinking about how do we build good teams of people who can be creative and innovative,» Müller
Within the debates about careers in science, we often tend to reproduce a model of locating all the
capacities for innovation
within the individuals, rather than thinking about how do we build good teams of people who can be creative and innovative,» Müller
within the individuals, rather than thinking about how do we build good teams of people who can be
creative and innovative,» Müller says.
In their new book,
Creative Confidence: Unleashing the Creative Potential Within Us All, they argue that everyone has the capacity to be c
Creative Confidence: Unleashing the
Creative Potential Within Us All, they argue that everyone has the capacity to be c
Creative Potential
Within Us All, they argue that everyone has the
capacity to be
creativecreative.
It's a question that leads him along the subjects of the balance between commercial viability and pure
creative freedom, and a confidence from
within needed to be a good game designer in any
capacity.
The Evil
Within 2 is developed by Tango Gameworks that was founded in 2010 by Shinji Mikami who is known for bringing the terrifying atmosphere to the survival horror genre in the form of directing and producing Resident Evil in 1996 followed by retaining those
creative roles in 1999 for Dino Crisis in addition to being involved in numerous other Resident Evil and Dino Crisis games in such
capacities as producer, executive producer, designer, advisor and supervisor, while also directing the original remake of Resident Evil in 2002 and Resident Evil 4 in 2005.
Early in 1940 we managed to find a small house and for the next three years... I was not able to carve at all... the only sculptures I carried out were some small plaster maquettes for the second «sculpture with colour», and it was not until 1943, when we moved to another house, that I was able to carve this idea... In St Ives I was fortunate enough to have constant contact with artists and writers and craftsmen who lived there, Ben Nicholson my husband, Naum Gabo, Bernard Leach, Adrian Stokes, and there was a steady stream of visitors from London who came for a few days rest, and who contributed in a great measure to the important exchange of ideas and stimulus to
creative activity... It was during this time that I gradually discovered the remarkable pagan landscape which lies between St Ives, Penzance and Land's End; a landscape which still has a very deep effect on me, developing all my ideas about the relationship of the human figure in landscape - sculpture in landscape and the essential quality of light in relation to sculpture which induced a new way of piercing the forms to contain colour... The sea, a flat diminishing plane, held
within itself the
capacity to radiate an infinitude of blues, greys, greens and even pinks of strange hues; the lighthouse and its strange rocky island was an eye; the Island of St Ives an arm, a hand, a face... I used colour and strings in many of the carvings of this time.
Wilson's artistic
creative capacity was matched by a formidable mind and a talent for writing, and
within a short time span he duly produced a thirty - three - page long typescript, a bite size introduction to his work, his thought process, his world.
This draws on individual and collective imaginations as a powerful,
creative tool to reinforce
capacity and self - reliance
within a family
Capacity - building resources include practical guidelines for indigenous and local communities on developing intellectual property protocols, and information technology tools for managing intellectual property issues when digitising intangible cultural heritage, being developed
within the
Creative Heritage Project.
NTRBs are the principal means through which non-Indigenous parties engage with a traditional owner group before a determination of native title, and they have specific statutory functions that assist non-Indigenous parties to do this.179 As I suggested in my Native Title Report 2004, an untapped opportunity exists to harness the expertise, established community links and relationships with developers, cultural understandings and familiarity with remote areas
within NTRBs, to build Indigenous
capacity and develop
creative businesses based on rights to country.