Not exact matches
• Makematic develops original, engaging and practical short - form video
content for use in the
classroom - all focused on
creative and digital skills;
Teachers have adapted video games in an array of
classroom content areas in quite
creative ways.
The program plans to strengthen the school system through; «higher expectations of social responsibility; more time to be playful and
creative in order to learn more effectively when in the
classroom; fewer standardised tests; and less time in a
classroom setting (although no less rigor of
content), which will create more passion in students to learn and less burnout as a result of too much time in school.»
«arts@newman: A
Creative Effort to Unravel Educational Knots» Stephen Hurley blogs about his own efforts to tie art
content into his seventh - grade
classroom (October 2007).
Working on behalf of clients like the BBC and Barbican, MakeMatic develops original, engaging and practical short - form video
content for use in the
classroom — all focused on
creative and digital skills.
To further complicate this problem, the growing availability of technology adds increasing pressure on
classroom teachers to find
creative ways to use technology to teach
content mandated in state and national standards.
HOT Blocks are a
creative intervention model where cross curricular collaborations between grade - level teachers and arts
classroom teachers support students in Scientific Research Based Interventions (SRBI) in their learning of language arts and math
content through the arts.
HOT Blocks are a
creative intervention model where cross-curricular collaborations between grade - level teachers and arts
classroom teachers support students in Scientific Research Based Interventions (SRBI) in their learning of language arts and math
content through the arts.
In the
creative classroom, students recognize the relationship between the
content they are studying and how they think about the
content (Anderson et al., 2000).
With scavenged
classroom props, students can be wonderfully
creative as they integrate
content knowledge, art and language skills.
Core
content classes follow «flipped learning» approaches, a combination of individual student learning and longer
classroom group time dedicated to the
creative application of ideas and deeper exploration of concepts.
Teachers of the gifted in pull - out
classrooms are encouraged to remain informed of the
content and scope of literacy experiences afforded students in the regular
classroom setting so that gifted program experiences provide opportunities for greater depth, complexity, critical - thinking opportunities,
creative production, and research based on the individual needs of gifted students as reflected in the use of ongoing assessment information.
Grouping young children should always enhance the strengths students have, and the kinds of groups formed (structured, open,
creative, divergent,
content - based, etc.) should emerge from learning goals established for each
classroom activity.
The Pencil is not essential or even useful in any apps that are simply about consuming
content, but it's key for making the iPad a
creative device for visual artists, and it has
classroom applications.