Tags for this Online Resume: Staff Building & Development, Cross Functional Collaboration, Sales Strategies, B2B Relationship Development, Budget Management, Operations Management, Sales Management, B2B Sales, Customer Service, Vendor Negotiations, Training Manuals, Corporate Communications, New company start up,
Creative Content Development, Sales Forecasting, large account management, training manager
However, many of them are lacking new media marketing skills as well as skills in
creative content development.
Depend on GuideSpark's expertise in HR communications, campaign design, and
creative content development
Not exact matches
Tech platforms are stepping into that space to help companies manage years of
content, research, and
creative development.
Plus, Austin has a thriving
creative and digital media industry that includes game and mobile app
development, music and film technology, and social media and digital
content.
Experience with the
development of various
creative content and mediums such as webinars and info graphics.
As the Idea Launch Pad for B2B marketers, MLT
Creative's services include strategic planning, positioning, brand
development, website
development, advertising, inbound marketing,
content marketing, direct mail marketing, email marketing, sales promotions, on - page and off - page SEO, search engine marketing (SEM) and pay - per - click campaigns (PPC)-- Google AdWords campaigns.
We also love the ability to utilize scrum with
content,
creative and web
development teams.
Lead analytics expert technical consultant teams in delivering project implementations and configurations Strategist for Client Implementations of Adobe Marketing Cloud Products (AEM, Analytics, Target, Social, Campaign, etc.) Participate and lead internal brainstorming and
creative thinking sessions that solve client / prospect digital marketing roadblocks, customer roadmap & journey strategies, technical integrations, and discover upsell opportunities Leverage digital marketing consulting skills to assess client's requirements in aligning proper resources and provide on - time delivery of the scope of work Key strategic member of sales and business
development teams by providing expert solutions to prospects leading to purchasing
content management systems such as Adobe AEM (CMS & Communities), Target, Campaign, Analytics and other digital marketing technologies and services Collaborate with all business units including: consulting, technical, sales, and marketing Developed acquisition & demand generation strategies via event, email and
content marketing programs Establish excellent sales and client retention strategies and demand generation by providing guidance through evaluation of current technologies and sourcing of complementary products and services to recommend Created sales strategy to increase sales pipeline and focus on opportunities in both inbound and outbound marketing Co-Sell, Cross-Sell, Upsell & Strategize with Partners.
Carla blends theoretical
content with
creative methods to provide a fun and effective environment for learning and
development.
As technology directors, our goal is to facilitate learning that goes beyond passive consumption of
content to active engagement, the
development of
creative, collaborative learning that connects learning opportunities with
creative contributions by learners.
The faculty's comfort and familiarity with art
content will be assessed pre and post, with yearlong art - integration professional
development,
creative collaboration, and coaching.
This school's
Creative Leadership Team is focused on «Artists» Inquiry and Critique» professional
development to help teachers embrace simple yet deep ways of integrating the arts into other
content areas — and assessing their teaching using the critiquing processes that artists use.
C21 Canada and its members provide collaborative vision and support to help Canadian education organizations enhance learning in the foundation areas of literacy, numeracy and science while infusing 21st Century skills (
creative problem solving, critical thinking, collaboration, communication, personal
development, global citizenship and digital competency) into
content, and instructional and assessment practices.
Essential Job Functions - eLearning • Produce dynamic, technology - enabled learning in eLearning, mobile and virtual delivery formats • Act in coordination with L&D consultants, business leaders and other managers and staff to identify eLearning needs, then match them with innovative self - paced and blended learning design solutions • Curate the best eLearning
content to match requirements set by L&D learning consultants • Consult with members of the L&D Team and business leaders to deliver high - quality eLearning experiences that are instructionally sound,
creative, visual and engaging through consultative design • Create and maintain tools for helping L&D team and business leaders to implement e-learning design projects in a consistent way • Stay up - to - date on eLearning techniques, gaming technology and e-learning technology in order to curate and develop innovative «PlayStation quality» learning experiences for employees • Effectively outsource eLearning
development, when needed, or use multiple
development tools to design, create and deliver in - house developed, self - paced (or blended) eLearning
content (using tools like Articulate, Storyline, Captivate, Brainshark, etc.) • Ensure learning
content adheres to specifications for mobile, virtual and desktop learning as well as brand guidelines and industry best practices, where appropriate • Work with learning consultants, instructional designers and business leaders where appropriate to create user instructions, FAQs, and other documentation that support effective use of the LMS.
Although considerable literature describes the science
content knowledge of preservice teachers, less is written on how such information is expressed through
creative thinking,
development, and construction.
From 1997 to 2013, she oversaw all educational research pertaining to program
development, the results of which informed both the production and
creative decisions for how to enhance the entertaining and educational components of linear and interactive
content.
Now, the company has released an anthologized book of some of its most
creative content, relying on the power of ebook
development and... [Read more...]
We are looking forward to combining our research skills and
creative networks with the expertise of The Writing Platform to deliver innovative content and spark discussion from the Asia Pacific region» said Professor Helen Klaebe, Assistant Dean, Research and Business Development, Creative Industries Faculty at Queensland University of Tec
creative networks with the expertise of The Writing Platform to deliver innovative
content and spark discussion from the Asia Pacific region» said Professor Helen Klaebe, Assistant Dean, Research and Business
Development,
Creative Industries Faculty at Queensland University of Tec
Creative Industries Faculty at Queensland University of Technology.
We are a team of experts skilled in: author publicity, book marketing, public relations, social media, influencer marketing,
creative writing, event planning, web design and
development,
content marketing, SEO, video production, photography, advertising and viral marketing.
In addition, if you have requirements for copywriting, online blog writing, promotional emails & e-newsletters, press releases, web
content and SEO writing, marketing strategies, social media
development and strategies and other
creative and travel writing needs, drop us a line!
But we also have other roles in portfolio
development, brand management, PR & communications,
creative design, digital experience,
content marketing, as well as finance, HR, and IT.
Confirmed judges for the first ever IGF Mobile event are: - Mike Yuen, Senior Director, Gaming Group, Qualcomm - David Gosen, CEO, I - play - Arjan Olsder, Writer, Mobilegamesblog.com - Darryl Williams, Senior Director of
Content, Playphone - Justin Davis, Editor - in - chief, Modojo - Demetri G. Detsaridis,
Creative Director, Massively Mobile - Stuart Dredge, Writer, Pocket Gamer - Neil Trevett, Vice President Mobile
Content, NVIDIA - Monty Munford, Business
Development Director, Player X - Steve Wetherill, President, Uztek Games - Matthew Hawkins, Writer, zedgeHeadz - Michael Chang, CEO, Greystripe - John Walker, Writer, Rock Paper Shotgun Like the main IGF competition (part of the CMP Game Group, as is Gamasutra), the IGF Mobile will have its own pavilion featuring the finalists on the show floor at the Game Developers Conference 2008 next February, and all finalist games will be available to play at the pavilion.
- Kris Piotrowski,
Creative Director, Capybara Games - Paul Farley, CEO, Tag Games - Tommy Palm, Research &
Development Manager, Jadestone - Brandon Boyer, Editor, Offworld - Alan Yu, Vice President, ngmoco - Stuart Dredge, Writer, Pocket Gamer - Neil Trevett, Vice President Mobile
Content, NVIDIA - Steve Palley, Editor, Slide To Play - Blake Patterson, Editor, Touch Arcade - Liz England, Designer, 5th Cell - Rob Podoloff, Vice President of Research and
Development, Zeemote - Tobin Lent, CEO, Punch Entertainment Headshots and full bios are available at IGFmobile.com.
Although previously said not to benefit from mods, this
development should help
creative spirits to beef up the overall
content within the game.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more
creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the
development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of
content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more
content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
As the
creative leader of Formosa Interactive, he works as the Vice President of Creative Services - driving strategy, content development, and audio pipelines with the famed award winning team in Los Angeles, Cal
creative leader of Formosa Interactive, he works as the Vice President of
Creative Services - driving strategy, content development, and audio pipelines with the famed award winning team in Los Angeles, Cal
Creative Services - driving strategy,
content development, and audio pipelines with the famed award winning team in Los Angeles, California.
It already has a year's worth of free
content planned, and in an interview with Kotaku,
creative director Andy Tudor explained that the nature of game
development means that an early start like this is kind of necessary.
Fork Particle Studio effects editor tool is user - friendly and its features set is optimal for rapid
content development whilst allowing users to focus their
creative efforts on superb quality particle effects.
Virtuos, a global leader in videogame
content production, today announced that 15 - year game industry veteran Elijah Freeman has joined its headquarters in Shanghai as Group
Development Director, providing global
creative and executional direction for the company's Game Division.
Established in 2011 and headquartered in South Korea, VisualLight is a video / multimedia
content creation and software
development company skilled in combining promising technologies and original
content in new and
creative ways.
Sadly, all too often this influence extends beyond that of
content approval to full - fledged
creative control, especially in situations between fledgling
development studios and well established publishers.
«However, gradually I came to realize that -LSB-...] the
development of one's aesthetic abilities suffers from such emphasis; the
content of truly
creative work must be inherently aesthetic or the work becomes merely another form of illustration....»
2018 Helga Christofferson, Assistant Curator, New Museum Katherine Gressel, Independent artist, curator, and writer Amy Zion, Writer and curator Marina Reyes Franco, Art historian and independent curator, co-founder and director of La Ena Holly Shen, Director of Visual Arts, BAM Will Penrose, Executive director, NURTUREart Mike Tan, Director, Rubber Factory Ryan Wong, Writer and exhibition organizer Helena Anrather, Director, Helena Anrather Gallery Nick Mirzoeff, Visual culture theorist and Professor, NYU Fionn Mead, Writer and curator Bartek Remisko, Associate Director, Green Point Projects, and Co - Founder / Co-Director, Beach64retreat Patrick Jaojoco, Assistant curator, Art in General Jamieson Webster, Psychoanalyst and cultural commentator Alex Sloane, Curatorial Assistant, MoMA PS1 Matthew Abrams, Writer and art historian Natalie Musteata, Ph.D. candidate in Art History, CUNY Graduate Center Park Myers, Curator, writer, co-founder and contributing editor of aCCeSsions Molly Kleiman, Editorial director, Triple Canopy Erin Carroll, Director, Bureau Inc Terri C. Smith,
Creative Director, Franklin Street Works Lisa Sigal, Open Sessions Curator, Drawing Center Lisa Cooley, Gallerist Nicola Marie Lees, Director and curator, 80 Washington Square East Galleries Rachel Steinberg, Director, SoHo20 Gallery Jeff Dolven, Editor - at - large, Cabinet Magazine; Professor of poetry and poetics at Princeton University Mari Spirito, Founding Director, Protocinema Will Fenstermaker, Editor of digital
content, Metropolitan Museum of Art; Associate editor, Brooklyn Rail Myrto Katsimicha, Curator Amanda Parmer, Independent writer and curator Rosario Guiraldes, Assistant Curator and Open Sessions Curator, Drawing Center Larry Ossei - Mensah, Independent curator and cultural critic Jenny Gerow, Assistant curator, BRIC Francisco Correa Cordero, Owner, Suite 207 Amy Smith - Stewart, Founder, Smith - Stewart; Independent curator, educator, and art advisor Gabriel de Guzman, Curator and Director of Exhibitions, Smack Mellon Manuela Paz, Director of
Development and Strategic Planning, Independent Curators International
However, gradually I came to realize that certain things are true: The
development of one's aesthetic abilities suffers from such emphasis; the
content of truly
creative work must be inherently aesthetic or the work becomes merely another form of illustration; therefore, the goal of the artist must be aesthetic
development, and in a universal sense, to make in his own way some contribution to culture.»
Around this core are in - house specialists who provide reputation consulting,
creative services, media relations, social media consulting,
content marketing and business
development training.
Jayne Navarre is an Internet marketing strategist with over 15 years legal - industry marketing and business -
development service in applying sound, ethical and
creative strategy to Web communications — including law firm Web sites, blogs, social networking,
content optimization, search marketing, and social media tactics.
To put an end to the illegal peer - to - peer sharing of
creative works over the Internet To encourage the
development of legal
content available for download
Content Copyright:
Creative Commons License Attr.4.0 to THIP & CWHWC © 2018 · Web Design &
Development by HandMadeDesign.ca
Jaffe prides itself on its exceptional client service and its comprehensive service offerings, including media relations, legal marketing and business
development,
creative services,
content marketing, search engine optimization, and rankings assistance.
Tags for this Online Resume: Business
Development, New Business
Development, Web, Web
Content Development,
creative, copywriter,, advertising, Broadcast writer / producer, Web Technologies
The
Content Specialist is a creative, content development professi
Content Specialist is a
creative,
content development professi
content development professional...
Oversaw
development, design and execution of the social media marketing initiatives,
content strategies and related
creative deployments on behalf of clients.
I am accustomed to successfully juggling multiple projects and have an excellent track record of leading crucial production planning, program
development and
content production strategies, developing partnerships and increasing company revenue through innovative and
creative strategies.
My significant exposure to all aspects of AP Ad Writing / Copy Writer initiatives, along with related Website
Content Development and AP writing execution successes, have equipped me with the critical, technical and
creative abilities enabling me to thrive in the fast - paced environment at your company.
This is the blog by KeySplash
Creative, a marketing communications company providing
content copy, and almost all forms of messaging for strategic brand
development.
Highly effective, award - winning advertising and marketing executive with over 25 years of experience specializing in writing,
creative concept
development and curating
content.
Senior - level professionals shaping
creative content strategy, with deep involvement in business bottom line growth and brand
development.
Having experience in print and digital media has prepared the candidate to contribute on a larger scale, and as a
creative individual, the candidate hopes to try out other positions where they may contribute to
content development on new platforms.
Contribute to a fast - paced
creative team through
development of
content for monthly print publications and weekly web updates.