Is full
creative control something that matters to you?
Not exact matches
Freedom and flexibility from having to pay a developer every time you want to change
something on your website, and full
creative control at your fingertips
JCQ would arrive to inspect his coached cheating in MFL
controlled assessments, the exam boards would check his scripts for plagiarism... and in
creative, team based work such as A level drama, the audiences would be invisible... Pupils» voice isn't
something to be trifled with; it sits at the heart of resilient, community based successful schools, where adults arrive du die cent children come to work together to serve each other.
The best way an author can exert
creative control is by choosing a designer wisely and then offering as much supporting information as possible (for instance, similar book covers they like in the genre, character descriptions and synopsis, back cover copy, anticipated market, etc.) Finally, if a cover designer is allowed to use their skill and imagination freely, and then the client gives clear direction on revisions, the end result is almost always
something both the designer and the author can be proud of.
To retain the
creative control, or to protect the integrity of
something great — your life story, your secrets, your art.
They do it to make a subsistence wage from their work, retain copyrights, circumvent censorship laws, get books into print within months instead of waiting years, keep their books in print forever instead of a few months, make revisions rapidly, fight political oppression, maintain
creative control, get paid in a more timely manner, be able to distribute their works globally, publish highly specialized works that may not prove profitable, and take a chance on making
something daringly different.
Creative control of your project is
something all authors want.
There's motion
control, but how many Wii games honestly attempt to do
something genuinely
creative with the Wii Remote as opposed to just flailing around, or using imprecise actions?
Read says that quicker mobile development and working in a small team they
control has afforded the developers room to make mistakes again as they try out new
creative ideas,
something console red tape and large development teams creating hugely polished triple - A titles could not always allow.
I hope some agree with me when I say if Sonic Heroes had better graphics, improved backgrounds, more «into» and more levels to specific teams (not every single team does the same levels but different), have missions where use specific caharacters (knuckles looks for emeralds, Espio sneak pass guard to open door,
control cheese to sneak through tiny areas to open
something), be
creative U have the
control to make
something awesome.