Sentences with phrase «creative control something»

Is full creative control something that matters to you?

Not exact matches

Freedom and flexibility from having to pay a developer every time you want to change something on your website, and full creative control at your fingertips
JCQ would arrive to inspect his coached cheating in MFL controlled assessments, the exam boards would check his scripts for plagiarism... and in creative, team based work such as A level drama, the audiences would be invisible... Pupils» voice isn't something to be trifled with; it sits at the heart of resilient, community based successful schools, where adults arrive du die cent children come to work together to serve each other.
The best way an author can exert creative control is by choosing a designer wisely and then offering as much supporting information as possible (for instance, similar book covers they like in the genre, character descriptions and synopsis, back cover copy, anticipated market, etc.) Finally, if a cover designer is allowed to use their skill and imagination freely, and then the client gives clear direction on revisions, the end result is almost always something both the designer and the author can be proud of.
To retain the creative control, or to protect the integrity of something great — your life story, your secrets, your art.
They do it to make a subsistence wage from their work, retain copyrights, circumvent censorship laws, get books into print within months instead of waiting years, keep their books in print forever instead of a few months, make revisions rapidly, fight political oppression, maintain creative control, get paid in a more timely manner, be able to distribute their works globally, publish highly specialized works that may not prove profitable, and take a chance on making something daringly different.
Creative control of your project is something all authors want.
There's motion control, but how many Wii games honestly attempt to do something genuinely creative with the Wii Remote as opposed to just flailing around, or using imprecise actions?
Read says that quicker mobile development and working in a small team they control has afforded the developers room to make mistakes again as they try out new creative ideas, something console red tape and large development teams creating hugely polished triple - A titles could not always allow.
I hope some agree with me when I say if Sonic Heroes had better graphics, improved backgrounds, more «into» and more levels to specific teams (not every single team does the same levels but different), have missions where use specific caharacters (knuckles looks for emeralds, Espio sneak pass guard to open door, control cheese to sneak through tiny areas to open something), be creative U have the control to make something awesome.
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