The trick is to choose an experienced and
creative designer whom you can talk to about exactly what you want, and then will prepare a few comps for discussion before finalizing.
Not exact matches
We have had the privilege to conduct in - depth interviews with more than 20 legendary SEGA
designers, programmers, composers and
creatives, many of
whom are being interviewed for the very first time.
But it was a style of game that still intrigued a handful of
designers, one of
whom was Kris Piotrowski,
creative director at Capybara Games, the Toronto studio responsible for gently subversive RPG Sword and Sworcery.