Sentences with phrase «creative development over»

FABRIC — ATION is a unique opportunity for audiences to trace Shonibare's creative development over the past decade at a time when he is increasingly active in creating work for public space.

Not exact matches

Telstra chief executive Andy Penn says the days where companies do all of their innovation, research and development internally are over, while new creative and more nimble startups are proving that the scale of a business is no longer a competitive advantage.
Over the last 50 - plus years, Tukaiz has expanded the in - house services offered to evolve with marketing needs, including the addition of one of the nation's largest digital print production departments, an inventory and fulfillment center, advertising and creative services, and custom software development.
He brings over 20 years» experience working in a number of strategic, partnership development and management roles for a number of creative agencies, media and sports marketing companies, including five years as head of marketing at Manchester United.
Having enough of the right toys not only encourages your child's development through creative, imaginative play, but may also help prevent kids from getting into tussles over who gets to play with what and when.
Day has built and led teams through the creative, development, and marketing processes to reach over 500 million people while at companies like Canary, JetBlue, and Airbnb.
Lane Crawford has worked with over 40 creatives and businesses to support their growth and development in 2013/14.
In episode 409, Tina and Jenny have creative differences over the development of their movie; Alice and her friends console Phyllis's heartbroken husband; Bette and Jodi's relationship might go to the next level if Bette can curb her Type - A personality.
Pre-production on the long in - development X-Men spin - off is gearing back up after losing directors Doug Liman (in 2016) and Rupert Wyatt (in 2015) over creative differences and scheduling conflicts.
'' Our sources tell us that after work is finished on Halo Wars 2, a new Alien game may start development over at Alien Isolation dev Creative Assembly,» wrote the magazine.
Over the past several years, an unprecedented number of filmmakers, including Edgar Wright, Patty Jenkins, Michelle MacLaren, Tim Miller, Ben Affleck, Seth Grahame - Smith, Rick Famuyiwa and Cary Fukunaga, have either walked away or been ousted from highly anticipated films at varying stages of development, most citing «creative differences.»
Watch Dogs was in development for over five years and now, Creative Director Jonathan Morin has stated that it isn't «perfect in any way...
The effectiveness of the model has been studied in over 20 years of research and field - testing about: (a) the effectiveness of the model as perceived by key groups, such as principals, teachers, students, and parents; (b) research related to student creative productivity; (c) research relating to personal and social development; (d) the use of SEM with culturally diverse or special needs populations; (e) research on student self - efficacy; (f) the use of SEM as a curricular framework; (g) research relating to learning styles and curriculum compacting; and (h) longitudinal research on the SEM.
Sergey co-founded the award - winning e-learning development company INTEA, where he worked as a CTO and creative director since 2009 and lead the development of over one hundred e-learning projects.
The creative, innovative, and intelligent ways they have used digital media to support their own language and literacy development and burgeoning critical media literacy and social justice awareness have spilled over into their classroom practices during their early teaching experiences.
Meanwhile, it doesn't take great creative thinking to know that the oxygen will be largely sucked out of all the hard work of analyses and stakeholder development that WAES has been engaged in for over a decade and its more recent Pennies for Kids initiative.
I have a Bachelor of Arts in Creative Writing from the University of Texas at El Paso coupled with an extensive business development background that spans over fifteen years.
Fell has won international recognition for his resort projects, including being named best architect in the world for a multiple residence development by Bloomberg Google, while George has over twenty years of experience as a creative director, working for high profile clients across numerous industries.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Iskander has over 20 years of game development experience, working on award - winning AAA video games like Pro Evolution Soccer and Bioshock Infinite at such companies as SONY, EA, Take Two, and Konami in the U.S.A. and Japan, holding titles from Creative Director to Technical Director.
We have secured a development support fund dedicated to video games from the Creative Europe programme, contributed strongly in the implementation of the new VAT system for digital goods and services in Europe and been deeply involved in the debate over the implementation of the consumer protection regulation on the free - to - play business model.
Melbourne, and the state of Victoria, is home to almost half of Australia's digital games industry including over 120 game development studios, some of the country's best creative talent, and support services including animation, motion capture, publishing and marketing and PR.
Visual development - and illustrations artist with an educational background in graphic arts and industrial design, Lauri has been attached to various creative endeavors over the last six years, including illustration work for the tabletop roleplaying game Hc Svnt Dracones by Pierce Fraser, as well as the Crysis conversion mod MechWarrior: Living Legends.
When quizzed about whether the drinking board had contacted him over any plans to reinstate development of Silent Hill PT, del Toro's joint creative venture with recently departed luminary Hideo Kojima, del Toro was optimistic for the future.
Well, Dyack (who's now over at Precursor Games in an exclusively creative capacity) has responded to the allegations calling out Kotaku for running the piece, and addressing the concerns that many community members have expressed over the development of Precursor's crowdfunding effort, Shadow of the Eternals.
Martin de Ronde (Creative Director) started working in the games industry over 15 years ago as a PR manager and later as development manager in publishing.
This latest announcement follows the opening of the studio's third UK site at the end of 2016, adding an 88 % increase in development space to its creative footprint, totalling over 70,000 square feet with in - house development facilities including a 45 - camera motion - capture studio and dedicated audio suites.
Rare took over development duties and spawned a trilogy of memorable games with an outstanding soundtrack and creative puzzles.
Over the course of the 1960s the narratives many artists tell about their creative development take a distinct turn.
Produced over a quarter of a century beginning in 1964, the maquettes offer a unique view into the sculptor's creative process: some illustrate the origins of compositions for monumental works, while others document ideas not realized ultimately in large scale or provide fascinating examples of early sculptural ideas that underwent significant transformation as they emerged as full - scale sculptures in the exhibition chronicle Arneson's evolution as an artist and the development of his freewheeling creativity and prodigious imagination.
Watershed is presenting Submergence on the ground floor of The Eye, a new residential development in Bristol's Enterprise Zone built and managed by the PG Group, just over the bridge from Creative Common and Temple Meads station.
Alserkal Avenue hosts 16 contemporary art galleries and not - for - profit spaces and over 40 creative businesses, cultivating a vibrant community of visual and performing arts organisations, designers, and artisanal spaces that has become an essential platform for the development of the creative industries in the United Arab Emirates.
The first retrospective of the contemporary artist's work, this exhibition offers an unprecedented opportunity to follow Anatsui's creative development and process over 40 years.
Combining a co-workspace on the LA River in Frogtown, project incubation facilities, residency programs, a rapidly growing network of over 16,000 followers, and a full calendar of artistic and professional development programming, the center advocates for feminist - led creative businesses and projects in Los Angeles.
Speakers John Kieffer has over 25 years» experience in UK and international cultural policy, arts funding, creative programming, arts management, creative industries development, and the music industry.
Over the course of Bervin's three - year relationship with us, she has chosen to attend nearly ten of Creative Capital's professional development workshops to bolster her skills in strategic planning, fundraising, public speaking and other crucial areas.
A Fair Land 15 August — 4 September IMMA is collaborating with Grizedale Arts who, following a period of research and development in IMMA's residency programme, will create, in collaboration with IMMA, an extraordinary new project that examines the «usefulness» of art by inviting artists and creatives to take over the iconic IMMA courtyard this summer.
Jayne Navarre is an Internet marketing strategist with over 15 years legal - industry marketing and business - development service in applying sound, ethical and creative strategy to Web communications — including law firm Web sites, blogs, social networking, content optimization, search marketing, and social media tactics.
To put an end to the illegal peer - to - peer sharing of creative works over the Internet To encourage the development of legal content available for download
But if Android's awesome development community has taught us anything over the years, it's that limitations like these can be bypassed with some creative software tinkering.
Highly effective, award - winning advertising and marketing executive with over 25 years of experience specializing in writing, creative concept development and curating content.
Executed creative design management for an established Sitecore development company; grew the creative department from its initial stages making a highly profit - building entity with over 30 employees.
On the forefront of executive search for over a decade, Hager Executive Search combines Management Consulting and Executive Search, providing talent solutions for key leadership roles with a focus on Marketing / Branding, Business Development, Client Services, Management / Operations, and Creative across varied business sectors.
KEY QUALIFICATIONS • Over 2 years» experience working as a Child Care Teacher • Highly skilled in preparing developmentally appropriate lesson plans for little children • Hands on experience in planning and implementing a Creative Curriculum Model • In depth knowledge of ways of stimulating children's interest in activities • Proficient in managing each child according to individual circumstances • Excellent understanding of child development and early childhood theories • First aid and CPR Certified
PROFESSIONAL SUMMARY * Result oriented, Creative, Passionate, highly focused, experienced Pharmaceutical R&D Scientific Lead with good ethics, possessing over 15 years of experience in Formulation design, Process Development, Optimization and Scale up of various Pharmaceutical Dosage Forms, Solid Orals (IR and ER Tablets and Capsules), Liquid Orals (Solutions, Syrups and IR / ER Oral suspensions), and Parenteral formulation...
Professional Experience Peanuts Worldwide (New York, NY) 1996 — Present Supervisor, Product Development Department -LRB-[Insert Start Date]-- Present) • Lead and manage a five - person team in all aspects and procedures of quality assurance administration for over 50,000 new product designs on an annual basis with annual retail sales in excess of $ 1 billion • Oversee the development and maintenance on high - profile global relationships, including MetLife and the worldwide use of Snoopy to establish brand identity • Supervised product development staff on a daily basis, focusing on high - quality process execution, creative implementation, and professional customer relations • Work closely with IT department and other business areas to troubleshoot various technical issues with computers and company - wide systems both for internal and client use, along with the launch of new digital company - wide apprDevelopment Department -LRB-[Insert Start Date]-- Present) • Lead and manage a five - person team in all aspects and procedures of quality assurance administration for over 50,000 new product designs on an annual basis with annual retail sales in excess of $ 1 billion • Oversee the development and maintenance on high - profile global relationships, including MetLife and the worldwide use of Snoopy to establish brand identity • Supervised product development staff on a daily basis, focusing on high - quality process execution, creative implementation, and professional customer relations • Work closely with IT department and other business areas to troubleshoot various technical issues with computers and company - wide systems both for internal and client use, along with the launch of new digital company - wide apprdevelopment and maintenance on high - profile global relationships, including MetLife and the worldwide use of Snoopy to establish brand identity • Supervised product development staff on a daily basis, focusing on high - quality process execution, creative implementation, and professional customer relations • Work closely with IT department and other business areas to troubleshoot various technical issues with computers and company - wide systems both for internal and client use, along with the launch of new digital company - wide apprdevelopment staff on a daily basis, focusing on high - quality process execution, creative implementation, and professional customer relations • Work closely with IT department and other business areas to troubleshoot various technical issues with computers and company - wide systems both for internal and client use, along with the launch of new digital company - wide approval system
Highlights of Qualifications: * Over twenty years experience as a performing arts manager and creative director * CEO and Co-founder of West Coast Classical Ballet Society (DBA Masterpiece Dance Theatre), a renowned non-profit organization * Proficient with Microsoft Windows and Apple Macintosh, website development, social media and web conferencing * Classical Ballet and Contemporary Dance Expert
Effectively increased overall sales gross and CSI by implementing changes on how the service team operated Trained business development coordinator to up - sell over the phone by using creative selling techniques.
Professional Summary Skilled chef with over 25 years experience in the development of creative, hi...
Anheuser - Busch, Inc. (St. Louis, MO) 01/2006 — Present Marketing Coordinator • Responsible for the development of brand communication to wholesalers in both domestic and international markets • Successfully implement a variety of creative production methodologies to achieve cost effective broadcast quality results • Coordinate marketing initiatives with producers, corporate management, and technical and field production personnel • Increase product awareness and sales in both domestic and international markets • Serve as camera operator, audio technician, and grip in the production of studio, field and live production events • Reduce video production project costs by over 350 % through effective management tactics • Manage «Shoot To The Championship,» a nationwide Bud Light promotion during March Madness • Deliver television production and digital content through social media, webcasts, Internet, satellite, and DVD production
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