Sentences with phrase «creative games over»

Not exact matches

Me, when I see the starting line up for the United game: «Well what the fuck still no Joel...» He's done so well to win many of us over with his work rate as well as his decent decision making and creative passes, and when he finally puts in a good name for himself he's back warming the bench.
«The boys just weren't used to playing or being taught straight fundamental baseball, and how to be creative and use all the facets of the game,» Fredzess said of what he saw upon taking over the program in 2015.
Powered by Eric beard, Nathan Mcvitte, Zack Goldman Maxi Rodriguez and a host of others A Football Report is a creative soccer blog that showcase and express why this game is loved world over.
Vucetich, who also led Monterrey to three consecutive CONCACAF Champions League titles in his career, said the only advantage Liga MX teams have over MLS is that they play a more creative game.
If they want their messages to be seen rather than skipped - over in Tivo, they'd better up their game — you're not just competing with your opponent's creative team, you're competing with EVERYONE who can create content online.
The game offered really fun and creative puzzles, over the top LEGO humor, and a swashbuckling good time.
maybe because it's the quality of creative gameplaydesign, that matters over some trivial decisions of how violent and pseudo-manly a game has to be.
In the Mario + Rabbids: Kingdom Battle video, creative director, Davide Soliani, and lead producer, Xavier Manzanares go over character abilities, weapons, and tactics players will use when the game releases later this month.
This latest entry is described as the the most technical racing game ever created, by Turn 10 creative director Dan Greenawalt, and will feature over 700 cars from Porsche, Lamborghini, Ferrari, and more.
In a live session streamed via Twitch earlier today, Pete Hines of Bethesda, game director Matt Firor and creative director Paul Sage went over some of the big changes coming to the PC version of The Elder Scrolls Online, along with what's in store for the Xbox One and PlayStation 4 releases in June.
The company was turned off of the idea of adapting their video games into movies after the disaster that was Super Mario Bros. back in 1993, but over 20 years later, Nintendo's creative mastermind Shigeru Miyamoto said:
'' Our sources tell us that after work is finished on Halo Wars 2, a new Alien game may start development over at Alien Isolation dev Creative Assembly,» wrote the magazine.
This looks the same but 3D... Mario 3D land was great and very creative, if 3D land never existed, i'm sure I would be creaming my pants over this game, but it's just hard to get excited for.
Whether it be avoiding the implementation of loot boxes, or omitting a highly requested feature that would otherwise imbalance an experience, developers whose decisions align with their vision of a game, over the fastest route to sales, give us hope that there is still some creativity in this creative industry.
There were plenty of problems with the film long before it entered production, with director Patty Jenkins leaving the project over creative differences, only to have Game of Thrones director Alan Taylor step in and later hail the experience as terrible.
Board game template included - this would be a very creative, fun and engaging project to complete with students over numerous lessons.
Co-founder Paul Joffe brings over 17 years of experience in games and educational software and an expertise in management to the company, while co-founder Ben Badgett has 20 years of experience as a creative director, game designer and artist with work on brands like Star Wars, Ben 10, and Pokémon.
But there's a hospital; a number of excellent restaurants including a gourmet organic bistro; a fancy polo club where you can enjoy mimosas and watch a game over brunch; a community arts centre that received equipment and training from the Cirque de Soleil whose founder has a house here; a turtle conservation project; music festivals during the high season; ibogaine clinics that treat drug addicts with a African plant medicine; a skate park; an excellent multi-lingual folky band that plays every week at a bar serving both excellent pizza and gourmet teas; and the town attracts all sorts of creative, interesting people — surfers, dancers, writers, artists, musicians, yoga teachers, hippies.
Santa Monica Studio drove the creative process over several months in collaboration with a fantastic company called Platige Image to ensure it aligned with our studio's vision for the game.
I'd love to see a bigger, badder sequel as soon as possible, and you owe it to yourself as a gamer to buy Tearaway; it's an unashamedly creative game that stamps on the face of the gritty, realistic and often generic titles we've seen the industry churn out over the past few years.
The most creative and innovative game I've played in over a decade, Tearaway is a game every Vita owner should have, and is pretty close to complete perfection.
DESIGNER TIER ****************************************************** DESIGN CONSULTATION: Here is your chance to pick the brains of a Creative Director with over 20 years experience in the games industry.
The core Just Dance team from Ubisoft Paris is at the heart of Just Dance 3, and they federated over 100 persons with creative teams from Ubisoft's Montréal and Bucharest studios for the new Kinect and Move versions of the game.
Led by CEO and Creative Director John Johnson, the management and executive team at Smoking Gun have developed multiple platinum titles with over half a billion dollars in revenue, including the critically acclaimed and award - winning RTS Company of Heroes, that garnered over 45 industry awards and is the highest rated strategy game of all time.
Brian is a frequent and in - demand speaker on the creative, technical and business aspects of game audio, having given literally hundreds of educational and inspirational talks at conferences all over the world.
Whereas the last game in the franchise, Aliens: Colonial Marines, modeled itself off of James Cameron's action - filled Aliens, the team over at Creative Assembly has brought the franchise back to its terrifying roots by focusing on a single, monstrous Xenomorph in the same vein as Ridley Scott's original Alien film.
Finally, in the game's Showdown mode, up to four players can take each other on in card based strategy and creative skill over a board game style map that displays a players» progress.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
We want to inspire the game industry with creative energy and drive our medium forward with mind - blowing experimental games from all over the world.
With some creative thinking (read: running away and regrouping), I was able to complete the mission, but having to crawl through 30 minutes of battles several times over was enough to make me consider giving up on the game entirely.
Trackoons appeared as part of TIFF's digiPlaySpace — the annual interactive exhibition for kids, featuring installations, video games, and creative production activities from artists all over the world.
Playing a game with a PR person watching over your back is one thing, playing it alongside one of the creative minds behind it is another.
After spending over 7 years in the «AAA» game industry working on titles such as Singularity and Call of Duty: Modern Warfare 3, Aaron decided it was time to move onto something smaller and more creative.
«They are a well - respected studio with a pedigree for making creative and innovative games and we look forward to seeing what great things we can create together over the coming years.»
«What are the production processes that work for this kind of team and what are the creative processes that work for a team that's made up of people from all over the world and all over the game industry?».
The argument over whether blockbuster games like Assassin's Creed should be released on an annual basis is «strange», the series» creative director has said.
Iskander has over 20 years of game development experience, working on award - winning AAA video games like Pro Evolution Soccer and Bioshock Infinite at such companies as SONY, EA, Take Two, and Konami in the U.S.A. and Japan, holding titles from Creative Director to Technical Director.
We have secured a development support fund dedicated to video games from the Creative Europe programme, contributed strongly in the implementation of the new VAT system for digital goods and services in Europe and been deeply involved in the debate over the implementation of the consumer protection regulation on the free - to - play business model.
I've been the creative lead on hit titles, and I've shepherded over a dozen games through production.
Melbourne, and the state of Victoria, is home to almost half of Australia's digital games industry including over 120 game development studios, some of the country's best creative talent, and support services including animation, motion capture, publishing and marketing and PR.
Visual development - and illustrations artist with an educational background in graphic arts and industrial design, Lauri has been attached to various creative endeavors over the last six years, including illustration work for the tabletop roleplaying game Hc Svnt Dracones by Pierce Fraser, as well as the Crysis conversion mod MechWarrior: Living Legends.
The announcement came from creative director Brendan Greene via Twitter (below), who said that the game passed the milestone over the weekend.
Creative Assembly's survival horror game replicates the world of Wyland Yutani and xenomorphs with astonishing attention to detail, right down to the computer terminals that flicker and hum as if it were 1979 all over again.
Bungie created more Halo sequels for the Xbox and Xbox 360 in the coming years, but decided to leave Microsoft in 2008 to venture out on their own and have greater creative control over the direction of their games.
The organisation is only three years old, but in that time we have invested over # 14,436,230 in creative businesses, entrepreneurs, filmmakers and games developers.
Looking at the span of my creative and professional work over the last few decades (which ranges from releasing albums and carving out a freelance career to making games and writing books), I've failed a TON.
Over the past 16 years Video Games Live has helped to legitimize video game music and has shown the world the creative, cultural and artistic side of gaming.
The creative talents behind the Banjo - Kazooie and Donkey King Country games comprise the team over at Playtonic Games, with their newest Kickstarter project being a testament to that.
Music sector to get over half of the  # 50m funds earmarked for the creative industries, no plans yet set for the games business
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij Indie Prize award show — Control Portrait of a Pretentious Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITGame — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITGame makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITgame mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITgame for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
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