Sentences with phrase «creative high quality designs»

Designers Guild is famous for its innovative and creative high quality designs for the home.

Not exact matches

Producing high quality machines to customer specifications, its technically creative equipment has been designed to meet customer requirements today as well as anticipating their needs for the future.
They have creative new designs or traditional styles; they manufacture all kind of high quality bags and premium items which is wold worldwide...
Also new this year was the Brand Innovation Programme where nine leading creative agencies discussed how to develop a brand with high quality packaging design.
In addition to time and cost savings in the creative process, VAS helps agencies to differentiate themselves and re-enforce the value of high quality design to clients.
The concept of Imanimo is based on the combination of the work of an artist, high quality fabrics and a creative and innovating design.
Our mission is to deliver creative design solutions for your residential and commercial needs while demonstrating the highest level of customer service and construction quality in the Charlotte, NC area.
There are always ways to be creative and flexible, and there are things to be done, or can not be done, to design high - quality eLearning solutions when time and cost are a challenge.
Essential Job Functions - eLearning • Produce dynamic, technology - enabled learning in eLearning, mobile and virtual delivery formats • Act in coordination with L&D consultants, business leaders and other managers and staff to identify eLearning needs, then match them with innovative self - paced and blended learning design solutions • Curate the best eLearning content to match requirements set by L&D learning consultants • Consult with members of the L&D Team and business leaders to deliver high - quality eLearning experiences that are instructionally sound, creative, visual and engaging through consultative design • Create and maintain tools for helping L&D team and business leaders to implement e-learning design projects in a consistent way • Stay up - to - date on eLearning techniques, gaming technology and e-learning technology in order to curate and develop innovative «PlayStation quality» learning experiences for employees • Effectively outsource eLearning development, when needed, or use multiple development tools to design, create and deliver in - house developed, self - paced (or blended) eLearning content (using tools like Articulate, Storyline, Captivate, Brainshark, etc.) • Ensure learning content adheres to specifications for mobile, virtual and desktop learning as well as brand guidelines and industry best practices, where appropriate • Work with learning consultants, instructional designers and business leaders where appropriate to create user instructions, FAQs, and other documentation that support effective use of the LMS.
This means using high quality academic standards that set the foundation for what our kids need to know — and then letting teachers and school leaders design creative, innovative lessons and instructional methods to help students reach those standards.
It also includes complete creative development, including editing and design, softcover, hardcover and ebook, 60 % author royalties, all ISBNs, 20 copies of your book, high - quality printed books by LSI, a marketing program, as well as coaching and training of the author in a collaborative manner.
CompletelyNovel book cover design This is a basic cover design service, including: - Use of high - quality, creative commons images - Use of standard fonts that are in keeping with the book's genre - Correct sizing of the cover and design using Photoshop - One round of corrections / changes - Upload to CompletelyNovel and.
Our mission is to deliver creative design solutions for your residential and commercial needs while demonstrating the highest level of customer service and construction quality in the Charlotte, NC area.
Works with game designers, engineers and artists to help make the design vision come to life; helps balance and tune the game play mechanics to suit the target audience and age Maintains the vision and ideals of Retro's software products Maintains constant communication about development status with the Design Supervisor, Creative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and game scripts Participates in developing prototypes Performs game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned videodesign vision come to life; helps balance and tune the game play mechanics to suit the target audience and age Maintains the vision and ideals of Retro's software products Maintains constant communication about development status with the Design Supervisor, Creative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and game scripts Participates in developing prototypes Performs game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned videoDesign Supervisor, Creative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and game scripts Participates in developing prototypes Performs game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned vidCreative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and game scripts Participates in developing prototypes Performs game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned videoDesign Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and game scripts Participates in developing prototypes Performs game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned videodesign revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned vidcreative vision and technical specifications for assigned video games
A Everything that I've been doing has been designed with (this) in mind: I want EA to be the best place for creative guys in our industry to work, and I want us to have the highest quality, most innovative games.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
creative, high quality audio design in music and in sound effects which enhances the player's game experience.
Rinebold, Mary, Money Talks, ARTNET, August Steinhauer, Jillian, PLOT09: Exploring the World of Governors Island, ARTINFO, 26 July Keith, Kelsey, Design Picnic: The Artful Way to Déjeuner Sur L'Herbe, FLAVORWIRE, 9 July Smith, Roberta, Public Art, THE NEW YORK TIMES, 2 July Wilson, Michael, The Ferry Tale, ARTFORUM, 1 July Laster, Paul, PLOT / 09 Presents a Public Art Extravaganza on NYC's Governors Island, FLAVORPILL, 30 June Steiker, Valerie, And Nine Other Great Cultural Things To Do This Summer, VOGUE.COM, 26 June Halle, Howard, This World & Nearer Ones, TIME OUT NEW YORK, 25 June Smith, Roberta, Art Review: «Plot / 09» Island as Inspiration and Canvas, THE NEW YORK TIMES, 25 June Levine, Hannah, Governors Island: Reimagined and Still Creepy, THE L MAGAZINE, 24 June Bonnet, Noémie, Creative Time Presents PLOT / 09: This World & Nearer Ones, FLAVORPILL, 12 June Orden, Erica, Zombies Invade Governors Island, NEW YORK MAGAZINE, 12 June Shaw, Cameron, Enter the Afterlife: A Conversation with The Bruce High Quality Foundation, ART IN AMERICA, 23 March Shuster, Robert, The Bruce High Quality Foundation: «Empire», THE VILLAGE VOICE, 18 February
Noeeko is a multi-disciplinary design studio passionate about producing creative projects of the highest quality across digital, print, branding and interactive media.
Merging creative video design, production and marketing to deliver high - quality videos, kickstarters, motion graphics, 360 VR, live streaming, animation and more.
In addition, they will each have passed a rigorous training programme to ensure that they possess the creative writing and design skills required to produce Resumes of the highest possible quality.
Our Shop is filled with a huge catalog of beautiful, high - quality digital designs to match your creative needs.
Our mission is to deliver creative design solutions for your residential and commercial needs while demonstrating the highest level of customer service and construction quality in the Charlotte, NC area.
Resume Text Leslie Chambers 123 Street, City, ST, 12345 Home: (123) 456-7890 Cell: (123) 456-7890 [email protected] Professional Summary Creative Graphic Designer with experience in creating high visual impacts and providing high - quality design services for B2C organizations.
Dependable, enthusiastic, highly creative worker with 20 years experience in retail & non-retail management and 25 years experience in all aspects of graphic design, committed to producing high quality work while meeting deadlines and exceeding projected sales goals seeking employment in management or graphic arts.
Tags for this Online Resume: agile, lean, strategy, quality, performance, leadership, agency, operations, process, continuous improvement, solution, technical, enterprise architecture, web development, e-commerce, creative, database design, application architecture, TCP / IP Networking, SQL, Windows Server, Web Services, account management, high - availability systems, business management, team builder, organizational leader
Passionate, creative designer / illustrator offering 25 + years of professional experience delivering high - quality, clean designs.
Highly creative graphic design professional with a high level of performance both in quality and volume.
Ideal Companies: A graphic design firm / advertising agency that promotes creative marketing solutions and delivers high - quality results.
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Professional Experience Peanuts Worldwide (New York, NY) 1996 — Present Supervisor, Product Development Department -LRB-[Insert Start Date]-- Present) • Lead and manage a five - person team in all aspects and procedures of quality assurance administration for over 50,000 new product designs on an annual basis with annual retail sales in excess of $ 1 billion • Oversee the development and maintenance on high - profile global relationships, including MetLife and the worldwide use of Snoopy to establish brand identity • Supervised product development staff on a daily basis, focusing on high - quality process execution, creative implementation, and professional customer relations • Work closely with IT department and other business areas to troubleshoot various technical issues with computers and company - wide systems both for internal and client use, along with the launch of new digital company - wide approval system
Here is the place where we aim to provide the creative, unique, and high quality designs.
Our mission is to deliver creative design solutions for your residential and commercial needs while demonstrating the highest level of customer service and construction quality in the Charlotte, NC area.
At Shugart, our committed teams of building professionals strive for the highest quality of construction with focus on our customer service and innovative building practices to consistently offer creative designs and floor plans that compliment the lifestyle of our home buyers.
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