Sentences with phrase «creative movement programs»

Michelle provides custom yoga and creative movement programs at a variety of schools and businesses across Southern NH.

Not exact matches

The Pre-Dance program at NSSD blends creative movement and dance basics for 2 1/2 to 6 year olds.
The Creativity and Technique program explores creative movement and builds skills without a recital at the end of the session.
I have babysat regularly for several different families, have volunteered with several youth programs, and have taught ballet and creative movement classes for children ranging from newborn to high school seniors.
This Youth Program and children's classes offer age - appropriate basic dance and creative movement & playgroup concept to parents and toddlers alike!
The new space will also allow an expanded menu of recreational services and programs, including basketball, volleyball, tennis, kickball, aerobics, creative movement, yoga and wiffle ball.
Our 50 Stars in 50 States campaign spotlights some of the incredible leaders, innovative programs and creative events in the CAC movement.
Part of the program's mission was to «develop the habit of creative independent thinking,» a goal it pursued largely through games — movement games, visual games, auditory games, logic games.
The components of HOPE COMMUNITY PUBLIC CHARTER SCHOOL's physical education program shall include a variety of kinesthetic activities, including team, individual, and cooperative sports and physical activities, as well as aesthetic movement forms, such as state activities the HOPE COMMUNITY PUBLIC CHARTER SCHOOL provides, such as Hip Hop dance, cheerleading, indoor track, creative movement, basketball, tennis, T - Ball, flag football and Girls on The Run as well as, goals to increase physical activity for students to satisfy the Healthy Schools Act requirement.
This study assesses the effects of a creative dance / movement program on the social competence of preschool children.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Through generous Donations, we are able to continue offering and expanding our unique programs which are stimulating a vanguard contemporary art movement in our community and helping to build Chicago's role as a creative capital.
Images above: Branden Jacobs - Jenkins and Carmelita Tropicana at Creative Capital's 2016 Artist Retreat; Becoming an Image by Cassils; Creative Capital Professional Development Program's Summer Institute; Video still from a human (e) matter by Jeanine Oleson; The Symphonic Body by Anne Carson; video clip of Beware of the Dandelions by Complex Movements; video still from Creative Capital's artist profile of Jen Bervin; image from Pruitt - Igoe Bee Sanctuary by Juan William Chávez
We hope to offer programming that meets a new generation of green leaders where they are, to build an environmental movement full of creative and dynamic change agents who are tackling the most pressing contemporary ecological issues.
Science Commons, a subset of the U.S. Creative Commons movement, has an Open Access Law Program.
Charted and recorded information in client files.Tracked client movement on and off the unit by documenting times and destinations of clients.Checked facility for open windows, locked doors, malfunctioning smoke detectors and other safety hazards.Quickly responded to crisis situations when severe mental health and behavioral issues arose.Efficiently gathered information from families and social services agencies to inform development of treatment plans.Documented all patient information including service plans, treatment reports and progress notes.Collaborated closely with treatment team to appropriately coordinate client care services.Developed comprehensive treatment plans that focused on accurate diagnosis and behavioral treatment of problems.Consulted with psychiatrists about client medication changes, issues with medicine compliance and efficacy of medications.Organized treatment projects that focused on problem solving skills and creative thinking.Referred clients to other programs and community agencies to enhance treatment processes.Created and reviewed master treatment and discharge plans for each client.Guided clients in understanding illnesses and treatment plans.Developed appropriate policies for the identification of medically - related social and emotional needs of clients.Assisted clients in scheduling home visits and phone calls and monitored effectiveness of these activities.Evaluated patients for psychiatric services and psychotropic medications.Monitored patients prescribed psychotropic medications to assess the medications» effectiveness and side effects.Evaluated patients to determine potential need to transfer to specialized inpatient mental health facilities.Administered medication to patients presenting serious risk of danger to themselves and others.Conducted psychiatric evaluations and executed medication management for both inpatient and outpatient facilities.Led patients in individual, family, group and marital therapy sessions.Diagnosed mental health, emotional and substance abuse disorders.Recorded comprehensive patient histories and coordinated treatment plans with multi-disciplinary team members.Consulted with and developed appropriate treatment and rehabilitation plans for dually diagnosed patients.Referenced and used various therapy techniques, including psychodynamic, family systems, cognitive behavioral and lifespan integration psychotherapy.
Compared with a matched - control group, toddlers in an arts integration program comprised of daily music, creative movement (dance), and visual arts displayed improvements in teacher rated positive and negative emotion regulation over the course of the school year.
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