Sentences with phrase «creative movements like»

Wilshere still has to prove whether he is consistent enough to pull off creative movements like his one - two with Walcott and Giroud.

Not exact matches

These issues are highlighted by sustained, creative grassroots campaigning and community - union alliances like the Fight for 15 movement.
He is the creative director of Create Culture and the founder of SOUNDS LIKE A MOVEMENT, a non-profit that empowers people to engage their local communities.
Lacazette has been getting sharper and settling in ever since and is starting to get the Arsenal fans rubbing our hands about how his movement and finishing in front of the creative brilliance of Gunners like Ozil will help us challenge for a major trophy or two this season.
He has excellent movement which gives defenders a nightmare and sees him find space all across the pitch for the creative players like Ozil, Ramsey, Cazorla and Wilshere in the Arsenal team to find him.
The lighting is darker and moodier, there are creative camera movements and long shots, and an eerie Cliff Martinez electro score thrums like we're watching «Drive» and not a bunch of upper - middle - class suburbanites whose biggest excitement in life so far has been a proposal during a game of Pictionary.
Instead, like the civil rights movement itself, the education reform movement is in dire need of creative thinking, committed education leaders, and informed, involved parents — all united in our belief in the worth and value of every young life and each child's potential to learn and do great things.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Neo-Dada went on to influence a whole generation of 20th century artists, as well as contemporary art movements such as Fluxus (1960s), Pop Art (c.1955 - 70), Nouveau Realisme (1960s), and Minimalism, as well as new creative forms like installation and conceptual art.
His writings also influenced the development of Pop Art, while his use of the media as an instrument of art anticipated contemporary art movements like Fluxus, as well as new creative forms such as Performance Art and even Conceptualism.
New movements like Abstract Expressionism, Neo-Dada, Pop - Art, New Realism, Mimimalism, Op Art sprang up to reflect changing values and creative priorities.
2) CAGW movement type models never reconstruct any lengthy past history accurately without creative and unique adjustment of aerosol values used as a fudge factor; that is why models of widely varying sensitivities supposedly all accurately reconstruct the past (different made - up assumed historical values used for each) but fail in future prediction, like they didn't predict how global average temperatures have been flat to declining over the past 15 years.
a b c d e f g h i j k l m n o p q r s t u v w x y z