Not exact matches
Sure, having the
creative might to have more than one blockbuster bet on the table
plays a role, but it's Disney's almost fanatical obsession with delivering a positive
experience that allows it to rebound so effectively.
Play is sometimes viewed as an instinct educator (Karl Groos); as a means of catharsis, a safety valve to vent emotions (Aristotle); as a
creative modeling of situations that enables the player to better handle
experience (Erik Erikson); as a means of resolving psychic conflict (Sigmund Freud), or, on the contrary, as activity not motivated by the need to resolve inner conflict (Robert Neale) 8
Internationally acclaimed resident DJ Darko De Jan sets the tone by
playing deep, soulful house and lounge, creating an exclusive
experience for the world's social and
creative elite without any pretense — all with the dramatic city skyline as a backdrop.
Beyond the copious
creative menu options, Lugo cites how music
plays a key role in cultivating critical atmosphere, exclaiming, «Our resident DJ, Mike White, creates a fun environment by interacting with guests and ensuring they are enjoying their
experience at RA.»
Open - ended and
creative play, both alone and with peers, is as important in early childhood as exposure to books and other learning
experiences.
Included are homemade organic snacks, circle games and songs, puppet shows, simple crafts and practical
experiences for adults, and ample amount of
creative free
play for children both inside and out.
Marbles Kids Museum provides extraordinary learning
experiences for children through innovative
play - based exhibits,
creative programs and events, and larger - than - life IMAX movies on North Carolina's only giant screen.
Toddler Tactics is bursting with practical strategies and hassle - free advice for making the toddler years the exhilarating
experience they should be, including techniques for dealing with tantrums, mummy meltdowns, walking, talking, weaning and learning, as wellas: • Communicating with your toddler • Discipline and good manners • Healthy eating habits • Solutions for sound sleep •
Creative play ideas • Toilet teaching • Family dynamics (including introducing a new baby) Toddler Tactics is a great resource for parents of wonderful one year olds, terrific twos and thrilling threes.
Using a bunch of stuff that is laying around in your crafts bin is always a great idea which in my
experience always leads to
creative free
play with the kids.
We're aiming for beautiful art and craft toys, equally wonderful for boys and girls, that encourage
creative thinking, need few instructions and allow for fantastic
play experiences — without compromise.
Play is a natural - fun -
creative - spontaneous - necessary
experience for children and adults to develop healthy lives.
Thus, the more time children spend in front the TV, the less time they have for
creative play, interactive activities, and other fundamental social cognitive
experiences.
Their mission is to inspire both educators and children to
experience learning through
creative expression,
play and open - ended discovery.
Im a
creative type that also likes to
play games,
experience new food, and discover new favorite spots!
Their mission is to inspire both educators and children to
experience learning through
creative expression,
play and open - ended discovery.
- Hello... I describe myself as a
creative and
experienced BDSM practicener.I have been crossdressing for many years, and like to switch from Dom to Sub roles to keep life intresting.I enjoy sensual bondage
play, mixed w / a lil pain.Im seeking a GG female Submissive / Switch, or a a smooth shaved young...
In my humble opinion, it completely challenged all preconceptions of how a platformer needed to
play and to this day remains one of the most unique and
creative experiences the dual screened handheld ever produced.
The statement reads: «We want teachers to be allowed to give all children the chance to love language,
play with words, be bold and
creative, express themselves - and to learn proper control of language alongside these joyful
experiences.
Teachers and librarians, like their students, need hands - on
experience with maker tools and with
playing to learn as that helps them build
creative confidence.
«They are also gaining first - hand
experiences through
play and active involvement which enables them to be
creative, imaginative and have fun whilst learning.
Rather than demand memorization and rote skills, a developmentally appropriate preschool
experience focuses on
creative and instructive
play, developing a love of books and stories and nurturing inquisitive young minds.
Developers are not dedicating teams, budgets and
creative ideas to pumping out new
experiences that take advantage of the hardware, because technically, the Xperia
Play's gaming portion is still second fiddle to the smartphone half.
Their mission is to inspire both educators and children to
experience learning through
creative expression,
play and open - ended discovery.
Their mission is to inspire both educators and children to
experience learning through
creative expression,
play and open - ended discovery.
They're so fun and
creative, and they're always thinking of another way to use video games, and a different way to
experience Game
Play — which they did with the 3DS.
«PixARK is a fun, colourful game that introduces players of all ages to ARK while adding
creative building modes and a clever pick - up - and -
play experience.»
Play: After they are built, combine the Toy - Con creations with the Nintendo Switch console and Joy - Con controllers in creative ways to enjoy a variety of game - play experien
Play: After they are built, combine the Toy - Con creations with the Nintendo Switch console and Joy - Con controllers in
creative ways to enjoy a variety of game -
play experien
play experiences.
In development at Maxis» The Sims Studio, The Sims 4 brings all new ways to
play with life; powerful new
creative tools, all - new Sims with enhanced emotion and intelligence, and a gaming
experience where players control the mind, body and heart of their Sims to bring their stories to life like never before.
You need to
play this with surround sound on to truly appreciate the exceptional efforts made by
Creative Assembly in constructing such an immersive
experience.
Who would have thought a free digital download would be the greatest
creative experience where you can display your collective imagination and instantly begin to start
playing!
Whether it's tapping into the rush of live performance with friends and family in Rock Band, inspiring people to move their bodies with Dance Central, or
experiencing the magic of musical creation with DropMix, we'll continue to push
creative boundaries and invent new ways to
play.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more
creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you
play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to
play for an hour or so, but they found people
play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are
playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is
played - you can obtain rewards when
playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will
experience the more interesting aspects
I joined
Creative Director Joel Bylos in the game for few hours of hands - on
experience with the new features, then got to keep
playing for the evening.
As Co-Founder and
Creative Director at Power Up Audio Inc, Kevin has
played a contributing role in well over 200 projects, and brings a wealth of
experience to the table in regards to music, design, implementation, and voice - over.
NetherRealm's
creative director said: «NetherRealm Studios has created a Mortal Kombat X mobile
experience that allows more players than ever before to
play this over-the-top fighting game through their ever - present smartphones, tablets, or other devices.»
It is a remarkable and
creative experience to able to «
play» the game while sitting at a table with pencil and paper, writing new programs to try out.
Although it features simple puzzles and short gameplay, it's an
experience worth
playing if only just to marvel at the
creative visuals and at the immersion it provides.
Tim Longo A veteran of Crystal Dynamics and Lucasarts, Longo's
experience with major franchises
played a key role in his leading Halo 5's development as
creative director.
F1 2017 does not support PlayStation VR with
creative director Lee Mather sighting that there are lots of elements within the user interface which would require optimisation to communicate everything to players without compromising the
experience when
playing F1 2017 on a virtual reality platform.
Introducing Nintendo Labo, a new line of interactive make,
play and discover
experiences designed to inspire
creative minds and playful hearts alike.
Platforms PC / Xbox One Developer Armature Studio / Comcept Publisher Microsoft Studios Genre Adventure Platform
Played Xbox One Following Joule as she ventures across Far Eden in an attempt to terraform it into a hospitable planet, ReCore combines exploration, RPG elements, and
creative platforming to create a memorable
experience, albeit one not -LSB-...]
On top of that, we have three new ways to
play: one is called Make Your Move, which brings a more
creative angle into the gameplay
experience; something that we felt was missing from the previous Dance Central games.
That
creative freedom means there are hundreds upon hundreds of maps, arena styles, weapon and armour setups, and rules to keep the
experience varied depending on which Minecraft server you decide to
play on.
«NetherRealm Studios has created a Mortal Kombat X mobile
experience that allows more players than ever before to
play this over-the-top fighting game through their ever - present smartphones, tablets or other devices,» said Ed Boon,
Creative Director, NetherRealm Studios.
«When kids
play with LEGO bricks, they build beyond the singular brands, intermixing all of their favourite characters and universes, and we have come up with a way for players to
experience that in games,» said Jon Burton, Founder and
creative director, TT Games.
This was our very first project, with the theme
Creative Play & Applied Technology, and we had approximately three weeks to develop a game and write a report (20 pages) as well as a process analysis about our
experiences.
Principles of design, interactive activities, and implications for teaching and learning inform the discussion about dynamic multi-modal learning that results from
creative play and inquiry - based early childhood
experiences.
The best I
experienced, of any conference, was actually introduced by Hilde Schwab, and featured a moderator who
played jazz piano for the group in order to explain how
creative flow interacts with learned knowledge.
AJ Morales,
creative director of ShadowBreak, said that developers are aiming to deliver a perfectly balanced gameplay
experience that will allow players to triumph by either employing a superior strategy, being a lethal marksman, or managing to
play as a jack of all trades.
The XPS 8500 desktop PC, which replaces the XPS 8300, delivers a superb user
experience for
creatives who demand uncompromising performance, whether composing music, working on graphics - intensive design, creating and editing various multimedia, or
playing games.