Sentences with phrase «creative play experiences»

Not exact matches

Sure, having the creative might to have more than one blockbuster bet on the table plays a role, but it's Disney's almost fanatical obsession with delivering a positive experience that allows it to rebound so effectively.
Play is sometimes viewed as an instinct educator (Karl Groos); as a means of catharsis, a safety valve to vent emotions (Aristotle); as a creative modeling of situations that enables the player to better handle experience (Erik Erikson); as a means of resolving psychic conflict (Sigmund Freud), or, on the contrary, as activity not motivated by the need to resolve inner conflict (Robert Neale) 8
Internationally acclaimed resident DJ Darko De Jan sets the tone by playing deep, soulful house and lounge, creating an exclusive experience for the world's social and creative elite without any pretense — all with the dramatic city skyline as a backdrop.
Beyond the copious creative menu options, Lugo cites how music plays a key role in cultivating critical atmosphere, exclaiming, «Our resident DJ, Mike White, creates a fun environment by interacting with guests and ensuring they are enjoying their experience at RA.»
Open - ended and creative play, both alone and with peers, is as important in early childhood as exposure to books and other learning experiences.
Included are homemade organic snacks, circle games and songs, puppet shows, simple crafts and practical experiences for adults, and ample amount of creative free play for children both inside and out.
Marbles Kids Museum provides extraordinary learning experiences for children through innovative play - based exhibits, creative programs and events, and larger - than - life IMAX movies on North Carolina's only giant screen.
Toddler Tactics is bursting with practical strategies and hassle - free advice for making the toddler years the exhilarating experience they should be, including techniques for dealing with tantrums, mummy meltdowns, walking, talking, weaning and learning, as wellas: • Communicating with your toddler • Discipline and good manners • Healthy eating habits • Solutions for sound sleep • Creative play ideas • Toilet teaching • Family dynamics (including introducing a new baby) Toddler Tactics is a great resource for parents of wonderful one year olds, terrific twos and thrilling threes.
Using a bunch of stuff that is laying around in your crafts bin is always a great idea which in my experience always leads to creative free play with the kids.
We're aiming for beautiful art and craft toys, equally wonderful for boys and girls, that encourage creative thinking, need few instructions and allow for fantastic play experiences — without compromise.
Play is a natural - fun - creative - spontaneous - necessary experience for children and adults to develop healthy lives.
Thus, the more time children spend in front the TV, the less time they have for creative play, interactive activities, and other fundamental social cognitive experiences.
Their mission is to inspire both educators and children to experience learning through creative expression, play and open - ended discovery.
Im a creative type that also likes to play games, experience new food, and discover new favorite spots!
Their mission is to inspire both educators and children to experience learning through creative expression, play and open - ended discovery.
- Hello... I describe myself as a creative and experienced BDSM practicener.I have been crossdressing for many years, and like to switch from Dom to Sub roles to keep life intresting.I enjoy sensual bondage play, mixed w / a lil pain.Im seeking a GG female Submissive / Switch, or a a smooth shaved young...
In my humble opinion, it completely challenged all preconceptions of how a platformer needed to play and to this day remains one of the most unique and creative experiences the dual screened handheld ever produced.
The statement reads: «We want teachers to be allowed to give all children the chance to love language, play with words, be bold and creative, express themselves - and to learn proper control of language alongside these joyful experiences.
Teachers and librarians, like their students, need hands - on experience with maker tools and with playing to learn as that helps them build creative confidence.
«They are also gaining first - hand experiences through play and active involvement which enables them to be creative, imaginative and have fun whilst learning.
Rather than demand memorization and rote skills, a developmentally appropriate preschool experience focuses on creative and instructive play, developing a love of books and stories and nurturing inquisitive young minds.
Developers are not dedicating teams, budgets and creative ideas to pumping out new experiences that take advantage of the hardware, because technically, the Xperia Play's gaming portion is still second fiddle to the smartphone half.
Their mission is to inspire both educators and children to experience learning through creative expression, play and open - ended discovery.
Their mission is to inspire both educators and children to experience learning through creative expression, play and open - ended discovery.
They're so fun and creative, and they're always thinking of another way to use video games, and a different way to experience Game Play — which they did with the 3DS.
«PixARK is a fun, colourful game that introduces players of all ages to ARK while adding creative building modes and a clever pick - up - and - play experience
Play: After they are built, combine the Toy - Con creations with the Nintendo Switch console and Joy - Con controllers in creative ways to enjoy a variety of game - play experienPlay: After they are built, combine the Toy - Con creations with the Nintendo Switch console and Joy - Con controllers in creative ways to enjoy a variety of game - play experienplay experiences.
In development at Maxis» The Sims Studio, The Sims 4 brings all new ways to play with life; powerful new creative tools, all - new Sims with enhanced emotion and intelligence, and a gaming experience where players control the mind, body and heart of their Sims to bring their stories to life like never before.
You need to play this with surround sound on to truly appreciate the exceptional efforts made by Creative Assembly in constructing such an immersive experience.
Who would have thought a free digital download would be the greatest creative experience where you can display your collective imagination and instantly begin to start playing!
Whether it's tapping into the rush of live performance with friends and family in Rock Band, inspiring people to move their bodies with Dance Central, or experiencing the magic of musical creation with DropMix, we'll continue to push creative boundaries and invent new ways to play.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I joined Creative Director Joel Bylos in the game for few hours of hands - on experience with the new features, then got to keep playing for the evening.
As Co-Founder and Creative Director at Power Up Audio Inc, Kevin has played a contributing role in well over 200 projects, and brings a wealth of experience to the table in regards to music, design, implementation, and voice - over.
NetherRealm's creative director said: «NetherRealm Studios has created a Mortal Kombat X mobile experience that allows more players than ever before to play this over-the-top fighting game through their ever - present smartphones, tablets, or other devices.»
It is a remarkable and creative experience to able to «play» the game while sitting at a table with pencil and paper, writing new programs to try out.
Although it features simple puzzles and short gameplay, it's an experience worth playing if only just to marvel at the creative visuals and at the immersion it provides.
Tim Longo A veteran of Crystal Dynamics and Lucasarts, Longo's experience with major franchises played a key role in his leading Halo 5's development as creative director.
F1 2017 does not support PlayStation VR with creative director Lee Mather sighting that there are lots of elements within the user interface which would require optimisation to communicate everything to players without compromising the experience when playing F1 2017 on a virtual reality platform.
Introducing Nintendo Labo, a new line of interactive make, play and discover experiences designed to inspire creative minds and playful hearts alike.
Platforms PC / Xbox One Developer Armature Studio / Comcept Publisher Microsoft Studios Genre Adventure Platform Played Xbox One Following Joule as she ventures across Far Eden in an attempt to terraform it into a hospitable planet, ReCore combines exploration, RPG elements, and creative platforming to create a memorable experience, albeit one not -LSB-...]
On top of that, we have three new ways to play: one is called Make Your Move, which brings a more creative angle into the gameplay experience; something that we felt was missing from the previous Dance Central games.
That creative freedom means there are hundreds upon hundreds of maps, arena styles, weapon and armour setups, and rules to keep the experience varied depending on which Minecraft server you decide to play on.
«NetherRealm Studios has created a Mortal Kombat X mobile experience that allows more players than ever before to play this over-the-top fighting game through their ever - present smartphones, tablets or other devices,» said Ed Boon, Creative Director, NetherRealm Studios.
«When kids play with LEGO bricks, they build beyond the singular brands, intermixing all of their favourite characters and universes, and we have come up with a way for players to experience that in games,» said Jon Burton, Founder and creative director, TT Games.
This was our very first project, with the theme Creative Play & Applied Technology, and we had approximately three weeks to develop a game and write a report (20 pages) as well as a process analysis about our experiences.
Principles of design, interactive activities, and implications for teaching and learning inform the discussion about dynamic multi-modal learning that results from creative play and inquiry - based early childhood experiences.
The best I experienced, of any conference, was actually introduced by Hilde Schwab, and featured a moderator who played jazz piano for the group in order to explain how creative flow interacts with learned knowledge.
AJ Morales, creative director of ShadowBreak, said that developers are aiming to deliver a perfectly balanced gameplay experience that will allow players to triumph by either employing a superior strategy, being a lethal marksman, or managing to play as a jack of all trades.
The XPS 8500 desktop PC, which replaces the XPS 8300, delivers a superb user experience for creatives who demand uncompromising performance, whether composing music, working on graphics - intensive design, creating and editing various multimedia, or playing games.
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