Current vice-captain Jordan Henderson is perhaps the most well placed player currently at Liverpool who can fill Gerrard's shoes but Cabaye certainly offers a more experienced option in this regard — and is a more
creative player too.
Not exact matches
A new manager is the only answer Someone who will sign more top
players who we need ie defensive midfielder,
creative box2box midfielder, centre backs and looks like we need another RB to push Bellerin
too.
The way they defend means one off day by the
creative players probably means a loss, I can see a few late equalizers
too.
Why persist with Elneny and Coquelin the whole game should have at least taken off one of them for a more attack minded or
creative player in the second half.No guile at all today and
too much reliance on individual play to try and create something.
With
too many defenders and not enough
creative players it was never going to be a 3 - 0 win.
Payet was one of the most
creative players in Europe last season so i wasn't
too surprised but yeah by far the best on the pitch.
We've got
too many so called,
creative players and the manager is constantly bending over backwards to accommodate them.
Those options have
too often been quite similar though, and usually the balance has been a bit
too tilted toward the attacking and
creative side of the things, with not enough
players or enough quality on the less glamorous aspects of the game.
Now he is busy shipping out strikers and
creative players claiming that we have
too many in that department.
then don't expect us to win the EPL, until we start buying
players like walker for 50m we will remain average, d most important
players are fightback, left back, DM, and
creative midfielder, the league now is
too competitive pls let's stop leaving in the past, u can't win d league with holding, mert, kosieny, chambers, we have lost it
Because we're playing
too many
creative players at the same time, two or three every game instead of two wingers, one
creative player, one box to box and one defensive midfielder as we should have.
We need a young keeper to eventually replace cech (donnuramma, lafont fom toulouse or butland if we can't get those two) we also must have a
creative midfield
player to replace cazorla (naby Keita, rabiot) a hard tackler to break up the play (idriss gueye, nzonzi) and a striker lacazette / aubameyang / belotti... keep him at all costs but if Sanchez leaves costa, dembele from Dortmund, or mpabbe but I don't think that he's feasible, not mahrez
too lazy for me if Alexis is leaving I want a world class
player to replace our superstar who runs everywhere and never stops fighting for the ball not a one season wonder who's gonna leave every two years for the African cup and never tracks back.
Arsenal are a much more experimental team with
players being allowed
too much
creative licence to do what they want which results in the team being unbalanced with many of the
players pulling in their own direction.
Too many
creative players missing.
stadium debt could be used only for so long.The fact is arsenal cant match the financial strength of big clubs.One good signing every year just doesn't cut it as rest of the teams are buying 3 or 4
players that
too top top
player which he describes so often.Just do nt raise peoples expectations and not deliver at the end.I do beleive he is arrogant in the fact that he won't buy a cdm in mould of Vieira or toure bcoz he wants to prove that he can win it with smaller
creative playes.Coquelin is good but no big club depends on a single
player to carry them, there needs to be a backup always.
Arsenal went gunning for Higuain and ended up with the world's most
creative player, not
too shabby.
Were Halo Wars 2 simply coming to console, these omissions may have gone overlooked, but with
Creative Assembly bringing the title to Windows 10 we have the uncomfortable feeling that it won't be substantial enough for many PC
players to sink their teeth into and far
too simple to hold attention of some erratic console gamers.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is
too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let
players be more
creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each
player is with minuteness - this will determine if a
player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a
player - versus -
player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this
too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit
too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that
players will experience the more interesting aspects
Players should finish off a game leaving with a feeling that they took something from it, And what's funny, all these big games ask you
too, desperately, they beg you to, they «instruct» you, to experiment, to be
creative, but they seldom manage to achieve it.