I think Ozil is pretty damn good, as
creative players go he has to be considered one of, if not the best one around.
«He brings his quality to Nigeria — he's absolutely
a creative player going forward.
Not exact matches
Arsenal were already
going into the match with problems, especially on the
creative side of things, with Mesut Ozil's illness and Santi Cazorla's second ankle surgery keeping them out, so what possessed Wenger to drop our best and most dangerous attacking
player I can only guess.
Could have done more defensively, but his game
going forward looked really strong and was Arsenal's most
creative player.
Don't make him a statue.This
player was just Ibrahimovic shadow at PSG.He doesn't show to mutch that's why PSG can sell him even if Ibrahimovic just leave and they need a striker.Cavani is a «Inzaghi striker», oportunist, lucky, maybe we should
go for a more
creative striker, someone like Benzema, Lewandowski, Dybala, Lukaku or even Ibrahimovic (but he is not a good future plan because his age).
If he's not
going to get play time we might as well deal him / trade him for some kind of upgrade on
creative player or striker.
With too many defenders and not enough
creative players it was never
going to be a 3 - 0 win.
Ordinary
players like Mark Allbrigthon and some the others at Leicester will run all day stifling our so called
creative midfield because they know we aren't
going to make one or more direct 40 yard passes to our so called strikers nullifying the Leicester midfield but, make 79 two yard passes to gain 5 yards of tight space on the sidelines.
The Arseblog
went one step better with their
creative prank, by claiming that the club had already installed a sound system which has been recording our singing and chanting at the Emirates Stadium, which will then be used to boost the atmosphere at home games, following an increased lack of backing of our
players from the sidelines.
I would like to see Ozil learn to defend more if he isn't
going to find his scoring boots, learn from Cazorla... It would be an interesting experiment to do, play Cazorla and Ozil as 2
creative B2B
players but I do nt think it will trump Cazorla in a deep lying playmaker role and Ozil in the ACM role.
Good
going forward, but call me old fashioned however I like defenders who can defend and make the simple pass to other more
creative players.
Let's just say the selection committee took some...
creative liberties in deciding which
players went in the Big Man section and which were Unicorns.
Setting weight limits could cause a whole different range of problems:
players going to unhealthy limits to make weight; the difficulty of weighing every single member of a football team like cattle before every game; the many, varied, and
creative lengths teams and
players might
go to in order to cheat the system.
whatever you think of ramsey... and in my books he is a decent b2b but certainly not top class... he is not
going to control the area between edge of box and centre line which is what all great DMs do... nor has coquelin proved that to me... he is a guttusso type
player and has improved massively in that role... not convinced it is what will take us to challenging for titles however which is why a cavalho type DM is a needed addition especially as arteta and flamini are obviously not up to the task... but have always said that wengers job is to get best out of ozil santi and wilshere who are the real
creative world class strengths of this squad... they need protection behind them and options in front... at moment the real worry is that wenger will continue to use mertesakher at CB and fail to bring in quality striker... so the song remains the same... without quality DM and attacking option we will be trying to retain 3rd place and reach qf of cl
Wenger may need to
go with either Coq or Xhaka and then finish the pairing with more
creative and agile
players Cazorla or Elneny.
At least they will
go into the game feeling confident that the chances will come, as we do have the best
creative player in Europe's top five leagues so far this season, as a Metro report reveals.
We still have a void in a
creative midfielder but that's just us we won't
go for it 100 % if that void is filled with a cazorla type
player you'll watch ozil at his very best.
We need a young keeper to eventually replace cech (donnuramma, lafont fom toulouse or butland if we can't get those two) we also must have a
creative midfield
player to replace cazorla (naby Keita, rabiot) a hard tackler to break up the play (idriss gueye, nzonzi) and a striker lacazette / aubameyang / belotti... keep him at all costs but if Sanchez leaves costa, dembele from Dortmund, or mpabbe but I don't think that he's feasible, not mahrez too lazy for me if Alexis is leaving I want a world class
player to replace our superstar who runs everywhere and never stops fighting for the ball not a one season wonder who's gonna leave every two years for the African cup and never tracks back.
He is what he is, he lacks physicality but he is our most
creative player and I don't think anything is gonna change that.
Wilshere has been injury prone but has been injury free for a good while now... Missing a friendly against holland is hardly a sign of medical catastrophe so this is a massive overreaction... Wilshere is by a very long way the best of the British stable at arsenal and on his day he is a top flight
creative midfield play maker... Don't take my word for it ask xavi arguably the best ever in that role... Since his return he has shown signs of his best but not over 90 mins... But wenger has played him all over the place does not no how to combine him with ozil and miki and surrounded him with utterly hapless
players like Ramsey and xhaka... He needs a new manager to bring best out of him I hope at arsenal but if the fossil stays he should
go...
Bellerin the most
creative player in all of Europes top leagues,
go figure, wouldn't have guessed that in a million years..
Ozil is clearly one of the most intelligent and
creative players we have in our squad, and more goals would certainly not
go a miss.
I was sure it was
going to be a back four and when it was apparent that this was not the case I was concerned about how well the Angelo Ogbonna, James Collins, Aaron Cresswell threesome would deal with Watford's
creative players.
Deco I would play in the middle as a
creative partner for Cesc, take a little weigt of the Spanish Maestro, rub a little cunning off on Denislson, who knows what he might do with Rosicky — you know that getting the dodgy free kick on the opponents 18 yard line with two minutes to
go, and actuallly having a
player to take a free kick rather than RvP blasting it skywards effort after effort
A
creative passer and at times a majestic midfield play maker, Aquilani isn't quite at the Jari Litmanen level, but he'll
go down similarly as a classy
player who never quite made it at the club.
Even if you think he's a good
player (which I don't, though I acknowledge this season he's clearly worked hard to improve his game) Walcott isn't
going to work in a 3 -4-3 any time soon, as (a) he can't really play well as a center forward, at least not anywhere close to consistently, and (b) the wide forwards in this system really need to be
creative, especially when the midfield two consists of Xhaka and Coquelin, and the Ox isn't out there as a wing back who can create on the dribble.
Arsenal
went gunning for Higuain and ended up with the world's most
creative player, not too shabby.
In the Mario + Rabbids: Kingdom Battle video,
creative director, Davide Soliani, and lead producer, Xavier Manzanares
go over character abilities, weapons, and tactics
players will use when the game releases later this month.
Ridley says his
players» backgrounds in theater created the understanding that «the only way the show is
going to reach its fullest potential is [by] working with everybody,» building a familial atmosphere and
creative trust with new talent and veterans alike.
Repeated viewings of the comedy — which opens with a scene in which a deer urinates in Sandler's face, and
goes downhill from there — has forced the two to get
creative in their weekly ruminations, with segments like «Paddy Schwartz Party Time» (parsing out moments from the brief appearances by featured
player Patrick Schwarzenegger) and «Steve Buscemi Mystery Tour» (in which they attempt to investigate the never - explained injuries sustained by Buscemi's character).
We sat down with Paul Sage, Zenimax's
Creative Director for The Elder Scrolls Online, to talk about how the first month of the game has
gone from their perspective, what
players can expect from the new Craglorn update, and where the developers hope to take the game in the future.
Creative is also well known for winning a milestone 100 million dollar lawsuit against Apple, yet it is Apple that
went on to become the market leader for personal MP3
players due to clever marketing and focus on consumer - centric design.
I do think many people will like
going back to Kanto as well as many others who don't, but I do think it's a clear sign of
creative stagnation as I feel it crosses the point where it's nods and references to attempting to use nostalgia to attract / entertain
players instead of enticing them with something new.
«I'm a big fan of content that doesn't hand - hold the
player and leaves
creative gaps for you to inject some of your own thinking into what's
going on and engage with the game on a deeper level.
Were Halo Wars 2 simply coming to console, these omissions may have
gone overlooked, but with
Creative Assembly bringing the title to Windows 10 we have the uncomfortable feeling that it won't be substantial enough for many PC
players to sink their teeth into and far too simple to hold attention of some erratic console gamers.
Where those
players include game designers (or future game designers), these practices have
gone on to inspire other games that have partly conserved those practices, and partly subverted them for
creative purposes.
Where the original levels were always about
going from point A to point B (albeit in
creative,
player - directed ways), this expansion would be about mining the world for resources.
Game director Gabor Beressy offered insight from
Creative Assembly's perspective and said that «a passion for history and multiplayer gaming, combined with years of fine - tuning and hard work from both our developers and our valued
players, has
gone into bringing this Open Beta to the public.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let
players be more
creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank
goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each
player is with minuteness - this will determine if a
player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a
player - versus -
player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that
players will experience the more interesting aspects
Having Richard Garriott as
creative director and once again
going to the roots of his Ultima series, Shroud of the Avatar might become the game old Ultima
players have been yearning for.
However as the development and
creative process
went on, bigger and more ambitious plans were made so everyone decided to make Ayo the Clown into a full featured action platformer for PC and Consoles, where
players would likely to have access to a controller which will enable tighter gameplay.
Diving back into these strategy sessions has reminded me of how much joy the title offers through the feeling that I can bend the rules at times — whether it be hitting the aim button as quickly as possible to avoid enemy fire, or finding paths around obstacles through any seemingly impossible means, that sense of
creative freedom in how
players can
go about tackling these challenges is as alive as ever.
For Honor's
creative director recently added that
players would be satisfied with the game's story mode even if they never
went online and played the game's multiplayer mode.
Challenge mode mixes up game situations designed to challenge
players»
creative problem solving and
go about «breaking the game» in the fastest way possible, which is fun to try and just as fun to watch on the leaderboard's playback.
«A passion for history and multiplayer gaming, combined with years of fine - tuning and hard work from both our developers and our valued
players, has
gone into bringing this Open Beta to the public,» said Gabor Beressy, Total War: ARENA Game Director at
Creative Assembly.
More specifically, the company's
Creative Director Bryan Intihar has
gone on record to say that Mister Negative and his Inner Demons are in the game due to them forcing
players to use dynamic strategies while fighting.
Tags for this Online Resume: Self Directed, Detailed,
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player, work independent, excellent customer and vendor relations, excellent follow up, diligent, can - do attitude, takes initiative, proactive, good work ethic, dependable,
creative, brainstorm ideas
I am very personable,
creative and I'm a team
player always willing to
go above and beyond what's expected.