Sentences with phrase «creative players such»

In every team, there must be a mix of your physical players in the defensive midfield, the likes of Mousa Dembele and Victor Wanyama, and your creative players such as Christian Eriksen and Dele Alli.
Last year's squad contained many top - class creative players such as Aaron Ramsey and Mesut Ozil and competent midfielders in Santi Cazorla and Mohamed Elneny, while Laurent Koscielny provided defensive consistency at the back.
His pace and movement is definitely more suited to our style of play, it would benefit our creative players such as Ozil, Cazorla and Wilshere, and I'd rather see him up front than Giroud, but Walcott is a big risk.
You also try to compensate by putting in a lot of your florid and creative players such as Carzola, Ozil and even the new Sanchez and hope that they can pick the locks of other teams.

Not exact matches

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Time will if Liverpool face another battle in the new year to keep their top creative player and it would undoubtedly be a huge blow to Jurgen Klopp to lose him given he has now successfully reintegrated back into the side and has contributed four goals and three assists in nine appearances after such a tumultuous summer.
The Japanese are one of the World Cup's most entertaining nations to watch, largely due to the creative talents of players such as Kagawa and Keisuke Honda.
You forget that Lukaku and Benteke have achieved admirable feats playing in clubs like Aston Villa, West Brom, Everton who I find it very hard to remember names of players in their midfield rather than Barkley, Barry and Fabian Delph while Giroud has had the luxury of players such as Cazorla, Ozil, Sanchez, Walcott, Ramsey for 3 seasons now who are an indisputable stronger creative force compared to those other teams mentioned.
Hes such a poor no10 0 creativity all he does is run into players and atempt useless one twos, never spots runs or plays killer passes, if your not a creative no10 them atleast be able to score goals like oscar but he does nt do that either.
If Bale takes some time to settle and get used to La Liga, as many think he will, Ancelotti might come under serious pressure for allowing such a creative and influential player as Ozil to leave the club.
Creative, flair players such as these two Brazilians can make a big difference to a league campaign, and Firmino's experience in the Bundesliga should also stand him in good stead for games on the continent.
This fixture will be full of great opportunities for such creative players as Andres Iniesta and David Silva to break down the Moroccan defence.
While many of those assists have come from his set piece deliveries, if a move inside to become a part of Klopp's middle three can turn such an industrious Englishman into the most creative player of the past few months, imagine what it could do for Coutinho.
Artificial intelligence is playing an ever larger role in innovation — with major players such as IBM, Pfizer and Google investing heavily in creative computing — but current patent law does not recognise computers as inventors.
Alongside the DLC, Creative Assembly is also releasing a free update which will provide players with new playable female leaders and generals such as Cleopatra and Teuta.
Since 1998, the Los Angeles - based Electric Butterfly has been the creative force behind many successful software, web, multimedia, and marketing projects for dozens of high profile clients, such as Anchor Bay Entertainment, Barry Levinson, Better Business Bureau, Capitol Records, Dreamworks SKG, Geena Davis Institute on Gender in Media, Gracie Jiu - Jitsu Academy, Guitar Player Magazine, Hallmark Channel, Nielsen EDI, New Line Cinema, Qello, Warner Bros..
Ironically many of the techniques and ideas originated in a small company in Southeast Asia and the main investor in E-Book Systems is Mr. Kai Wa Ng, who was one of the founders of a more recognized Singapore based company, Creative Technologies, which brought to the world such innovations as the Sound Card and MP3 player.
Of course, there are other power ups also, such as a machinegun that guns down players and walls in front of you and a weapon called «Kill the first» (creative name, eh?)
Last year, Sweeney told Develop he wanted to make Unreal Engine appeal to creative consumers, such as Minecraft players, as well as game developers.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
«Such events,» says Creative Assembly, «allow the player to recruit a female leader or gain some other bonuses from parties that would oppose such a decision&raqSuch events,» says Creative Assembly, «allow the player to recruit a female leader or gain some other bonuses from parties that would oppose such a decision&raqsuch a decision».
And new additional features such as the dual wield system provide creative new ways for the player to slaughter zombies.»
Unlike many adventure games that rely on text boxes to reveal important information, the Curse of the Blackmoor Manor unveils such info to the player primarily using creative dialogue options, interacting with other characters to gain inside knowledge, which is one of the most fantastically realistic qualities of the game.
This creative freedom offered to the players has been the main goal of Shigeru Miyamoto, the lead developer for this game, and the man who has also been responsible for titles such as Mario or The Legend of Zelda.
Then when playerssuch as myself — find that they are not as creative as they wish they were, there is also the option to play predesigned levels.
The game itself focuses on a player vs. player combat platform, but still has many of the creative and outlandish things we expect from Insomniac Games, such as paper air planes that morph into B - 57 bombers, flaming crows, and a hammer and anvil that create javelins of light.
• Digital lab with Epson Stylus Pro 4900s, 7800, 9600, 9800, and 9900 digital inkjet printers, profiling systems and large print viewer • Hasselblad Imacon high resolution negative scanner, scans up to 4 × 5 sheet film • 18 27 ″ iMacs with a full suite of Adobe Creative Cloud software • Black and white darkroom with 18 enlargers (4 × 5, medium and 35 mm formats) • 16 mm Elmo slimline projector with 800 ′ looper, Full HD Cinema Projectors in all studios and classrooms w / Blu - ray player • Photographic and filmmaking peripherals, such as lenses, microphones, tripods and light kits available for checkout
Such a robust creative system can be overwhelming to new players, so it's no wonder that they are taking their time.
A great resume provides concrete examples of your abilities, rather than simply listing vague skills such as «team player,» «creative,» and «resourceful.»
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