Not exact matches
This theory has clear systematic connections to the doctrine of propositions
as «lures for feeling» which are linked with
possibilities as «a line to
creative emergence in the transcendent future.»
What was a
possibility one moment becomes actual through the exercise of
creative freedom, the free decision of a momentary experience
as to how it constitutes itself.
One of the
creative process philosophers, Charles Hartshorne, states in the beginning of Man's Vision of God his conviction that «a magnificent intellectual content — far surpassing that of such systems
as Thomism, Spinozism, German idealism, positivism (old or new) is implicit in the religious faith most briefly expressed in the three words, God is love».1 If this be true what is needed is not the discarding of metaphysics but the exploration of this new
possibility in the doctrine of God's being.
According to Whitehead, the primordial order waits helplessly for
creative events to embody in themselves the eternal objects which are presented to them
as possibilities by this order.
God is disclosed
as the ground of being, the
creative energy that maintains order and provides novelty, the lure toward realizing
possibilities.
Stephen Crites gives a strikingly similar analysis of divine creation
as something to be understood in terms of
creative possibilities.
Thus, the Christian story and its reenactment and reappropriation serve
as propositions that provide the relational matrix which empowers a
creative response to novel
possibilities.
This horizontal line moves from
possibilities of actualization,
as they are available for the actualization which will produce real entities, through the «
creative nexus» (of which we shall speak in a moment), to the concrete occasions with which we are confronted in their presentational immediacy to us.
As we then said, such moments have their «importance» in that they illuminate what has gone before, are in themselves a kind of concentration of what is actually present, and provide new opportunities and possibilities both for understanding (which is the «subjective» side) and for that emergence of novelty in concrete experience (which guarantees «objectivity») which is the occasion for further creative advance as the process continues on its wa
As we then said, such moments have their «importance» in that they illuminate what has gone before, are in themselves a kind of concentration of what is actually present, and provide new opportunities and
possibilities both for understanding (which is the «subjective» side) and for that emergence of novelty in concrete experience (which guarantees «objectivity») which is the occasion for further
creative advance
as the process continues on its wa
as the process continues on its way.
Nevertheless,
as we have seen, there is a small but growing number of scientists, both in physics and biology, who operate with a relational model, who see some correspondence between the constructs of the mind and reality itself, however inexact, and who also see the
possibility of restoring the experience of meaning if the non-human natural world is perceived
as dynamic,
creative, full of life and purpose, whom process thinkers have engaged in conversation; together they have attempted to explore new visions of reality better suited for adaptation to the urgent needs of the contemporary world.
The enhancement of the divine life in its consequent aspect has opened up new
possibilities of relationship with the creation and has also provided new material through which God may act upon
creative potentiality, thus bringing to pass that emergence of novelty which is so genuine an element in our experience and (
as our observation informs us) of the world at large.
As they achieve, in various degrees, the
possibilities inherent in their basic stylistic premises, their
creative contribution, to the development of humanity is not despised by God.
If,
as Whitehead claims and
as process thought in general would assert, the element of «decision» is found everywhere in the
creative process, this should not be taken to mean that a quantum of energy, say, knowingly «decides» for this or that among the relevant
possibilities that are «offered» to it.
It is the essence of God to move the world toward new
possibilities, and his being is «complete» only
as an infinite series of
creative acts, each of which enriches, modifies, and shapes the whole society of being.
As a
possibility, Christ is that aspect of the
creative Word addressed to man, and hence part of the Logos.
We can say that,
as primordial, God is the continuum of all
possibilities, the treasure - house of potentiality to be applied to the creation; that,
as consequent (or
as affected by that creation), God is the recipient of all value of good achieved in the
creative advance; and that,
as superjective, God «pours back into the world» (
as Whitehead once put it) that which has thus been received from it but is now harmonized within the divine life that is «the Harmony of harmonies.»
Logical
possibility as the absence of incompatibility of one concept with another is significant only because the concepts, one by one, express aspects of the
creative process.
As noted above, Whitehead's doctrines imply that a narrowing pessimistic attitude, a lack of faith in the
possibility of
creative advance, is evil, particularly by its obvious tendency to become a self - fulfilling prophecy.
Accordingly, Hartshorne defines metaphysics
as «the search for necessary and categorial truth» and describes metaphysical truths
as those which no experience can contradict and which any experience must illustrate.4 In a helpful article on this subject, Hartshorne elaborates: «Metaphysics, in an old phrase, explores «being qua being,» or reality qua reality, meaning by this, the strictly universal features of existential
possibility, those which can not be unexemplified»; and he gives
as an example of such a necessary truth the affirmation that «experience
as creative process occurs.
Accordingly, there is some validity to pessimism
as one contemplates the real capacity of the human race to do evil and the
possibility that mankind may precipitate incalculably tragic evil and suffering by its wrong decisions regarding destructive warfare and the population explosion.53 Given
creative becoming
as an everlastingly continuous process, Hartshorne declares that there will always be some evil in the world; but the amount of evil will always be at least partially determined by
creative choices.
He points out that whenever a city or enterprise grows beyond a critical size, the people involved become, at best, «efficient objects» at the expense of losing their
possibilities as «
creative subjects».
Thus God,
as principle of order and novelty, is understood here
as the
creative ground of the emergent universe, giving it its very being and presenting it with whatever
possibilities for further emergent self - transcendence may be relevant at each particular phase.
Think of our flavorful rice varieties
as creative canvas to inspire a world of delicious
possibilities.
Some of Merchants of Beverage's favorite recipes are included in this collection but the
possibilities are nearly limitless, and this collection encourages folks to take
creative liberties
as far
as the imagination will allow.
The flavor
possibilities are endless, so be
as creative as you'd like.
Such innovations are fueling excitement
as well
as an atmosphere of
creative thinking around the
possibilities for alternative food production outside the nation's capitol.
Fine and delicate, this sheer tulle is a designer's dream
as it provides infinite
possibilities for a
creative mind.
Fine and delicate, this lightweight French tulle is a designer's dream
as it provides infinite
possibilities for a
creative mind.
The
possibilities are endless indeed, way to go if you want to play with fashion
as a form of
creative art (which we of course want!)
Fine and delicate, this lightweight tulle is a designer's dream
as it provides infinite
possibilities for a
creative mind.
As you'll see in the comments here, there is no «one way» to have an arrangement, hence the
possibilities... We've got some very
creative sugar daddies and sugar babies on this blog, need I mention their names?
The found footage / multiplatform approach opened up the film to
creative possibilities I hadn't encountered in my previous films, and I think these sorts of films will only continue to push boundaries
as the technology changes, said director Barry Levinson.
It also for becomes an opportunity for David to move up the corporate ladder, using Watts, who plays a version of himself,
as a
creative shaman to discover the endless
possibilities that the glasses offer, and the chance for David to explore parts of his psyche that he might not have intended to.
However, Jonah Hill has rejected the playbook that was pre-written for him after Superbad and built a career unlike any actor Hollywood has ever seen by turning down typecast roles and specifically using key roles to springboard him to wider
possibilities — thus setting him up
as a serious dramatic actor, a major
creative force, and an unexpected streetwear ambassador.
New features such
as a blog and the
possibility of finding a twin class — which offers students the opportunity to connect with a class in another school, anywhere around the globe — will help teachers to develop communication, collaboration and
creative skills in their students.
Educators and
creative youngsters will see more
possibilities as they ponder other famous pairings, edible or not.
And, more cravenly, I fear the
possibility of inadvertently burning a bridge with a writer or publication who might have otherwise considered my own
creative work
as subject matter someday.
When travelling on business, Mercure Korona is an ideal location
as events are prepared and organized with special attention.Our 9 air - conditioned meeting rooms with natural daylight and mobile walls offer all of set up
possibilities for conferences.Our professional,
creative staff and well - equipped rooms ensure the best solution that brings your event to a success in a calm and efficient environment.
I guess we see the genre of music gaming
as a broader thing,
as having a lot of other
creative possibilities outside that domain that we would like to explore.»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more
creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such
as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances,
as long
as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina
as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of
possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The
creative possibilities aren't endless, however for my limited, ageing brain it more than covers most of what I want to use
as solutions, with over 35,000 words included in the Scribblenauts dictionary.
He explained how to use the same lens
as a
creative - thinking method for imagining
possibilities for the next disruptive gameplay.
Both structurally and mechanically, however, you're looking at a confident leap over what the series has done before and
as it darts between combat, shooting, vehicles and platforming, you can't help but appreciate that the breadth of
possibilities in
creative play have effectively made it across to the more traditional «game» part of the package.
Fresh off announcing Raiden
as a playable character within Mortal Kombat X,
Creative Director Ed Boon was interviewed by Mad Catz about the
possibilities of guest characters within the game:
We spend so much time focusing on the
creative and modding side of Minecraft and all the amazing
possibilities there that we sometimes forget that vanilla Survival Mode is just
as exciting in its own way.
«American artists during this period perceived the night
as a catalyst for
creative inspiration, expressive
possibilities, and picturing nature's infinite mystery,» said Homann.
is a clear link between PS1
as a site for both
creative and destructive
possibility and today's museum.
Artists were drawn to holography, hailed
as a medium of the future that turned space inside out, for its spatial, volumetric, and sequential qualities, and to the
creative possibilities it offered in contrast to photography, film, and early video.
What is missing from FORTY is a clear link between PS1
as a site for both
creative and destructive
possibility and today's museum.
By welcoming radical thinkers to take risks
as they address complex questions in real time with their public, Recess defines and advances the
possibilities of contemporary
creative practice.