Sentences with phrase «creative potentials over»

Annie's fine - art background and contagious enthusiasm for decorative painting has motivated both home painters and experienced professionals, unlocking countless creative potentials over the last 30 years.

Not exact matches

This is what I mean by the idea of Einstein — the potential for an exceptionally creative individual to inspire unlimited generations of children to become great contributors and role models themselves, over and over again.
This current place we've managed to secure might just be the final move for years as it's everything I've envisioned and it has a lot of potentials which I'm excited to get creative with over time.
We believe that developing talent — the potential for significant contributions or productivity (in original or creative ways) in any domain of inquiry, expression, or action, over an extended period of time — is vital for survival and success in the 21st Century.
Authors carve the creative control over their work, and they've come to realize that self - publishing affords them an almost equal chance for income potential as a traditional publishing deal, as evidenced largely by the fact that 24.8 % of those who responded said they'd published through a traditional publisher who offered a royalty split, but who did not pay them an advance.
Some high school seniors with specific high - value technological knowledge and other marketable workforce skills, as well as those with the creative potential to become inventors or entrepreneurs, may be quite successful with postsecondary training or apprenticeships other than a four - year baccalaureate degree — or, they may want to spread their coursework and costs over a longer period than four years by attending classes part - time at a community college while working or starting a business.
So over the past couple of decades the insurance industry has been more creative, coming up with an alternative product that offers greater growth potential: variable annuities.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The crossbow is an effective silent killer when outfitted with steel bolts but the potential for creative takedowns increases dramatically once you learn to make a bolt that gives you temporary control over your victim's twitching, shambling body — right up until he explodes in a cloud of bloody viscera and takes down everyone nearby.
In recognition of the exciting potential of this new technology, the Saatchi Gallery and Google + launched the Motion Photography Prize, inviting photographers all over the world to celebrate this new creative art form.
The grant is awarded to artists over 40 years of age «who have made significant contributions in their fields to date, while continuing to exhibit originality and creative potential through ongoing work.»
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