God's
creative power does not in fact fashion us as though out of soft clay: it is a fire that kindles life in whatever it touches, a quickening spirit.
Not exact matches
When DDI surveyed more than 500 employees and 500 business leaders, they found a high percentage of bosses claimed they
do everything in their
power to encourage their team to come up with
creative solutions.
If it comes to the point that you can no longer see the benefit of what they offer and have lost all
creative power to
do great work for them, it's time to reconsider your agreement.
But only if one
does not give up after failure can he open himself to this insight, within which is found a
creative power working through life, bringing it out of nothingness toward Being.
Some of the humor is «imported» into the text by Roncace, so that he provides a modern - day humorous retelling of the story (e.g., saying that Noah didn't have
power tools to build the ark, p. 24), but it is still a
creative way of telling the stories of Genesis.
Concludes Wright: «It is as though... «the word of the YHWH» is like an enormous reservoir, full of
creative divine wisdom and
power, into which the prophets and other writers tap by God's call and grace, so that the word may flow through them to
do God's work of flooding or irrigating his people.»
The crucial religious experiences of man
do not take place in a sphere in which
creative energy operates without contradiction, but in a sphere in which evil and good, despair and hope, the
power of destruction and the
power of rebirth, dwell side by side.
It links those who love in bonds that unite but
do not confound, causing them to discover in their mutual contact an exaltation capable, incomparably more than any arrogance of solitude, of arousing in the heart of their being all that they possess of uniqueness and
creative power.
They
do have their own active and
creative manner of collectively representing their historicity, which I am arguing, is closely intertwined with their experience with what they take to be the Divine
Power, Ellaiyamman as the goddess of the Paraiyars is a pivotal symbol of the source (and the hope of protection) of this distinct physical and conceptual space: she conserves their geographic space by guarding their particularity as a community and she represents their conceptual space as self - reflective human beings.
The impotent will takes revenge on those who
do not feel a similar wrath and ill - temper, but who by necessity are also sufferers — i.e., on
creative, innocent, but necessarily finite wills to
power.
He argues that God»... is not «omnipotent» in the Thomistic sense, as the
power effectively to choose that any possible world, no matter which, shall be actual «7 The reason that God
does not have this
power is that each actual occasion is a
creative entity which, within limits, determines itself.
But Nygren
does not seem to consider that God's
power can be primary and yet man can have a measure of
creative freedom in himself.
creation, as the CCC describes it, the angels were to have much more than a supervisory role, and that when some of them fell he
did not remove their
power to influence the evolutionary or transformative
creative process, anymore than when we act badly he removes our
power to affect the historical process.
The process theist may say that natural events
do not thwart [God] but are the occasions for his exercise of
creative power, but he still must admit that on his view of the matter God is still limited in the sense that he neither creates nor wholly controls actual occasions.
So, although some «physical entities»
do not embody any of the forms of energy currently recognized by contemporary physics, they all
do embody
creative power that can be converted from or into the
creative power embodied in the entities studied by physicists.
We
do not deny or circumscribe the Creator, because we hold he has created the self - acting originating human mind, which has almost a
creative gift; much less then
do we deny or circumscribe His
power, if we hold that He gave matter such laws as by their blind instrumentality moulded and constructed through innumerable ages the world as we see it... Mr Darwin's theory need not then be atheistical, be it true or not; it may simply be suggesting a larger idea of Divine Prescience and Skill... At first sight I
do not see that «the accidental evolution or organic beings» is inconsistent with divine design - It is accidental to us, not to God.»
The
power of God is not «the ability to
do everything (omnipotere) or to control everything (pantokratein)» but rather «the infinite
power that springs from
creative love,» and «sacrificial love... The divine almightiness consists... of unlimited capacity for
creative love.»
Griffin's point is sole possessor of
creative power and unilateral control are nonsense, not that God's
power is insufficient to
do what a more powerful God could
do.
However, as seen during his spell on the sidelines with a hamstring injury earlier this season, United don't have a direct replacement that can offer the
power, flair and
creative quality that Pogba possesses, and so it's a huge bonus for City that he's out.
These actors
do not all represent veto players of equal
power, but taken together,
creative means of resisting policies can often be formulated and applied.
The AG
does not have subpoena
power in public corruption cases, which has caused Schneiderman to get
creative, teaming up with his fellow statewide Democrat, Comptroller Tom DiNapoli, whose office
does have that
power, to prosecute the misuse of public funds.
We need to
do all within our
power to create an entrepreneurial climate, to enable our young people come up with
creative ideas that can be developed into businesses,» he added.
The
Power of When — Dr. Michael Breus The
Power of When helps you identify your biological rhythm (your chronotype) so that you can figure out the best times to
do activities like sleep, be
creative and communicate.
Although most visualization techniques are
powered by the imagination, it doesn't take a lot of
creative effort to mentally envision your goals.
By dismissing the signs and symptoms of your period problems, you're not just
doing a disservice to your health; you're effectively undermining your
power as a woman to be happy,
creative, and powerful.
Still, this film's story, about a woman who rejects the role of artistic muse by reshaping its contours in her own wickedly
creative fashion,
does have a ghostly outside - the - theater afterlife in the time of #MeToo, or whatever we're calling the crisis of conscience our culture is undergoing with respect to gendered
power and sexual violence.
The beauty of Leo's approach is his understanding that for all the popularity of the band, their story is essentially about the tragic fall of a genius («They say I got brains, but they ain't
doing me no good»), who self - immolated above the torch of hubris and ambition at the height of his
creative power.
If we are to reclaim the culture of schools in the service of democracy, we must
do it through joyful,
creative curricula based on research, hands - on projects, collaborative community - building, engaged learning environments, and a shift in the classroom
power structure.
Please know that we, your school principals, care about your children and will continue to
do everything in our
power to fill their school days with learning that is
creative, engaging, challenging, rewarding and joyous.
I've got one more night of work (tonight) this week so today and tomorrow I will focus on
doing the less
creative tasks (because I simply don't have the brain
power for them after a 12-1/2 hour night shift with a 90 minute drive each way).
Not only
does the show have a heartfelt message about senior pets and shelter animals, but it also serves as a prime example of the
power of
creative partnerships and promotions.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU
power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more
creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge
does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked
Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked
Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was
done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is
doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Ron says they try to find inspiration anywhere they can, and they don't believe in direct
power of brainstorms, pointing out another use for those: «they
do trigger that invisible «back of your mind»
creative process that works in the background.
Here at
Creative Boom we rely on Gmail to
power our inboxes and we know many freelancers and agencies
do the same.
Select group exhibitions and biennials featuring their work include Everything you are I am not: Latin American contemporary art from the Tiroche DeLeon Collection, Mana Contemporary, Jersey City, NJ; Apreensões e Objetos
do Desejo: obras doadas pela Receita Federal ao MNBA, Museu Nacional de Belas Artes, Rio de Janeiro (2015); Giants at the Vancouver Biennale (2014); Gigantes por su propria naturaleza, Institut Valéncia d'Art Modern, Valéncia, Spain (2011); Art in the Streets, Museum of Contemporary Art, Los Angeles (2011); Viva la Revolucion: A Dialogue with the Urban Landscape, Museum of Contemporary Art, San Diego, CA (2010); and When Lives Become Form:
Creative Power from Brazil, Museum of Contemporary Art, Tokyo (2008).
But from talking to local
creatives I get the sense that the
creative industries could
do with a little more support from the
powers that be.
2016 The Pattern Keeps Repeating: solo exhibition by Bob Corish Vaporwave.exe: group exhibition curated by Marvin Watkins & Emma Hutner CorpografÍas: group exhibition curated by Batubalani Art Projects WORK IT: group exhibition by Your Beautiful Collective Blossom: Chrysanthemum: solo exhibition by Camilla «Mica» Daniel
POWER: consumerism & the culture of excess: exhibition curated by Tim Gomersall TECHNICOLOURED IRREVERENCE: exhibition by Jackson Payne & Zandism Don't Even Ask: group exhibition curated by Rebecca Wilcox RAP ART: Exhibition & Event curated by Marina Antonova Drawing On Therapy: Therapists Who Draw: group exhibition curated by Anna Green Tropical Safari: group exhibition curated by Jo Cheung & Emily Bakes OPEN: group exhibition curated by A-side B - side Parallaxis: group exhibition by The Red Room
Creatives Paper Artist Collective: group exhibition curated by Sam Quinn Inkling: solo exhibition by Thundercunt Critical Mass: solo exhibition by Chairman Kato
How
does one negotiate the envisioning
power of technical images, which unlocks an unprecedented degree of
creative agency for humanity, against what appears to be the immanent downwards trajectory of human value through technological progression?
In organizing this event PechaKucha intends to not only raise funds through pledges from host cities and contributions from individuals but also illustrate the
power of innovative minds,
creative passion and, most of all, sharing ideas for change and sustainability.PechaKucha for Haiti is a true, last minute, we can
do it fundraiser, mobilized less than a 20 days ago, spreading today to over 130 cities globally with 100 % of proceeds destined for ready to go reconstruction projects in earthquake ravaged Haiti.
Now, using a Windows 10 device, graphic designers can be more
creative, musicians can write digital music, lawyers can edit documents with the
power of the pen, and students can
do mathematical equations and learn by writing — all with Windows Ink.
Don't let its dull looks fool you: Beyond the V20's flagship - level
power and slightly tweaked version of Android Nougat is a device tailor - made for
creatives.
These don't need to connect physically with the soundbar itself, but they'll need a
power source, so you'll have to position them near wall outlets (or get
creative).
Despite the slight drop of
power, this would make a great addition for any household — unless you plan on
doing some serious
creative work (movie editing, music creating, etc.).
Ideal Strategies Interactions -
Creative Strategies for Business Judith M. Maker Your Search Lights Blog Archive ▼ 2010 (60) ► October (3) The
Power of HOPE Making Sense of Change On Natural and Un-Natural Change ► September (7) Using the CASE Method: How HR and OD Can Improve P. Matthias Employment Ministry workshop (called «LinkedIn, the Job Search, and You») this question: ~ «What are you thinking about
doing to make 2010 a great year?»
Blog
powered by TypePad Member since 06/2005 «Being
Creative in Your Job Search: So Much More than Gimmicks Main Case Study» Monday, April 19, 2010 Newsletter Resume
Do your resume in a newsletter format.
Don't miss the book's
creative ideas for Skyping with remote family members to promote cross-cultural discussions, harnessing the
power of mobile voice apps to foster language development and employing graphing software to help children understand math concepts.»
Even if it's just for an hour or so at a time, it's amazing the
power doing something
creative with your hands can have on a person's well being and mindset.