Not exact matches
As for the brain's positive explosive forces, we'll explore where the
creative spark comes from, how to nurture them
when they come — and how to turn those brainstorms into a worthy invention — with two individuals who have harnessed that
power themselves: serial inventor and CEO of United Therapeutics Martine Rothblatt and James Park, cofounder and CEO of Fitbit.
When DDI surveyed more than 500 employees and 500 business leaders, they found a high percentage of bosses claimed they do everything in their
power to encourage their team to come up with
creative solutions.
Divine Science represents many of the New Thought denominations in declaring, «Sickness is the result of a belief in two
powers; a lack of the full realization that we are, in Truth, spiritual beings...
when an individual is expressing on a high level of consciousness and knows completely that he is Spirit, he can not be ill, for he is in complete harmony with the one
creative power, God.»
creation, as the CCC describes it, the angels were to have much more than a supervisory role, and that
when some of them fell he did not remove their
power to influence the evolutionary or transformative
creative process, anymore than
when we act badly he removes our
power to affect the historical process.
When we Africans acknowledge this by associating the spiritual
powers we feel around us with these other manifestations of God's
creative power, we are despised as pagans, worshiping trees and stones.
When a late Isaiah represents God as saying, «I dwell... with him also that is of a contrite and humble spirit, to revive the spirit of the humble, and to revive the heart of the contrite,» (Isaiah 57:15) the question rises in the mind of one who understands from within what the implied experience means: If God so cares for persons one by one and so dwells in them with
creative power, is it not impossible that the relationship will be summarily terminated at death?
When authority is finally vested in any institution, the wielders of
power in that institution become institutionalists, generally more concerned with the promotion and defense of the institution than with God's
creative will and with men's changing needs.
Truth can not contradict truth, so
when I read about the recent discovery of gravitational waves I was both excited, as a physics teacher, and delighted as a Catholic, seeing in this another sign of God's
creative power and wisdom manifested in the universe.
Making things on their own
when children are young develops
powers of invention and
creative thinking, which, if continued, will increase as they mature.
He revived a rationalist conception of human nature in which the mind is richly endowed with
creative powers at a time
when behaviorism ruled and «innate» was a dirty word.
«This is Alex Wang's take on the 80's
power woman,
when we first saw female empowerment in the office,» Redken Global
Creative Director Guido Palau said this about the look.
Holding the stomach in is one of the most damaging habits we can engage in
when it comes to
creative power and sexuality, as tightening our muscles in this way restricts energy flow throughout the whole pelvis.
And
when the flow began, the collective
creative power rose for us all.
The
Power of
When — Dr. Michael Breus The
Power of
When helps you identify your biological rhythm (your chronotype) so that you can figure out the best times to do activities like sleep, be
creative and communicate.
When we transcend ego identification long enough to discover that the divine
creative power of the universe is present within our own being, we are filled with joy and reverence.
Sheila Roberts: Agnes Varda and JR's captivating documentary, «Faces Places,» celebrates the
power of imagination, originality, and what happens
when one of the leading figures of the French Nouvelle Vague joins
creative forces with an acclaimed photographer / muralist.
«
When opportunities are created for our girls to explore the world of science around them and encourage teachers to be
creative in their practices, we then have the
power to eliminate the gaps that exist between genders.»
This beginner's course is designed to help you discover ways to use digital communication technologies to enhance the inherent connective
power of
creative nonfiction — and will explore what changes and what stays the same,
when you move stories from pure text to an interactive, multimedia environment, incorporating still images, sound, and / or video (and even video games).
Most of the time I see writers being treated badly — even
when they're supposed to have partnership deals with a more equitable spread of the finances and
creative power.
There are some very real and very frightening risks to the free flow of information
when one corporation has the
power to favor or disfavor expressive,
creative works.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down
when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU
power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more
creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective
when they are used during the right occasion - Special weapons are stronger than the original ones
when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement
when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + -
when you win battles in Ranked mode, the Ranked meter fills and your rank goes up
when its fully filled -
when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks -
when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked
Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked
Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards
when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed -
when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 -
when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage
when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature
when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
As a «smart» AI, Isabel has incredible computational
power and a fully independent
creative mind, allowing her to immediately integrate with the Spirit of Fire
when Captain Cutter and his Spartans recover Isabel from the ruins of her base.
Select group exhibitions featuring their work include Art in the Streets, Museum of Contemporary Art, Los Angeles (2011); Viva la Revolucion: A Dialogue with the Urban Landscape, Museum of Contemporary Art, San Diego (2010); and
When Lives Become Form:
Creative Power from Brazil, Museum of Contemporary Art, Tokyo (2008).
Select group exhibitions and biennials featuring their work include Everything you are I am not: Latin American contemporary art from the Tiroche DeLeon Collection, Mana Contemporary, Jersey City, NJ; Apreensões e Objetos do Desejo: obras doadas pela Receita Federal ao MNBA, Museu Nacional de Belas Artes, Rio de Janeiro (2015); Giants at the Vancouver Biennale (2014); Gigantes por su propria naturaleza, Institut Valéncia d'Art Modern, Valéncia, Spain (2011); Art in the Streets, Museum of Contemporary Art, Los Angeles (2011); Viva la Revolucion: A Dialogue with the Urban Landscape, Museum of Contemporary Art, San Diego, CA (2010); and
When Lives Become Form:
Creative Power from Brazil, Museum of Contemporary Art, Tokyo (2008).
When Jay DeFeo died in 1989, at age sixty, she was at the height of her
creative powers.
When you legitimately value the other
creative types on your team and their special brain
powers (surprise!)
Main Street
Power in Boulder, Colorado is getting
creative when it comes to finding ways to finance solar energy projects in some of the poorest neighborhoods in Denver and Pueblo, Colorado.
Neither party has advanced
creative new energy policies
when they were in
power.
The video below produced by the personal injury law firm of Trolman, Glaser & Lichtman in New York is a good example of a law firm video that is refreshingly
creative and innovative - essentially, the video pokes fun at personal injury lawyers by acknowledging - «tongue in cheek» - the public's perception that personal injury lawyers commence lawsuits on the flimsiest grounds (in the video, a prospective client is claiming he suffered «pain and suffering»
when power was lost during a stellar performance on his favorite video game; he now wants to sue the utility).
While the Apple Pencil is designed as a sketching tool for
creative professionals, MacRumors reader Simon Gladman has created three Swift demo apps that show the accessory being used for three unconventional purposes — as a weight scale, controlled synthesizer and 3D controller for image editing.PencilScalePencilScale, based on Goodman's Plum - O - Meter, is an experimental app that uses a homemade harness to turn the Apple Pencil into an electronic scale that is highly sensitive, but not incredibly accurate.The experiment works by subtracting the touch's force from a base weight, which is «set as the current touch force
when the «zero» button is pressed,» and multiplying it by 140 for a very rough weight in grams.PencilSynthPencilSynth is an AudioKit -
powered