Sentences with phrase «creative programming over»

Writes the Viacom spokesperson: «Philippe has doubled the amount of investment in creative programming over his tenure to more than $ 6 billion annually, and has grown Viacom to be the # 1 family of cable networks and the # 1 destination on all of television for reaching younger audiences.

Not exact matches

He has been recognized internationally for his creative wine programs over 2,500 wines all with pithy descriptions.
«The boys just weren't used to playing or being taught straight fundamental baseball, and how to be creative and use all the facets of the game,» Fredzess said of what he saw upon taking over the program in 2015.
Such programs - with at least 16 under way in Illinois and others planned - provide children with creative and fun ways to spend their time, while giving schools a means to deal with students who show up early each day or stay long after classes are over.
The Raspberry Pi Projects Kit gave her the opportunity to do some really cool, creative projects over the summer break, all while learning more about computer programming and increasing her electronics and circuit - building skills.
Bringing over a decade of extensive business and legal experience and drawing upon her creative writing background as a graduate of the highly selective Honors Program in English at the University of Pennsylvania, Doran works alongside her sister, Dr. Bowe, to envision and cultivate all aspects of the focus, concept, and direction of the Dr. Whitney Bowe brand, including brand partnerships and alignments.
Founded over two decades ago, The Communicator Awards receives entries from across the US and around the world, and is the largest and most competitive awards program honoring creative excellence for communications professionals.
One of the benefits of providing a range of different coding tools for pupils to explore over the course of their schooling is that they are likely to develop a more flexible and creative approach to using programming to achieve their goals.
The school leaders, Ms. Siwiec and COO Bill Holmes, partnered with Creative Art Works, a nonprofit that gives 14 - 24 year olds full and part - time work over the summer to create large - scale public art, and the DYCD's Summer Youth Employment Program.
Nathan Hale Arts Magnet School draws students from over 20 different districts because of their creative programming and differentiated approach to teaching and learning.
NHAMS draws students from over 20 different sending districts because of our creative programming and differentiated approach to teaching and learning.
Over the 14 - week semester, students completed at least 80 hours of service in the school and were involved in one or more arts - based projects, including team teaching arts - based lessons with a classroom teacher, running arts workshops in an afterschool program, organizing a children's art exhibition, and helping to run a Creative Arts Fun Day for the entire school community.
Because the Credit Counseling organizations have structured Debt management programs of credit counseling and are built around education, support and creative solutions that enable the distressed consumer to pay back the loan obligation and might actually help improve over time the consumers credit rating they claim it is a form of credit repair.
Some of these include Furburbia pet adoption centers in malls (taking pets out of the shelter to the public); pet super adoptions (adopting hundreds of animals at a time over a weekend), the first coalition - based effort to end the killing; the Big Fix statewide mobile clinic, serving every nook and cranny of the state and cranking out more surgeries than any other mobile clinic of its kind (around 100,000 surgeries during its time); creative corporate partnerships, including Squatters Chasing Tail Ale and Hooters for Neuter; the first statewide community cat trap / neuter / return (TNR) programs; and the first dedicated shelter program to save pit bull terriers (the Pit Crew).
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Join AAI's LES Studio Program artists - in - residence at The Clemente's 2015 Open Studios, during which over 40 visual artists and performers will open their spaces for an intimate glimpse into their creative processes.
Looking back over my career, I recognize that it was my work teaching 3D Design and Sculpture over two consecutive years (1986 - 1988) to students attending Cooper Union's Saturday Art Program that first helped me to understand the necessity of my career as an arts & design educator, serving as a catalyst in the midst of the mess of creative identities exploding into existence.
Being financed through private foundations meant that the community had full autonomy over the school's program and, instead of focusing on usual brain - cramping classes other universities were so fond of, Black Mountain College focused on music, visual arts, theatre, dance, architecture, weaving, woodwork, literature and creative writing [4].
Consider applying to Creative Time, the arts organization that's funded public arts programs such as Duke Riley's LED - lit pigeons over the East River (above) and Tom Sachs» epic SPACE PROGRAM: Mars.
Combining a co-workspace on the LA River in Frogtown, project incubation facilities, residency programs, a rapidly growing network of over 16,000 followers, and a full calendar of artistic and professional development programming, the center advocates for feminist - led creative businesses and projects in Los Angeles.
Speakers John Kieffer has over 25 years» experience in UK and international cultural policy, arts funding, creative programming, arts management, creative industries development, and the music industry.
Over the last decade, these features have produced engaging programming on 85 modern and contemporary artists, enabling visitors to learn about the contexts in which the artworks were created, see videos of the artists in their studios, hear first - person explanations of their creative processes, and view high - resolution digital images of the artworks.
I caught up with Ruby Lerner (Creative Capital's President and Executive Director) and Lisa Dent (Director of Resources & Award Programs) to reflect on our original mission, the projects that have astonished us over the years and why we continue to support risk - takers.
Panelists we have gathered over the years to review funding applications from Creative Capital have consistently described your work as «transformative philanthropy» — words that perfectly encapsulate our own hopes with this program.
The two - month event features a dynamic and interactive evening festival, physical and virtual exhibitions, lectures, educational programs led by accomplished artists, and image - based exhibitions, programs, and 60 + events presented by over 35 Creative Partners across the Philadelphia area.
The Hammer Museum has hosted over 30 artists, writers, and creative thinkers from all over the world as part of the Artist Residency program.
Conducted academic tutorial programs for over 100 SAISD high school students with a focus on English Literature and Creative Writing.
Since I possess over 10 years of experience in this arena, I can formulate creative resolutions to problems, by applying comprehension of workers» compensation and other technical program areas.
Developed and progressed over 10 fitness professionals... Passionate, dedicated, and results - oriented Fitness Manager looking to join a growing entrepreneurial... Creative problem solving Operations management Fitness programming specialist Relevant Experience Business
A creative and visionary leader with over 17 years senior level experience in program supervision and management (12 years in non-profit sector).
PROFILE I am a creative, energetic, and insightful director of instructional design, senior instructional designer and media producer with over twenty years of experience having produced numerous compelling educational, informational, and entertaining video programs, animations and e-Learning programs.
Perhaps you created a program to debug a certain issue with an SAP product, your creative resume backed by your programming and coding solution will get you in over the top of other candidates.
SUMMARY & SKILLS Creative and Marketing leader with over 20 years» experience building programs across multiple verticals, bringing a proven knowledge of creative strategy, vision, communication, and management with an emphasis on healthcare information tecCreative and Marketing leader with over 20 years» experience building programs across multiple verticals, bringing a proven knowledge of creative strategy, vision, communication, and management with an emphasis on healthcare information teccreative strategy, vision, communication, and management with an emphasis on healthcare information technology.
Windex Hearing Aid Company (Long Island City, NY) 1998 — 2005 Senior Marketing Coordinator / Sales • Built product awareness through varied marketing efforts including trade show events and advertising initiatives • Served as liaison to healthcare professionals and collaborated with the creative department and sales representatives • Achieved triple digit sales growth and 140 % increase in hearing healthcare market share • Recognized for accomplishments with rating of «outstanding» for seven consecutive years • Secured product placement on «Extreme Makeover» television show and acquired product spokesperson • Featured on Larry King and Wayne Brady television programs as a result of successful marketing initiatives • Designed and implemented continuing education programs for healthcare professionals boosting company reputation • Initiated use of Geographic Information System database to detect critical hearing healthcare and sales trends • Located areas of non-production leading to expansion of company revenues • Distributed new product mailings to over 3500 accounts building brand awareness and enhancing overall sales • Automated advertising program reducing processing time by 65 % while expanding program and sales
Just over two weeks later, on March 16, the President has released a budget blueprint that, with its proposed deep cuts to non-defense discretionary programs, undermines this very goal, as well as the goal of an American future that is both competitive and creative, with opportunities to help all children and families succeed.
«With over 12 years of experience in the field as a therapist, clinical supervisor and program manager, I offer professional, skillful and creative support to teens, adults, individuals, couples and families of Massachusetts and New Hampshire.
As we celebrate decades of partnership in building quality programs, we're proud to look back on how The Creative Curriculum ® for Preschool has evolved over the years.
Compared with a matched - control group, toddlers in an arts integration program comprised of daily music, creative movement (dance), and visual arts displayed improvements in teacher rated positive and negative emotion regulation over the course of the school year.
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