Not exact matches
Coming up with high - performance
designs that are economically priced is a
creative puzzle that Caine particularly enjoys.
Its biggest downfall is that you're essentially shoehorned into solving the
puzzles in a way they were specifically
designed, not allowing much freedom or the ability for your own
creative solutions.
Thanks to its very well implemented gameplay mechanics and good
puzzle design, this will be a treat for fans of
creative puzzle solving, even if its atmosphere is lacking and its difficulty level is not as consistent as one would expect.
The
creative case
design is expected and welcomed, but they can also lead to some frustrating logic gaps, which is not something all that uncommon for a
puzzle or adventure game where you're having to extrapolate exactly what it was the developers had intended.
Although it captures the essence of
creative problem - solving, it becomes tedious to repeatedly switch characters when
puzzles were clearly
designed for simultaneous co-op play.
Features Include: • 30 flights of frenzy: Take on 30 bizarre, dream - like
puzzle levels by removing obstacles from Subob's path to return him to safety before he crashes • Puzzle Gameplay Turned Upside Down: Negotiate impossible constructions in mind - bending, gravity - defying puzzle levels that require creative thinking to solve • Appreciate the Art of Impossible: Take in the painstakingly hand - drawn artwork of a game whose individual level design takes its cues from some of modern art's most memorable pieces • Nightmare Mode: Serious puzzle enthusiasts that can complete the main game are invited to try this all - new, enhanced - difficulty mode to truly put their puzzle - solving skills to th
puzzle levels by removing obstacles from Subob's path to return him to safety before he crashes •
Puzzle Gameplay Turned Upside Down: Negotiate impossible constructions in mind - bending, gravity - defying puzzle levels that require creative thinking to solve • Appreciate the Art of Impossible: Take in the painstakingly hand - drawn artwork of a game whose individual level design takes its cues from some of modern art's most memorable pieces • Nightmare Mode: Serious puzzle enthusiasts that can complete the main game are invited to try this all - new, enhanced - difficulty mode to truly put their puzzle - solving skills to th
Puzzle Gameplay Turned Upside Down: Negotiate impossible constructions in mind - bending, gravity - defying
puzzle levels that require creative thinking to solve • Appreciate the Art of Impossible: Take in the painstakingly hand - drawn artwork of a game whose individual level design takes its cues from some of modern art's most memorable pieces • Nightmare Mode: Serious puzzle enthusiasts that can complete the main game are invited to try this all - new, enhanced - difficulty mode to truly put their puzzle - solving skills to th
puzzle levels that require
creative thinking to solve • Appreciate the Art of Impossible: Take in the painstakingly hand - drawn artwork of a game whose individual level
design takes its cues from some of modern art's most memorable pieces • Nightmare Mode: Serious
puzzle enthusiasts that can complete the main game are invited to try this all - new, enhanced - difficulty mode to truly put their puzzle - solving skills to th
puzzle enthusiasts that can complete the main game are invited to try this all - new, enhanced - difficulty mode to truly put their
puzzle - solving skills to th
puzzle - solving skills to the test
Gameplay-wise, Membrane was
designed to allow
creative space for the player to interact and build their own unique solutions to the physics - based
puzzles of the world.
Thimbleweed Park revels in nostalgia, filled to the brim with everything you'd expect from a LucasArts adventure game - witty dialogue,
puzzle design that's
creative, clever, and occasionally obtuse, and a playful atmosphere unafraid to shatter the fourth wall every chance it gets - but it also uses that nostalgia to play with your expectations in some clever ways, too.
The gameplay provides a satisfying experience; the level -
design is often cunning and the
puzzles can take
creative thinking to get through.
Now pencil your way into one of the most
creative drawing
puzzle games ever
designed in Draw a Stickman: EPIC!
However, its
creative implementation of a dungeon crawler game
design coupled with some
puzzle elements prove to add some enjoyment later on down the line.
Best Game On The Amazon Appstore, Best Action and Adventure Game, Best Arcade Game, Best Casual / Social Game, Best Educational Game, Best Racing Game, Best Sports Game, Best Strategy Game, Best Role Playing Game, Best
Puzzle Game, Best
Creative Gameplay, Best Debut Game, Diversity Award, Most Original Game, Best Audio
Design, Best Visual
Design, Best Game by a Small Studio, Best Art / Animation / Trailer Supplier, Best Audio Supplier Best Education Initiative and Talent Development, Best Educational Institution, Best Independent Studio: large, Best Independent Studio: small, Best In - house Studio, Outstanding Leadership Award, Best Legal Services Supplier, Best Publisher, Best QA Provider, Best Recruitment Agency, Best Start Up, Best Tax and Accountancy Firm, UK Heritage Award, Best Engines, Middleware, Tools and Technology Award, Best Technical Innovation, Outstanding Individual Award, Game of the Year 2016
The
puzzles are also a hell of a lot more
creative and well -
designed than stuff I've seen from other modern Zelda - clones.
∞
Creative Lounge: create your very own ∞ loops via exclusively
designed puzzle creator.
With this
creative design, it also becomes a
puzzle and teaching tool.