Sentences with phrase «creative team return»

With much of that creative team returning, it's very possible casting director Maribeth Fox will, too.

Not exact matches

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Skeptics might well ask: Are management teams simply stretching for returns, or are they pursuing creative and disruptive strategies to spur shareholder returns amid an environment of lackluster growth and a dearth of investment opportunities?
i think its most important that from so many chances created and only a few is scored, we have such a creative team why shouldn't we have equally a good striker to put some more of those chances back of the net and in return win more games
In the interests of team balance and the way he wants to play I think he wants a creative fulcrum with a respectable goal return, can contribute defensively and to whom the ball will stick to and who can also help play in the 3 behind him.
If the star's comeback is anything to come by, Jack will be making a swift return to the Gunners first - team in no time, finding a number of creative passes which created goalscoring opportunities, and once his match - fitness is up, he will certainly be a shoo - in to make the European Championships squad.
The creative hub of the team is the Ozil / Cazorla pair and the return to a 4 -2-3-1 formation has resulted in the gunners playing their best football of the season.
Three injured Arsenal first team players that consist of creative midfielder Santi Cazorla, Jack Wilshere and goal keeper, Petr Cech are set to return to boost The Gunners strength as they make the last push this season.
There is good news on the injury front concerning David Dunn in that the creative midfielder is closing in on a return to first - team action although is unlikely to be risked this weekend.»
All this practice has allowed the creative team, including returning cinematographer
Fox co-CEO Stacey Snider also confirmed that director Tim Miller would return along with the rest of the creative team, including writers Rhett Reese and Paul Wernick.
Cursed is a terrible waste of makeup - effects master Rick Baker's return to the game (he's the guy behind the groundbreaking work in An American Werewolf in London); a waste of the menstruation metaphor suggested by its title; and a waste of the reunion of the creative team behind the gory, smart, post-modern slasher flick Scream (Craven and writer Kevin Williamson).
When: November 6th Why: Daniel Craig may not be doing the movie any favors with his series of controversial remarks during the publicity tour, but you'd be hard - pressed to find anyone who isn't excited about «Spectre,» especially with the core creative team behind «Skyfall» all returning.
Among the creative behind - the - scenes team returning to Jackson «Äôs crew are director of photography Andrew Lesnie, production designer Dan Hennah, conceptual designers Alan Lee and John Howe, composer Howard Shore and make - up and hair designer Peter King.
Aside from director Tim Miller, the core creative team of Ryan Reynolds and screenwriters Paul Wernick and Rhett Reese will return for Deadpool 2, but they've also welcomed a new addition: Drew Goddard, who among other notable works, was the showrunner of the first season of Marvel's Daredevil on Netflix.
The hope was that maybe with a few years between installments, along with a new creative team and directors, they could return to the fun of the first installment.
It makes you wonder just how much of a budget Fox will grant for Deadpool 2 and if its creative team (who are all returning) can catch magic in a bottle twice.
Legendary has announced that it is set to prepare us for our return to the world of Jaegers and Kaiju with Pacific Rim Aftermath, the official comic book prequel to March's hotly - anticipated movie sequel Pacific Rim Uprising, which comes from the creative team of Cavan Scott and Rich Elson.
After taking a short break to return to the world of Criminal, Ed Brubaker and Sean Phillips — the finest creative team in American comics — are back with a new issue of The Fade Out.
Their responsibility is to deliver optimum returns from an annual UK advertising spend exceeding # 4.5 m. Working with external media, creative and data agencies the team work across all direct response advertising channels.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
They had a different creative team back then, so we might never see the franchise return to its roots.
Thing Trunk is an independent game development studio and a creative team behind Return 2 Games - a series of unique mid-core games inspired by the golden days of PC gaming.
I believe that it will take a major creative upheaval within Sega and Sonic Team before Sonic returns in a A + + + 100 % game, but for now there's Sonic Rush with its little glimmers of brilliance, and these days when it comes to a Sonic the Hedgehog title, I take what little glimmers I can get.
Kickstarter was nominated as the crowdfunding platform of choice, but a paltry return coupled with the growing skepticism surrounding «overreaching games and overreaching promises» forced the creative team to relocate their campaign onto a long - term, internal platform.
Team players Ryan McGinley, Banks Violette, and Cory Arcangel hung out for a dinner in the new back room, while I felt duty - bound to check out the return of Area, the druggy performance - driven 1980s nightclub, that Creative Time promised for its annual benefit.
CEO Hands - on executive officer known for strategic and focused approach, with extensive accolades for limiting risk, creating lean teams, and establishing creative strategies for optimizing internal operations, financial returns, external customer service, and output.
Far - reaching accolades for creating lean teams, reducing overhead, implementing creative strategies for financial returns, internal operations, and customer service.
Proven ability to deliver positive return on investment and lead teams, projects, budgets, creative de...
A trained, experienced, creative, management team can obtain the maximum return on an asset by improving cash flow, retaining tenants, and increasing value.
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