Sentences with phrase «creative use of music»

Monster has a very interesting sound design and these tracks really show off the creative use of music, surround sound and subwoofer effects — most notably during the murder scenes.

Not exact matches

Record labels used to rely on radio play and music videos to ensure sales, but in today's music industry (one heavily influenced by the Internet, of course), advertising and television are the «new radio,» says David Hayman, creative director and music supervisor at Toronto's Supersonic Ccreative director and music supervisor at Toronto's Supersonic CreativeCreative.
Keath also cites the show's use of music to inspire creative thought, and how it «always talks about something I've never heard of, some strange new discovery or scientific problem being solved in a weird way.»
Creativity / Imagination: To be an artist, one has to be creative and imaginative and produce beauty out of raw materials (e.g., painters use blank canvas, colors, and brushes to create chef - d'oeuvres; sculptors form beautiful and inspiring pieces out of a variety of materials, some create masterpieces out of wood logs and chain saws; fashion designers design couture from unique fabrics and interesting patterns; musicians compose melodies from the alphabet of music; poets invent impactful stories out of simple words, etc.).
This «sharing of solutions for further cumulative improvement,» Wisdom said, «can also be seen in music remixing, open access scientific publishing and the use of Creative Commons licensing.»
We appreciate the courtesy of our viewers and members of the creative community who suggest material, including program concepts, formats and literary material, music and lyrics, and other creative concepts for our use.
Scorsese's barely contained energy (invigorated by a 60s rock soundtrack that was, at the time, a genuinely creative use of popular music to define the mood, describe the culture, and punctuate the drama) drives the loose plot and his rich sense of place and culture gives it a home.
We have used this for music - instruments to make noises of creatures, PE movement, creative - singing and performing.drama etc Speaking and listening Rhyme and rhythm CLL / phonics Hope it helps someone x
Water was «read» by their mind, heart, sensorial attitude, into a valuable process of transdisciplinary knowledge.3 The visit to The Water Tower4 of the town and its museum facilitated the real knowledge of the objects and instruments that were used during the centuries by the rural and urban civilization concerning the use of water; the creative workshops facilitated unexpected «meetings» between poetry, music and painting in the artistic imaginary frame of water; the presentations revealed the magic powers of the water as they are known in folklore, mythology and also the astonishing Bible significations of the water and its use in religious rituals; the scientific outlook on water brought forward for discussion its physical - chemical properties, its role in the human metabolism and in all living beings.
Under Creative Commons, the artist can specify the type of use that is allowed, and very often this music is royalty free as long as the musician is given credit and it is not used for commercial purposes.
Two essential components: the use of arts teachers and visiting artists in the areas of dance, drama, music, visual art, creative writing and folk arts to strengthen the place of the arts as a core academic subject in its own right; and the integration of the arts in all academic subjects in order to increase student success in these subjects
Parenthood in my 30s led me to take up my spiritual journey, and after several decades of being active in Unitarian Universalism, in my 60s I have also come to think of myself as a progressive Christian as well as a UU — a return to the faith I grew up in, but on a different level, taking scripture seriously but not literally (and for me, serious literature can be scripture too, especially poetry, and scriptures of other faiths...) I am content to say God is a mystery, a word we use to point to all that is good and beautiful and healing, a creative energy at work that we can experience through our loving relationships, through art and music, through the pursuit of science, and in the «church» of nature.
One area that Creative seem to have overlooked is in control of the music when using the 3.5 mm jack.
United Record Pressing used idd templates for their record jackets, and the Halloween LP I put out with them, The Worst Music Dracula Ever Heard, was one of the smoothest creative design projects I ever worked on.
And also the result of me being lazy and not good at using TyranoBuilder or Music Maker or really any creative design outside of shitpost construction.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Here's what music to avoid at all costs, we made a scientific case for making a personal playlist of songs and using it to dial up your creative mindset on demand.
In the spirit of creative reuse, this installation of shadow play, spoken word, and music engaged participants in the construction and creation of a sea of fish using a variety of donated and collected materials.
The moral panics, romantic myths, and popular culture that was constructed by and around this generation gave way to the youthquake of the sixties, which broadened youth culture into expressions of free love, new fashions, new music and creative drug use.
Now, using a Windows 10 device, graphic designers can be more creative, musicians can write digital music, lawyers can edit documents with the power of the pen, and students can do mathematical equations and learn by writing — all with Windows Ink.
Other creative industries such as music, arts, film and gaming industries are also making use of blockchain to protect the digital rights of content creators.
Learning Objectives of Workshop The participant will: • Understand the history and theory of expressive therapy and how it is used in a therapeutic setting • Understand the use of art, drama, music, writing, puppetry and other expressive modalities in psychotherapy • Learn creative interventions that can be used with a variety of therapeutic populations • Learn the role of imagination and creativity in the healing arts • Understand the limits of Expressive Therapy • Understand how expressing inner feelings by creating outward images helps in the healing process
At the end of the workshop participants will be able to: • Explain the history and theory of expressive therapy and how it can used in a play therapy setting • Assess the use of art, drama, music, writing, puppetry and other expressive modalities in play therapy • Demonstrate at least 5 creative interventions that can be used in play therapy • Explain the role of imagination and creativity in play therapy • Discuss the limits of expressive therapy in a play therapy setting • Demonstrate how expressing inner feelings by creating outward images helps in the healing process in play therapy
We are a team of board certified music therapists who use creative techniques to address functional goals, build coping strategies, and help clients of all ages find their own voice.
Examples of creative ways to use music and movement in play therapy to shift the child's emotional state, maintain regulation, and renegotiate traumatic associations without overwhelming the client will be explained and demonstrated.
Creative arts therapy uses painting, drawing, dance, music and theatrical activities as a means of carrying out psychotherapy.
With the power and spirit of therapeutic storytelling and play at its center, each element of the StoryPlay ® approach provides participants with play therapy, hands - on, creative tools for working with difficult or traumatized clients using their favored treatment modality or philosophy; to include sand tray, music, expressive arts, etc..
In particular, it supports the integrated, multi-modal use of expressive arts including approaches in art, music / sound, creative writing, storytelling, dance / movement, imaginative play, integrative arts, and mind - body approaches for recovery and wellness in children, adults and families.
Counselor and author Cathy Malchiodi, who has pioneered Trauma - Informed Art Therapy and Trauma - Informed Expressive Arts Therapy, claims that the use of music, art and other creative activities grant victims a means of expressing the effects of trauma even after therapy ends.
In particular, it supports the integrated, multi-modal use of creative arts including art, music / sound, dance / movement, dramatic enactment / performance, creative writing, play, integrative expressive arts therapies, and mind - body approaches for recovery and wellness in children, adults and families.
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