Monster has a very interesting sound design and these tracks really show off
the creative use of music, surround sound and subwoofer effects — most notably during the murder scenes.
Not exact matches
Record labels
used to rely on radio play and
music videos to ensure sales, but in today's
music industry (one heavily influenced by the Internet,
of course), advertising and television are the «new radio,» says David Hayman,
creative director and music supervisor at Toronto's Supersonic C
creative director and
music supervisor at Toronto's Supersonic
CreativeCreative.
Keath also cites the show's
use of music to inspire
creative thought, and how it «always talks about something I've never heard
of, some strange new discovery or scientific problem being solved in a weird way.»
Creativity / Imagination: To be an artist, one has to be
creative and imaginative and produce beauty out
of raw materials (e.g., painters
use blank canvas, colors, and brushes to create chef - d'oeuvres; sculptors form beautiful and inspiring pieces out
of a variety
of materials, some create masterpieces out
of wood logs and chain saws; fashion designers design couture from unique fabrics and interesting patterns; musicians compose melodies from the alphabet
of music; poets invent impactful stories out
of simple words, etc.).
This «sharing
of solutions for further cumulative improvement,» Wisdom said, «can also be seen in
music remixing, open access scientific publishing and the
use of Creative Commons licensing.»
We appreciate the courtesy
of our viewers and members
of the
creative community who suggest material, including program concepts, formats and literary material,
music and lyrics, and other
creative concepts for our
use.
Scorsese's barely contained energy (invigorated by a 60s rock soundtrack that was, at the time, a genuinely
creative use of popular
music to define the mood, describe the culture, and punctuate the drama) drives the loose plot and his rich sense
of place and culture gives it a home.
We have
used this for
music - instruments to make noises
of creatures, PE movement,
creative - singing and performing.drama etc Speaking and listening Rhyme and rhythm CLL / phonics Hope it helps someone x
Water was «read» by their mind, heart, sensorial attitude, into a valuable process
of transdisciplinary knowledge.3 The visit to The Water Tower4
of the town and its museum facilitated the real knowledge
of the objects and instruments that were
used during the centuries by the rural and urban civilization concerning the
use of water; the
creative workshops facilitated unexpected «meetings» between poetry,
music and painting in the artistic imaginary frame
of water; the presentations revealed the magic powers
of the water as they are known in folklore, mythology and also the astonishing Bible significations
of the water and its
use in religious rituals; the scientific outlook on water brought forward for discussion its physical - chemical properties, its role in the human metabolism and in all living beings.
Under
Creative Commons, the artist can specify the type
of use that is allowed, and very often this
music is royalty free as long as the musician is given credit and it is not
used for commercial purposes.
Two essential components: the
use of arts teachers and visiting artists in the areas
of dance, drama,
music, visual art,
creative writing and folk arts to strengthen the place
of the arts as a core academic subject in its own right; and the integration
of the arts in all academic subjects in order to increase student success in these subjects
Parenthood in my 30s led me to take up my spiritual journey, and after several decades
of being active in Unitarian Universalism, in my 60s I have also come to think
of myself as a progressive Christian as well as a UU — a return to the faith I grew up in, but on a different level, taking scripture seriously but not literally (and for me, serious literature can be scripture too, especially poetry, and scriptures
of other faiths...) I am content to say God is a mystery, a word we
use to point to all that is good and beautiful and healing, a
creative energy at work that we can experience through our loving relationships, through art and
music, through the pursuit
of science, and in the «church»
of nature.
One area that
Creative seem to have overlooked is in control
of the
music when
using the 3.5 mm jack.
United Record Pressing
used idd templates for their record jackets, and the Halloween LP I put out with them, The Worst
Music Dracula Ever Heard, was one
of the smoothest
creative design projects I ever worked on.
And also the result
of me being lazy and not good at
using TyranoBuilder or
Music Maker or really any
creative design outside
of shitpost construction.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to
use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more
creative by thinking about unique weapon characteristics and their best
uses - weapons are designed to be effective when they are
used during the right occasion - Special weapons are stronger than the original ones when
used in the right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type
of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their
music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year
of content updates for Splatoon 2 - when finished, the quantity
of stages will be more than the original - some
of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't
use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside
of the three current options - the future holds any sort
of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Here's what
music to avoid at all costs, we made a scientific case for making a personal playlist
of songs and
using it to dial up your
creative mindset on demand.
In the spirit
of creative reuse, this installation
of shadow play, spoken word, and
music engaged participants in the construction and creation
of a sea
of fish
using a variety
of donated and collected materials.
The moral panics, romantic myths, and popular culture that was constructed by and around this generation gave way to the youthquake
of the sixties, which broadened youth culture into expressions
of free love, new fashions, new
music and
creative drug
use.
Now,
using a Windows 10 device, graphic designers can be more
creative, musicians can write digital
music, lawyers can edit documents with the power
of the pen, and students can do mathematical equations and learn by writing — all with Windows Ink.
Other
creative industries such as
music, arts, film and gaming industries are also making
use of blockchain to protect the digital rights
of content creators.
Learning Objectives
of Workshop The participant will: • Understand the history and theory
of expressive therapy and how it is
used in a therapeutic setting • Understand the
use of art, drama,
music, writing, puppetry and other expressive modalities in psychotherapy • Learn
creative interventions that can be
used with a variety
of therapeutic populations • Learn the role
of imagination and creativity in the healing arts • Understand the limits
of Expressive Therapy • Understand how expressing inner feelings by creating outward images helps in the healing process
At the end
of the workshop participants will be able to: • Explain the history and theory
of expressive therapy and how it can
used in a play therapy setting • Assess the
use of art, drama,
music, writing, puppetry and other expressive modalities in play therapy • Demonstrate at least 5
creative interventions that can be
used in play therapy • Explain the role
of imagination and creativity in play therapy • Discuss the limits
of expressive therapy in a play therapy setting • Demonstrate how expressing inner feelings by creating outward images helps in the healing process in play therapy
We are a team
of board certified
music therapists who
use creative techniques to address functional goals, build coping strategies, and help clients
of all ages find their own voice.
Examples
of creative ways to
use music and movement in play therapy to shift the child's emotional state, maintain regulation, and renegotiate traumatic associations without overwhelming the client will be explained and demonstrated.
Creative arts therapy
uses painting, drawing, dance,
music and theatrical activities as a means
of carrying out psychotherapy.
With the power and spirit
of therapeutic storytelling and play at its center, each element
of the StoryPlay ® approach provides participants with play therapy, hands - on,
creative tools for working with difficult or traumatized clients
using their favored treatment modality or philosophy; to include sand tray,
music, expressive arts, etc..
In particular, it supports the integrated, multi-modal
use of expressive arts including approaches in art,
music / sound,
creative writing, storytelling, dance / movement, imaginative play, integrative arts, and mind - body approaches for recovery and wellness in children, adults and families.
Counselor and author Cathy Malchiodi, who has pioneered Trauma - Informed Art Therapy and Trauma - Informed Expressive Arts Therapy, claims that the
use of music, art and other
creative activities grant victims a means
of expressing the effects
of trauma even after therapy ends.
In particular, it supports the integrated, multi-modal
use of creative arts including art,
music / sound, dance / movement, dramatic enactment / performance,
creative writing, play, integrative expressive arts therapies, and mind - body approaches for recovery and wellness in children, adults and families.