Not exact matches
It's a similar principle to the Pokémon Go smartphone
game, which allows players to
catch virtual
creatures that appear transposed over the real world when viewed through a smartphone.
Playing as Ori you begin the
game with only the rudimentary skills of running and jumping but as you progress and skills accumulate, you begin to traverse the Nibel forest differently: You scuttle up a cliff face, flip off, Sein lets off a pulsating light explosion in the air sending a pus heavy poisonous blob in 10 different directions and you in 1 direction... backwards, you free fall down, dodge a lurid green rolling monster, launch yourself off the skittish rotating
creature, shoot towards a lantern,
catch an enemy projectile and propel yourself back up towards a platform (whatever you do remember to create a soul link and save).
Garrett Fuller
catches up with ESO's Maria Aliprando: a
game designer in charge of
creature combat.
This year we've had The Great Gatsby, Warm Bodies, Beautiful
Creatures, and The Host, with World War Z,
Catching Fire, Ender's
Game, and the second Hobbit movie still on the way.
These bloodworms I am speaking of are not the earthworm - like
creatures that fishermen use to
catch certain types of
game fish.
Personas are
creatures that you fight throughout the
game, and you can also
catch them and train them like Pokemon.
The
game puts players in a virtual reality where they compete to
catch and battle Pokemon
creatures from around the world.
The other diabolical monsters in the
game, particularly the huge, almost unstoppable boss
creatures, look fantastic as well, even though we only managed to
catch glimpses of them.
Limited ammo, scary undead
creatures with excellent sound effects makes this
game difficult to
catch hold off; especially interacting with so many different kinds of demons, fire spitting ghosts and normal infantry.
The mechanic of
catching different
creatures you could use to fight for you led to the
game being jokingly referred to as «Folk - emon».
My own favorite thing to do in Skyward Sword is bug
catching, an activity that encourages the player to explore the world of the
game both thoroughly and nonviolently while closely observing the
game's lush scenery and the behavioral patterns of the
creatures that move unobtrusively within it.
The soldiers who were
caught in the wormhole were either turned into the pseudo-zombies, or «
creatures,» that you see throughout the
game, or were spared and now must try and survive, as the title of the
game so accurately depicts.
Great Detective Pikachu does a great job representing the world of Pokémon outside of the usual perspective of
catching the
creatures or simply using the characters in puzzle
game type settings.
In the
game, you walk around in your environment and
catch and befriend
creatures called Pokémon, then use them in battle against other players.
Horizon Zero Dawn's eye -
catching science fiction tale of a doomsday apocalypse and a world of awe - inspiring robotic
creatures has been a wonderful breath of fresh air for the
games industry.