Sentences with phrase «creature design»

"Creature design" refers to the process of creating fictional or imaginative creatures for various media such as movies, video games, or books. It involves designing their appearance, characteristics, abilities, and overall visual representation. Full definition
Which believe me, provides some of the more interesting creature design in the series.
Dogs are social creatures designed by nature to be a part of a family unit or pack.
Apart from boss creatures, the regular enemies enjoy a myriad of palette swaps; meaning the number of unique creature designs therein are roughly a dozen.
Here's how you make a horror game — you take one part dramatic plot, two parts creature design, and three parts character development.
There was one scene in particular that featured very cool creature design.
Along the ride there is actual character development and inventive creature design.
It remains one of the most beautifully disturbing creature designs in cinema history.
For me, it definitely missed, though I suppose many will find the black and white color palette and simple creature designs to be charming.
To create detailed, realistic and quality character and creature design in games development it's important that artists look at the functional shapes and mechanisms of the body, from inside to out.
I wanted to base all of the character and creature designs of the games, that was the whole challenge for me.
Also did creature designs for Kamen Rider W.
NightCry is being made by Clock Tower creator Hifumi Kono and The Grudge director Takashi Shimizu, with creature designs by Pyramid Head creator Masahiro Ito.
Full credit to director Michael Dougherty (Trick «r Treat) because this is great - looking movie, filled with freaky creature designs and a just - right mixture of practical effects and CGI.
Aspects of this Thing's creature design seemed culled directly from a Resident Evil game.
Kudos to Patrick Tatopoulos, who returned to deliver some really incredible creature designs!
EXTRAS: In addition to a feature - length documentary on the making of the movie, there's a behind - the - scenes look at the cast table read, featurettes on creature design, visual effects and shooting the climactic lightsaber battle, as well as some deleted scenes.
That's not even mentioning the nightmarish creature design, and the realistic looking human character design.
Characters are well animated and there's some stunning creature design that when matched to the Lord of the Rings inspired soundtrack creates this very lifelike universe.
A money - hoarding platypus thing, lock - picking anthropomorphic seedling and dragon that adapts to its environment are three of the more memorable creature designs.
H.R. Giger created all the amazing creature designs.
In spite of its intricate creature design, weird cat sidekicks (sorry, Felynes) and gigantic weaponry, it was lacking the one thing needed to keep me in particular on a game: personality.
We're looking for a Senior Hard - Surface Concept Artist with experience in game development to develop both 2D and 3D mechanical creature designs and raise the bar in quality, style and functionality.
your god asked for human sacrifice in order to save his flawed creatures he designed and then promised to burn forever 99 % of all humans that ever lived.
Kong: Skull Island is a dumb monster movie with some good special effects, some interesting creature designs and plenty of action.
In an era where «retro indie» is a tired and overused look, Gungeon «s highly detailed environments and delightful creature designs make it stand out as something special.
Bathe «n Switch Bath Toys: Ubbi's Bathe «n Switch Bath Toys are cute creatures designed to ignite your child's imagination and promote development of hand - eye coordination.
It also really helps that the creative team behind Raimi is top notch.The creature designs are incredible, I love Evil Ed, and the physical effects are fantastic.
Some originality and top notch creature design, that's about all The Hallow has going for it, but evidently, that's enough.
The Hobbit would have been the film were he could have the best of both worlds — numerous creature designs that have an ACTUAL BACKSTORY AND ARE TIED TO THE STORY AT HAND.
From the delightfully oddball creature designs to the plethora of visual gags, the Darwinian creativity on display is absorbing.
Aadahl and Van der Ryn were on a very compressed schedule and in a constant state of flux, with scenes evolving due to last - minute creature design by Industrial Light & Magic (supervised by «Transformers» vet Scott Farrar).
Nicolas Roeg's adaptation of Roald Dahl's beloved book stars Angelica Huston (pictured here drenched in Jim Henson - created creature design) as a high priestess witch determined to eradicate children by plying them with candy to turn them into mice.
They range from exemplary (the work Rick Baker did to transform Jolie and some of the CGI), to solid (much of the CGI), to appalling creature design (several of the fey animals meant to entice the kids).
Starring John Heard (Home Alone) and Christopher Curry (Starship Troopers) alongside an early appearance from John Goodman, C.H.U.D. has justifiably built up a huge cult following in the years since its release in 1984, with one of the most iconic creature designs of the period.
It also boasts great creature design and a breakthrough performance from young Millicent Simmonds.
The action scenes are well - staged, the CGI is appropriate and not distracting (with decent creature design), and there is enough doubt about who will ultimately survive to keep us on the «edge» of our seats.
The environments and alien creature designs are certainly captivating and wonderful to explore, but it's the «Skells» that really steal the show.
On a side note, one thing that long - time survival horror fans might notice when watching is that the many aspects of the film are eerily reminiscent of the Silent Hill video game franchise, with several locations, visual aspects and even some of the monstrous creature designs being cited as influences upon the hugely successful video game franchise.
The teams responsible for creature design deserve titanic praise.
Likewise, the generic creature design feels just about as uninspired as the storytelling, though the special - effects team does manage the impressive feat of making the alien technology seem at once highly advanced and vulnerable to attack.
There's a whole host of Spirits to create, but there are several drawbacks: primarily, the appalling character designs for each Spirit, which are like rejected anime cutesy creature designs, which seems completely at odds with the usually stellar art direction associated with Square Enix games.
«Ghat can also expect to encounter awe - inspiring new sights, jaw - dropping new creature designs, and wildly creative new weapons and items.»
Low - fantasy Setting — Explore the lands based upon medieval Europe and Middle - East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!
True, the blocky textures, flat lighting and low levels of visual detail ensure that you won't think you're looking at a last - gen console game, but Capcom makes up for it through fantastic creature design, some brilliantly conceived towns and the expert use of colour.
Capcom seems to be taking a page or two out of Silent Hill's book on freaky ass creature design, because the creatures that star in this latest batch of art and screenshots that were posted on the official Resident Evil Facebook are just gross enough that I could mistake a few of them as belonging to our favorite foggy town.
It had the most original creature design I've ever seen, I believe you were inspired by various mythologies?
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