Sentences with phrase «creature designs make»

In an era where «retro indie» is a tired and overused look, Gungeon «s highly detailed environments and delightful creature designs make it stand out as something special.

Not exact matches

Engles» approach to building design promotes the «hedonistic sustainability» that God has commissioned for mankind since the beginning: «Then God said, «Let us make mankind in our image, in our likeness, so that they may rule over the fish in the sea and the birds in the sky, over the livestock and all the wild animals, and over all the creatures that move along the ground.»»
We put as much attention and detail into making sure your order is perfect as we do when creating our contemporary and fun designs and can't wait to see which creature you'll choose!
Survivors Trillian, builder Simon Canton (Anthony Heald), and others talk of sea monsters, but Hanover (Wes Studi) doesn't believe them — until the fanged, squid - like creature (designed by Rob Bottin) extends its huge tentacles and makes its presence known to all.
When it's finally ready to resemble a horror film, it borrows liberally from the art direction and creature designs of the Silent Hill games, including several monsters specific to Silent Hill 2 and a slew of sets from Silent Hill 3 (already the first game in the series to drift away from what made it special).
Fittingly, Magee adapts the skills he learned on past creature crews to make his first turn in the director's chair a tour de force, with creature design and practical effects that rival the best of the big budget movies going today.
Halloween's John Carpenter fought hard to make his somber, disgusting masterpiece, an elegant combination of the director's synth - scored minimalism and a maximalist expression of special - effects body horror (creatures designed by Rob Bottin).
«Making Monsters» (42 mins., HD) focuses on the creature designs for Nightbreed, arguably the reason you watch Nightbreed.
EXTRAS: In addition to a pair of audio commentaries — one with co - writer / director Stuart Beattie and another with producers Gary Lucchesi, Richard Wright, James McQuaide and Kevin Grevioux — the Blu - ray includes a making - of featurette and a behind - the - scenes look at designing the creature effects.
Director Espinosa isn't reinventing anything here — the character types are familiar, the sequence of events is largely predictable, the design of the alien creature lacks an H.R. Giger or Rob Bottin to make it pop — but he still finds opportunities for flourishes that keep his film from lapsing into a rote genre exercise.
** Theatrical and Unrated Versions of AVP Requiem Blu - ray ** Full - Length Audio Commentary by Directors Colin and Greg Strause and Producer John Davis ** Full - Length Audio Commentary by Creature Effects Designers / Creators Alec Gillis and Tom Woodruff, Jr. ** Added Footage Marker ** Prepare for War: The Making of AVP - R Featurette ** Fight to the Finish: The Making of AVP - R Featurette ** AVP - R: The Nightmare Returns — Creating the Aliens Featurette ** Crossbreed: The PredAlien Featurette ** Building the Predator Homeworld Featurette ** Design Photo Galleries ** On - Set Photo Galleries ** Theatrical Trailers ** Digital HD
The production design, creature designers, and effects crews should get most of the credit, but Øvredal pulls it together and makes an often tedious script into an intermittently wondrous picture.
Taylor is also overseeing the design and production of armour, weapons, creatures and special makeup, which are once again being made by the award - winning Weta Workshop.
Ahead of the auction's catalog being made public this coming Monday, we've got our hands on several pieces of Kurtzman's creature concept art, some of it depicting blood - sucking creatures that never actually ended up making it into the film — at least not as originally designed.
This old - fashioned creature feature is a goopy new lab sample of the growing Atlanta, GA horror scene featuring hand - crafted make - up effects designed and created by James Sizemore.
EXTRAS: In addition to a feature - length documentary on the making of the movie, there's a behind - the - scenes look at the cast table read, featurettes on creature design, visual effects and shooting the climactic lightsaber battle, as well as some deleted scenes.
Similarly, anyone holding out hope that Where the Wild Things Are will get a costume design nomination should know that Casey Storm didn't design or make the creature costumes, Jim Henson's Workshop did and they are credited under visual effects.
SYNOPSIS: Documentarians Gilles Penso and Alexandre Poncet interview Hollywood special effects and make up artists to explore the «Frankenstein Complex» of creature design in filmmaking.
Daybreakers conjures a convincing mood, punctuated by a sharp production design, vivid creature - feature gore splashes, and a few inventive action sequences (a car shoot - out, where Edward has to avoid scorching light shafts made from bullet holes, is a film highlight).
Likewise, the generic creature design feels just about as uninspired as the storytelling, though the special - effects team does manage the impressive feat of making the alien technology seem at once highly advanced and vulnerable to attack.
The pack includes: A long colourful display banner A display border with colourful Hermit crabs An A4 word card to use when writing about the story and sea creatures A title poster for display Word and picture cards of the different sea creatures in the story Word cards with words relating to the story on sea shells Sea creature flash cards Sea creature fact cards with simple facts about the sea creatures in the story Tracing pattern worksheets Match the label to the correct sea creature worksheet Colour photographs of different sea creatures and underwater scenes - great for discussion and displays Design a new house for Hermit crab worksheet Label the sea creatures worksheets A Hermit crab fact book to make and complete Fact posters about Hermit crabs with colour photographs Sequencing picture cards for the story Cut and paste sequence worksheet What happens next worksheets My favourite part of the story worksheet Comparing my house to Hermit crabs house worksheet - with different version for different abilities Cut and paste the months of the year with pictures of the corresponding sea creature Month cards for display with corresponding sea creatures Beginning, middle and end worksheet Count the different sea creatures on the shell worksheets An alphabet line on Hermit crabs A number line to 30 on different sea creatures A crab face mask to make - in colour and black and white Writing paper with themed borders Please note: The art work used in these resources has been produced by ourselves.
Zoo Med Laboratories manufactures a wide range of high - quality small animal foods, including its newest items: Crested Gecko Food, which consists of a mixture of dried fruits and insects; Creatures Jelly Food Cups for insects and invertebrates; Avian Banquet Cuttlebone made with real cuttlebone powder and available in banana and tropical fruit flavors; and Can O» Cockroaches and Can O» Silkworms, which are designed to add variety to an animal's diet without having to keep live feeder insects.
A stylish modern design is complemented by ample creature comforts, including an 18 - metre swimming pool, well - equipped gym and charming sun terrace, making it equally...
Rooms, NPCs and in - game assets and grimy creatures (including man - made robotics and hybrid clones) have been designed such that they maintain the spectrum of dark yellowish - green and grey hues.
Set in a dangerous, ruined world filled with creatures and hazardous mist, your success relies on your ability to read the evolving situation and make strategic choices — placing defensive units, predicting enemy behavior and designing attack patterns.
But before writing any code, he actually did all of the art, all of the assets, and just had all of these creatures designed and made up.
There are creatures that are encountered but their ever - morphing design makes it seem as if Sensua's mind is running wild with what these creatures may look like based on the sounds they're making as you move around them.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The creature design is really special, with all your nightmares being made real and taken up to volume ten.
Earlier this week, we got a look at some of the creatures that never made it into the game, and fans are giving the designs a new life.
Here's how you make a horror game — you take one part dramatic plot, two parts creature design, and three parts character development.
In addition to pages and pages of unseen concept art and reference sketches, The Art of God of War III showcases characters and creatures that didn't make it into the final version of the game, including several monster designs that were (sadly) left on the cutting - room floor.
Beyond that level of play, you may begin transforming into a red eyed creature with stubby claws that avoids any level of interaction that doesn't require quickly tapping buttons as the visuals and sounds compete to see whether your heart might explode before your eyes suck back into the sockets as you become what rhythm games are here to make us by design — a perfect being of light with fingers that react to the harmony that comes from feeling the music in your soul.
Gripes about Nintendo «not making anything new» became a recurring complaint / joke online during the 2000s (gamers are simple creatures, and apparently can't process that new game designs can be presented with familiar franchises).
The well - designed environment and horrifying demonic creatures made with attention to detail are especially noteworthy.
This is actually pretty fascinating as you can look at models he made for his Creature Core column in «Hobby Japan» in the late eighties and see the clear resemblance to his designs for both Beast Wrestler and in Shin Megami Tensei IV.
The creatures themselves are original in design, friendly creations that will make the farming simulator a true all - round original and creative gaming experience.
NightCry is being made by Clock Tower creator Hifumi Kono and The Grudge director Takashi Shimizu, with creature designs by Pyramid Head creator Masahiro Ito.
From empty rooms to creatures made from kitchen appliances, some highlights from the Art Basel fair and Design Miami / Basel.
Undoubtedly one of the most stunning exhibitions was located at the recently renovated 19th century Teatro Gerolamo where Czech glassmaking and design company Lasvit presented «Monster Cabaret», a fantastical show full of beasts, antiheroes, vicious genius minds, egos, outcasts and fantastical creatures, all made out of glass.
T - shirt designs are drawn and printed by hand using non toxic paints and all in - house fabric waste is collected and donated to local artists making handmade stuffed creatures.
I think God made us creative creatures so I think he is delighted when we appreciate creative things, as long as we keep it in perspective and don't let our love of creativity or blogs or design steal away our time and hearts for what should be greater priorities!
Oonies stick to each other so kids can make amazing creatures and designs and did I mention no mess?
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